> @"satatomo#9974" said: > What other point to the event was there? After Summer Rewards we’re removed. None. You could get a throne It’s only merit is for leveling guilds to summon the jubilee trader and get vouchers. That’s the BEST part of the whole event in its current state. Maybe this year the numbers will be…
The campaign is not a prerequisite. You need to purchase every book from the Artifan in a guild 12+ Every profession must be mw The Master of coin will give a quest to go to Sharandar
Yeah, it’s a bit buggy. It’s not a shared damage event like it used to be. As a dps, the healer is your only hope. Damage comes too fast and too long for a stone or potion to help.
You’ll be able to turn your old guild in for bricks and use the bricks to build a level 2 guild in the “new” system that’s equal to what your old guild would have been. Then you can buy mortar to raise it up to the new level 20.
> @greywynd said: > And the first t3 HE in the stronghold pays out shards on top of other rewards. > > Leveling anything in the stronghold does not require all the shards all the time or the same amount of them. True, but you quickly reach a pinch point where you need thousands of them. As well as the Hundreds of thousands…
You need to get the books from a guild 12+ level. The Chult recp at the Port are not the ones you need. You need all your professions at Masterwork (both books bought) Before you can buy the Sharandar books.
You can see it in the in game Calendar and from reading the description it looks like nothing new has been added. Unless they specifically say, don’t expect anything new if you have only been gone 2 years, except for a new throne, for you.
> @"hadestemplar#9918" said: > @"silente07#2597" Sword spots give 50/50 Helm gives the best. Gauntlet gives the worst and unfortunately people fight over slots, ego is an issue and rarely do you find Alliances that rotate. Also you need highest level guilds to get the numbers you show. Shards are hardest to get and running…
Gauntlet spots give worst build bonus, they give XP, which is no longer in the game. Been an issue for several mods now. There are NO vouchers for shards that drop from events, they are all quest rewards and it’s OUTRAGEOUSLY expensive. 5000 shards for one structure is ridonk at this point when you have to level up 9. The…
It’s a notoriously buggy dungeon and aggro is a huge problem. The Sisters frequently ignore the Tank and attack DPS even though the meter clearly shows the Tank is holding her aggro. On the Arcolith, if a DPS hits the Golem before the Tank takes its first overhead strike, it will often glitch and aggro randomly and the…
The Devs have stayed the game is not casual. Once you get to 20, casual fun is over. Now it’s just work. Long time players have resources to fall back on, new players if they don’t wish to grind forever, they can pay. All trials are harder and scaling ensures EVERY time you play you are challenged, even farming resources.…
The devs said the SH fix was low priority since so much work has to be done to fix the Stongholds, they would rather focus resources elseware. It’s a long way away and I doubt mod 24 is it. Probably more like mod 33
The content has gone from casual to killer. After level 20 the grind begins, longtime players don’t feel this as they have built up resources and already know mechanics and stat balancing. New players do not. The game is counterintuitive compared to most where better gear instantly means better performance. Better gear now…
The mob swarm was added after one of the many redo’s of CR. For my runs we know, and if pugging, warn groups that the mobs are coming. This is on console. It’s been like this for some time now. It is a glitchy dungeon, but the mobs appeared standard, a feature, as we have had them now since many patches ago.
Let’s be honest, the game isn’t close to what it was before mod 6 or 16. The casual aspects are gone once you finish the adventures to level 20. After that it’s all grinding and punishing content. The simple act of gathering resources on maps can be life or death. There is no more adventure, it’s just get the higher item…
Stronghold fix is years away. The game isn’t casual anymore, so players have other priorities. All the new super hard content needs boons and item levels, so folks just want to be in the 20’s. If they will take you that is. See them recruit with high item level requirements now 45k+ on average. Is what it is at this point.…
> @"aurumreclusa#1147" said: > If they nerf BOA there will be a lot of people who just say <font color="orange">HAMSTER</font> it and leave because they made it such a chore to get that anyone who went through it and then to have it nerfed is just another slap in the face to the players, what are the devs thinking, is it…
Hmmm dejavu No vouchers unless you have high AOE dps and then still a pittance. NO NEW ITEMS In fact banners I farmed last year are now BOUND TO CHARACTER on the Alt I was storing them. And the “rewards” are from a chest which is RNG, I’ve gotten ONE CHEST since the event started and then RNG again. Love me them black…
Yes, drop rates are super low and high dps dependent. Damage over time kills don’t work. Has to be near instant damage on the mobs. One shots. Nothing is really dropping except green horns and those are bound to character. Useless. Leveling guilds is no longer fun. They arnt shiny new and no one is racing to be the first…