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  • Hi, while this is not exactly the topic, but you specifically mentioned that some mods will give good ones while others are not meant to directly replace your gear just after a single mod (or, less cool ones). However, in the case of a paladin tank, we are not getting replacements in some slots since Omu/Avernus, only…
  • I did not put 2+2 together on why the new enchants look weird and this. I understand the sentiment here and as an internal guideline, this makes sense, but actually printing seemingly "random" amount of stats on stuff is just makes the system more confusing and does not actually solve the issue. This would make sense if…
  • Please put Deflect cap to a 100% (or 120% and just let that 20% go to waste) Deflect is a terrible stat for tanks, because it does not help in the tasks the game expects you to do. A max deflect tank will die to the tankbuster 10% of the time, rendering it and any severity on it useless, decimating tank progression as…
  • Starforged Sabatons feedback: It's mechanically flawed, because you get hit slow and you hit fast, instantly wasting the effect or just not hitting, which is not worth it. But, even if it was fixed, it's just underwhelming compared to Ghosted. However, instead of just adding Ghosted to every boot onwards, I would like to…
  • If I could propose a single change to your idea on the artifact, so tanks could get something very useful out of this mod... Edit: I was suggested to do the same with the Astral Seed Tendril as an option and so it is here. Edit2: Coloring the texts.
  • This is my summary of the Dark Maiden set for paladin and vaguely for tanks in general, because there is not a reward topics yet. The boots are not good enough, but it's because the rugged boots are kind of overpowered. I see no reason to balance them against something giving 20% HP and 3% Defense most of the time.…
  • Now, I don't want to write a lengthy post about the rugged mail again, I just wanted to make a concept that is close to the current, but also works way better: Awareness is not fluctuating, because most builds would like to just set it to a number. Which is a criticism I actually missed with it. Stamina gain proccing after…
  • On an other piece when a specific feedback got rejected and/or was not sufficient to explain the problem: So, to clarify the problem with this as a tank set piece is the activation mechanic. Even as tank on bosses, being hit is a slow process, while having to hit is quick and necessary. You hit a lot, when you establish…
  • While it was just a dummy testing, which has both positive and negatives to it, I found the dragonscale necklace set uptime a little bit short and probably for the rest of it. If I space out encounters and not missing it, it can last for like 30 sec, but then my divinity is out and everything is on CD and also, this is not…
  • So, on the changes for the preview hunter gear: First, it's good to see how player feedback is being listened to and reflected on the items, which makes me more excited about the mod. I am not going to praise changes too much which were aligned with my feedback, because I'm obviously biased. But I like them. :P However,…
  • First of all, thanks for the ribcage nerf. Genuinely. As a tank it sometimes feels that we just have to opt into DPS items, like ribcage, because they are so above other options and especially defensive items that the trade-off to items actually designed for tanking is just not worth it. Like Mythallar set, BoA and while…
  • While I want to spend the minimal time writing out while losing 20% of HP for 3% Damage is just not worth it, when you can just go for -25% incoming healing for 5%, I do want to justify changing this to be a defensive bonus, because I feel like there is enough iteration on giving extra damage with a backside. My proposed…
  • Having a look through the rest of the Rugged set: Rugged sabatons: It's fine, tanks get an IL upgrade over the Wisps. Underwhelming, but the Wisps boots are overly powerful, so fine. This really is just 7500 Awareness, in %, but with the extra inconvenience. Actually, with a lot of inconveniences, because the entire…
  • Most tomes, except the incantations, which gets farmed through tiamat, needs to be either made, from 180 of the campaign currency and 20 coins, but only worth 10 AD? Make it at least 2000 AD, so at least it worths the materials it can be made of. Yeah, you can get it from chests as well, but except the tiamat one, most of…
  • I think it'd be more interesting if it would scale off with the distance, like Hunting hawk effect. Like gaining 1% for every 5 feet over 5-15. Also, I think having high distance more punishes the healer, not the ranged player, so I can see a different reason why the distance should be shortened. Serene Mitts of the Dragon…
  • On the Rugged Sallett of the Dragon Hunter I want to push further with the note that having a condition, then a chance, then a cooldown is maddeningly contrived, even if in this specific case, the condition fulfills itself easily. If the effect is too "powerful" because the spreadsheet says so, then it does not worth…
  • As said above, the Charging bull ring effect was kinf of crucial for current AoE aggro, especially for newer tanks. And the old effect was inferior by a lot, because of the 1-2 more secs you needed to run for. I think the ring "realistically" can go into 2 direction. Either we just get a numerical upgrade for the condemned…
  • This rework gave up even on the pretense that it was needed or to be improving the game. What an atrocity. I don't even care for the trial anymore, the last switches down the light.
  • Thanks for the relatively quick answer, but I want to specify that currently the playerbase has no discreet idea for why an item is BtC, BtA or unbound and I'm not even sure if there are rules for that. Even you mention that it's really will go case-by-case, which just means, it's arbitrary. But that's -at least for me-…
  • I want to articulate something related this: These shouldn't be unbound tokened, these should not be BtC to begin with. Having artificially bound stuff in our character so you can sell us a way to at least be able to store it in alt is the opposite of QoL and this token is a genuinely insidious way to not need to fix this…
  • The main issue of the illusion token is not programming or development, but just plain PR. If the developers acknowledge that players actively hate and annoyed by how ugly and underdeveloped the literal P2W race is (Imagine buying something and it's not just faulty in the head, it stays like that for years) and even pay to…
  • My Question: Will the races get a rework, so we actually could be interested for a new race? Currently dragonborn is just unquestionable top as damage dealer and I would even spend to not look like a lizard, but get the hugely overpowered abilities of that race.
  • The satchel is unrealistically big because the amount of materials are insane. This is a clear and obvious problem which just gets worse and worse over time as more things pile on. They need to trash like 80% of the materials and even then it will look crazy for anyone who did not had to get used to it. Also most of it…
  • Now, on the buff/nerf on the patch as a DPS: I actually would not mind the power bump IF we get more options to realistically progress up our character to the new difficulty level. We use lvl 60 elixirs that you just gather by invoking on alts, level 70 potions as consumables that worths like 150 AD, the same lvl 70 kits,…
  • > @"tom#6998" said: > (Quote) > If you read asterdahls post, they dont want the trial to be rewarding in terms of items/ad. The reward is beating the challenge. At the moment the trial is just way to easy for just beating it to be rewarding enough. So to me the buffs make total sense. Now, if you have read asterdahl's…
  • Also Deva just deals flat 0 damages.
  • Btw, a quick note: Maybe add Glory multiplier as invoke bonus next to AD so it creates an incentive to daily PvP or at last generates an allure by seeing having 100k +50% Glory multiplier slowly build up while a new player potentially gears up in PvE.
  • I would refine this statement as "Add items that increase...", because those potions would have to compete with the professions or to be useless. Make an entirely different category for it, make them expensive to buy from the tokens and directly sellable. I don't even think a weekly cap should be on them, so people can…
  • By the way, the siderelated issue: The main reason why almost "no reward worths anything" is because everyone is expected to get everything by themself, thus there is no demand to buy anything from an other player. But that's not exactly true, because there are worthy things in game: 1, General consumables like ES from…
  • The better question is what are you talking about. You are almost delusionally fixated on the idea of the "1% vs. the rest" where you literally compared to the 95% of the game to a ghetto because it's not the shiny endgame stuff. Even your ragehating comment is just factually bad and more than one people pointed this out…