...only when calculated vs. totally unbuffed base damage, not when calculated on it's own (with / without +10% CA). Also, IIRC some attacks (like ranged AoEs) don't profit from CA... ...but I'm less than 100% certain here. But generally, when e.g. faced with the choice between +10% CritSeverity and +10% CA bonus, the…
...add it to all HEs IMHO. This saves us one tedious bit of the daily infiniGrind(TM) which doesn't yield anything else of too much use (apart from the occasional DH/FB drops). Honestly, beautiful as the SH map is, criss-crossing it on a daily basis to grind influence HEs has totally worn down the joy... ...now it's only…
LOLwut? Honestly: You want more DPS, play one of the five DPS classes (and a half if you count outgeared DPS-focused DCs, who actually can do quite some DPS at high ILvls...). Alternatively, you can help less well-geared chars during their gearing up dungeoneering phase etc. Yes, thanks to removal of the diminishing…
...and as I mentioned in these former discussions: While I can see this has some merit in PvP, it's IMHO not really necessary in PvE. Some enchant effects are straight ugly (yes, you too, Soulforged Pig-Pen-cloud). Though I have to admit, some were gracefully toned down - e.g. Vorpal's "broken neon sign"-flicker
Seems the MMOminds people were the brighter kids, those bright enough to jump ship earlier... /sarcasm Class forums for sure. It currently mostly boils down to one feat tree being superior to the others in each class. CW => Rene. GWF => Lazalia's. Paladin => Protection BubblAdin. HR => Trapper. Ofc there's always others,…
...no, probably not. Most I know follow the golden rule "Don't sell power!" Also, most try to entice their players into spending willingly and joyfully, and don't try like this one to coerce you into spending by enforcing mindless repetitive infiniGrind(TM), so you'll fling out you CC just to keep your braincells from…
...this model had been OK, but it's drastically off kilter now. Let's hit it with the math hammer: - 2 DD runs, 2 Skirmishes => 30-45'. That'd be max efficiency, after these 2 runs AD rewards diminish IIRC. - Reward: IIRC 8k AD (correct me and do the math for that if I'm wrong) w/o high-ish VIP. - 8k/0.4k per ZEN => 20 ZEN…
Overall - lesser Soulforged. - best bang per buck (hey, it's easily made, too!) - helps across the Bubble breaks :^/ - keeps you from using HorseSimulator(TM) or the Dungeon Architecture 101 class excursion often enough - Negation: ouch per bite is eeevil in PvE - so you'll rarely stack up enough Exceptions: You're playing…
...why does that strike me as probably meaning "After we get Underdark Part Two out the door"??? Hence meaning March or even April? And the DDs then not being released with it, but details about what will be released? "Module 10 - the return of the Dungeons (to complement the Dragons)!!! Coming to you this Summer!!!"…
...I wouldn't be so sure it's beneath them. Shush, they might percieve that as a player 'desire' they'd lovingly cater to - easy to implement, and gives ppl another two items to infiniGrind(TM) RP for, just replace with 5% better ones next module, and bingo! Everybody treads the IwD/WoD hamster wheel for another four…
They never did. "Temple of" got attached to the "Elemental Evil" module's name due to sloppy quotation / memory-mushup muddying / wishful thinking / ... ...there is that Gygax 1st Ed. AD&D module called Temple of Elemental evil, yes, playing in the Temple of Elemental Evil on the Continent / World of Greyhawk. There is a…
...listening works all right. Since 8 months. Just the delivery is lacking, and hence belief is faltering and cynicism and sarcasm rule the field - but so far the dev team couldn't be taunted nor trolled into making it happen. So the question seems to be: Will it happen on a similar timescale that killing Osama bin Laden…
Somehow this is somewhat scurrilous: Asking Santa for time in the Dungeon(s) for being a good boy - maybe you'd get better chances to go there by being a bad boy? :^D
LOLwut? There are grammar-competent people typing in chat. And explaining things can sometimes make me exceed the max length. Also, you'd only have to use a second classical smiley [" :-) "] to smash into that wall...
...also, while GF has some hard taunt, ProtAdin has more +Aggro side effects, so generally is easier to play and less timing critical. Also plenty of AoE Encounters make getting attention from several mobs easier IMHO. Active Defender pets mostly wreck both classes' aggro management, though... Plus side for the OP: You can…
Sure, multiproccing was the original bug. But the total lack of SoD-proc from PotB and SB was a Cryp-typical overnerffix, which had been announced AFAIK (or as I seem to remember). So while this is / has been an undesireable way to resolve this, and definitely not what it should be like from the TR-players' PoV, it's WAI…
...that's a WAI feature, not a bug. That's been nerfed sometime end-Mod-5 to early-Mod-6, to avoid the multiproccing... ...at least it IIRC had been listed in patch notes. Otherwise it's probably been an anti-botting measure. :^/
...let me give rewording a try: It's not the HE that's at fault, it's the somewhat, erm, shortsighted design decision to make grinding this Lvl 63-65 HE a prerequesite overpowered Lvl 70 chars (that already breeze through the tougher Lvl 70 stuff) have to infiniGrind(TM) a hundred times or two to get their new shinies...…