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  • Castle Ravenloft- The Sisters boss- An unknown source does 356864 unavoidable damage. The number changed slightly but this is an absurd one shot insta-death hit. I am hoping this is a bug that will be corrected to either a lower damage level (below one shot) or to a form of mitigatable damage. I could take 800k hits from…
  • Well said. Who is making these game altering decisions? They seem to have no clue about the game, its players, or the impact of their decisions. Whit each of these "fixes" I watch more and more friends leave the game, many to never return again. Your change effectivly says the game is free to play but if you want your…
  • Ok so they (Devs) were blaming gateway bots for server instability. Still no gateway and today 6 server disconects! Maybe it's not the gateway at all...
  • I gave up posting my views on these "Balances" since they didn't seemed to ignore all the response to the OP/Dc nerf. Way to keep killing classes without leveling the content to match the "balance". The Devs are pandering to the eletist minority much to the detriment of the community building players. If you watch the LFG…
  • Spot on- if you are not 3k+ uber build - by by PVE invites- way to kill a class and any hope the 2-3k players had of getting runs and improving their characters. @devs you just killed the solo Q'ing and pug runs. sincerely this will hurt and disharten the new and developing players to such an extent that I would expect a…
  • In the Drowned shore quest Life Saving, you need to save 3 captives but there are only 2 captives in the area specified on the map. The mobs and captives did respawn fairly quick so the final captive could be released and the quest completed. The boons are fairly straight forward on the other 3 zones.
  • Go run the SH Blue dragon with 3 GWF's and a DC and see how immune any of you are. Not say a fix isn't needed, but go run the SH Blue dragon with 3 GWF's and a DC and see how immune any of you are. just saying.
  • The nerf has not happened yet
  • The mechanics are not the issue, the daily works exactly as written, the encounters not so much. The issue seems to be others whinging about the fact that some players have optimised their build to fully utilise the powers they have available for the benefit of tthe party. Your comment shows an elitest attitude and I can…
  • It really is the only skill the OP protector has of any real value, especiallly in PVE. Every other class can steal agro off the OP making it usless as a tank. It does little damage even in an uber build, maybe that's why everyone can steal agro. Its personal shield (shift key) does not block the damage to itself or party…
  • I have no issue with the OP being class leveled but this borders on insanity. Boss dot can exceede 6 sec without the lag issues coming into play. 10 sec would be a fair drop but 6 is absurd. the damage shift from 80% down to 50% makes ties it with the GF Knights valor (interuptable) permanant encounter with out the benefit…
  • From what I have read and heard through mass fear mongering: You have taken the class nerfing way too far- 6 sec for devine protector is far too short for pve- you could make the duration 1/2 in pvp and balance it better or atleast make it 10-12 sec, as for the drop in damage for 80-50%- this roughly makes the it equal to…
  • @strumslinger I have been on multiple CN runs both successful and not. On two of the unsuccessful runs we noticed a drop in damage being delivered to Orcus following the rifts by 100 times- i.e. if my encounter powers hit for 10,000 prior to the rifts it hit for 100 after them. This would then revert back to normal damage…
  • answer: owlbear to the rescue
  • This "fix" to the economy will not balance it out. If you check the AD zen exchange is still down in the 380-390 range but it has been stable at that range. What has occured is Coalescent wards have roughly trippled in price and weapon and armor enchants have jumped more than four times. Effectivlly this has priced the…
  • Is there any update on this bug? The test solutionn? I would load Owlbear and run a dungeon or 3 if you still need players testing the possible fixes. It would be nice to get some regular updates on this like we used to on the old dev tracker thread.
  • They have an inactivity timer which will kick you aotumatically even if the inactivity is due to Server Not Responding and not your fault at all. I have a question for the Dev(S) where are we supposed to get seals of triumph, which are required to get the new gear, now that pvp domination victory quest is gone? Is it now…
  • Completely killing AD from Leadership at ranks 21-25 may be the most ignorant "solution" to the boting problem ever. I have already retired 1 toon from my play list as the volume of quests and activities was to tedious to maintain 4 active characters. Now with this change I may have to retire the rest as the professions…
  • yes but character limits kept the spaces out. Fixed it now= must have been my pc.
  • Valhalla has a significant player base in the UK and EU, myself included in that. contact Drax@smbvms if you are interested.
  • It just came back up- no explination
  • Its back online
  • Can anyone clarify what this "cooldown" is for influence. When you only get 95 of the potential 120 influence and no matter how many more HEs you do, you can't get the rest, it is a serious kick in the junk. Same story on the maths everyone else has pointed out the next 3 mods will have been released before anyone gets a…
  • That's great! Now when are the epic dungeons getting scaled back so they can be completed by a group at or above minimum til 2K let alone 3k+ groups, the mobs still one shot the entire party in some instances.
  • One fix I tried successfully with the Nvida graphics card Win7. Open the Nvida control panel and reset the 3d settings and apply. Then open GeForce Experience and launch the game from there. Works 9/10 times.
  • Dungeons are not completable with a 5 man 2k+ group. These need to be tuned back or the stronghold quest relating to them cannot be finished either. I know this is not a new complaint as to the achievability of the content, but I have been in 3.5k avg (3.0-4.5k) groups made up correctly that could not finish them…
  • Quit calling it end game gear if you are just going to make it worthless in the next mod (roughly every 3 months). I ground out gear, spent several hundred thousand AD reinforcing it so that it can be worthless again? At the very least make the reinforcment kits unbind from the old class armor like enchants. There is no…