Also, here are the notes from last week's update (Friday, 2019-03-29). I'll take responsibility for not getting these out to y'all sooner. Patch Notes: NW.110.20190325a.1 Known Issue* The Justicar Paladin encounter “Relentless Avenger” incorrectly lists a magnitude of 800 in its tooltip, the actual magnitude is 460 after…
Cutscenes* Numerous fixes have been made to cutscenes. Items and Economy General* Artifacts stats previously displayed in grey, now are displayed in white. * Artifact powers no longer deal completely absurd levels of damage. We're still balancing them, though. * Bonding Runestone: This item's tooltip no longer incorrectly…
If you're getting disconnected right when you load into a map, that *probably* means your character is in a configuration that the code is confused about, and the map is closing right when you load in and it tries to do an update. We've hotfixed one case of this, and are looking into a new one.
Yeah, sorry I didn't announce it, juggling a bunch of stuff. Just as Lordtweety said, Tales of Old: Lair of the Mad Dragon is on NeverwinterPreview now, and I'd be interested in folks giving it a try. I'll get a Patch Notes thread up shortly (hopefully in ~1 hour or less) where folks can give the feedbacks. Edit: Patch…
Also, note! If you're still bugged so that you can't collect stuff from end-of-instance chests, please try dropping Doomguide's Duty and/or The Clockwork Tomb from your quest journal and seeing if you can complete it then. If that still doesn't work, please let me know.
Good catch. I'm probably not gonna have it added to the patch notes, but yes, the Heart of Fire released with a bug that caused powers, power ranks, and feats to increase item level a little bit each, which was incidentally fixed as a side effect of the item level fix in scaling.
What Nitocris83 said! It's probably going to take another couple weeks before we address this specific issue, but we're aware of it and looking into it.
Editing official patch notes with Skullcracker change (as mentioned above) and edited in the Oathbound Paladin base 14% buff. Other comments in here still need to be verified before I post changes to the patch notes. Terrifying Insight: I saw the place where the change was proposed (someone else linked me), but I'm still…
Thanks! Right now when checking current stuff, the current in-game tooltip is 25% self and 10% target debuff as described in the notes. I'll forward this over to Noworries to see if it was an intentional reversion, if it's just a tooltip error, or it got lost in the plethora of changes.
Trickster Rogue changes, continued Class Feature Changes* Sneak Attack: Now also increases Recharge Speed by 10% while Stealthed * Sneak Attack: Increases your Movement Speed and Recharge Speed by an additional 5% per rank (down from 10%) * Talisman of Shadows: Daze duration now also increases by 0.33 seconds per rank* For…
Trickster Rogue Changes There are a few high-level goals to the changes below. All three trees should now be viable, depending on the situations they're brought into, and Whisperknife should now be a more viable Paragon Path. Stealth should also be more fluid in regeneration and usage, depending less on capstone feats or…
Oathbound Paladin Changes We mainly worked this module to resolve the clunky feeling of how certain aspect of this class plays, while still retaining the weight and commitment of some powers. In addition, we improved the feel of the Divine Call mechanic, mainly to speed up the rate at which it's generated. Baseline…
Hunter Ranger Changes The Stormwarden and Pathfinder Paragon Paths have been differentiated a bit more; Pathfinder should now be more effective in a party support role, while Stormwarden is more solidly in a damage-dealing role. The dodge power now activates immunity immediately, too. Baseline Changes* Shift: There should…
Devoted Cleric Changes To further move away from the meta of two Devoted Clerics even in a 5-person party, Divine Oracle is being updated to fill more of a damage / offense-oriented Paragon Path, while Anointed Champion remains focused on healing and buffing. Baseline Changes* Divinity At-wills * Punishing Light: Damage…
Control Wizard Changes, continued Heroic Feats* Blighting Power now correctly increases cold damage by 2/4/6% (Down from 6.12%/12.5%./19.1%) Oppressor Feats* Brisk Transport: Run Speed increased to 5/10/15/20/25% (up from 2/4/6/8/10%) * Brisk Transport: Duration reduced to 2 seconds (down from 4) * Brisk Transport:…
Control Wizard Changes For this module's balance update, our goal was to address a lot of undocumented buffs in various feats and class features, which made builds only effective to those "in the know." Most of these hidden bonuses were removed, and to balance that out a bit, the base damage dealt by Control Wizards has…
User Interface General* Contact overhead icons now consistently draw overhead. * For keybinding convenience, the command /KillContactDialogSound can be used to manually bind keys to mute the voice of in-game contacts. The "-" key still works by default. When used, the command lets the audio play again next time the contact…
Enemies and Encounters General* Frost Giants' Rock Throw power no longer deals damage to each enemy for each target hit (e.g. twice if two players are hit). Items and Economy General* Elemental Water Sealed Container: This item's tooltip has been updated with Black Pearl drops instead of Enchantments. * Enchantments given…
Content and Environment General* Malabog's Castle: Players now spawn at the correct campfire when joining partway through the dungeon. * Stronghold: Chairs in the keep no longer have collision on their arms, making sitting significantly easier. * Valindra's Tower: Several illusionary walls have been removed. * Various…
"The Ascended" achievement is tracked differently; we're aware of the issue but haven't yet gotten a fix on that. I haven't looked into whether Collections progress can be used to validate or give credit for in-game achievements. For Collections, we have a specific way of saying, "If you have item X, then pop the…
Okey doke, patch notes updated. And yeah, I think it's just "haven't yet implemented the new version of the profession tasks" and I can't speak to whether or not the high-quality versions of the kits are implemented yet. @pitshade That subject is not involved in any way in the game.