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  • 1. Author: HellsHot 2. Q1- Qualkek's Cube. 3. Visit some of the elemental planes. 4.http://i.imgur.com/cjBumaj.jpg
  • 1. Author: HellsHot 2. Q1- Qualkek's Cube. 3. The places the cube takes, you are.... Bizarre. 4. http://i.imgur.com/IVkSj9n.jpg
  • Thank you for playing A1-The Apprentice, and hope you decide to play the other two chapters A2-On the Road, and A3- Odysseys End. I'm working on reducing the number of quotations as emphasis and going with all caps, and or titles. Other typos you listed have already been corrected in the latest version 2.2. The guards…
  • Hiya I played the first 3 parts of the series and left you detailed PMs on SE about where they could use tweaking. For the most part they were enjoyable and I'm going to begin on the next 3 tomorrow.
  • Greetings Update: Chapter 1, Weird Pete is now part of the story, and no longer just a random encounter. It's now correctly night as you leave the mansion to speak with the Protector. Thanks for your interest.
  • Greetings All 6 of the maps for Qualkek's Cube are now complete take a look at some of these shots.
  • Greetings everyone I just wanted to say that I updated side 4 so that it's more in line with side 5s otherworldly appearance.
  • Thanks Melinden It was a huge update this morning it should be fixed now.
  • Greetings Massive Update, all sides of the cube now have difficulty levels for more of a challenge Green(easy) Red(Hard) Thanks for your interest.
  • 1. Author: HellsHot 2. X2- The Temple of Xylon from the campaign "Ruins of Xylon" 3. An insane cult stands in your way. 4. http://i.imgur.com/7xvFlEx.jpg
  • 1. Author: HellsHot 2. A1- The Apprentice from the campaign "Armor Odyssey" 3. A disturbing welcome home. 4. http://i.imgur.com/vucG747.jpg
  • 1. Author: HellsHot 2. X2- Temple of Xylon from the campaign "Ruins of Xylon". 3. Closing the portals before it's too late. 4. http://i.imgur.com/I87ggIB.jpg
  • 1. Author: HellsHot 2. A3- Odysseys End from the campaign "Armor Odyssey" 3. The cellar escape, or is it? 4. http://i.imgur.com/b6QPTMC.jpg
  • 1. Author: HellsHot 2. X1- Journey to the Ruins from the campaign "Ruins of Xylon" 3. A quiet little mountain village. 4. http://i.imgur.com/NhUGI6P.jpg
  • 1. Author: HellsHot 2. H3- The Harkness Legacy from the campaign "The Haronomous Saga". 3. This quiet mountain forest has a few surprises. 4. http://i.imgur.com/rbjkITj.jpg
  • Greetings Update: Added 2 new objectives in the ruins(Chapter 1). Moved some encounters and eliminated a couple of redundant encounters in the ruins(also Chapter 1). Added some more music and Ambience to the dungeon(Chapter 2). Thanks for your interest Shandizar(@HellsHot)
  • Hey Eldarth, Didn't know of a bug no, but I discovered how to properly place one after and hour or so of cursing and pulling my hair out :). That was for another foundry "A2-On the Road" that's what made me go back and remove them. Qualkek's Cube has always been my testing grounds for new effects and such because it was…
  • Greetings Update: Allowed most of the critters on all sides of the cube to roam a bit so they're not just target practice for all you Rangers out there. Thanks for your Interest Shandizar (@HellsHot)
  • Greetings Update: Vastly improved Chapter 1 visually it's now equal to the rest of the series. Thanks for your interest Shandizar(@HellsHot)
  • Greetings orangefiree. I just played through your Part 1:The Heroes tomb. I noted very little in the way of grammar flaws (but then I tend to have problems in that area myself from time to time). The only problem I was having was a constant slow down of the game on the forest maps (Are they at maximum detail?). I thought…
  • Greetings Update: Added 2 new objectives in the ruins(Chapter 1). Moved some encounters and eliminated a couple of redundant encounters in the ruins(also Chapter 1). Added some more music and Ambience to the dungeon(Chapter 2). Thanks for your interest Shandizar(@HellsHot)
  • Greetings Update: Relit all of the first chapter (no more torches in the middle of the shelves) and adjusted the backdrops on chapter 2 (it no longer looks like you're on an island for "The Crossing"). Thanks for your Interest Shandizar(@HellsHot)
  • Greetings Update: Added a ton of new details to Eladonra's tower in Chapters 2 and 3. Look up. Thanks for your interest Shandizar (@HellsHot)
  • Greetings all Update: Grammar corrections are complete, Adjusted the occupants of side 5 (changes some base monsters)... Thanks for your Interest Shandizar(@HellsHot)
  • Thanks Tiborrus I am working on the floating terrain, but Those webs sure are a pain, I originally reasoned that the caves were brighter cause the Drow had Troglodyte allies who needed it (I don't have a 4th edition Monster Manual to check if Troglodytes have night vision.) If anyone can tell me they do, I will diminish…
  • Greetings everyone Update: (Chapter #1) Added some music to the fight sequences, adjusted the size of the servers in the bar (they looked like midgets) and added a ton of detail at the beginning of the cave area. Thanks for your interest Shandizar
  • Greetings all Update: (Chapter #3) Resolved the path issues for the patrols in the forest (like chapter #2) also, eliminated 10 objectives by using levers to open more than one cell in the main cell block. Thanks for your interest Shandizar
  • Greetings all Update: Chapter #2, Finally! I got those patrols in the forest fixed, no more NPC's blinking around. Thanks for your interest. Shandizar
  • Greetings All Update: Huge lighting upgrade (dungeon lights will now shift colors correctly in the presence of the cult), Spruced up the vendors (Chapter #1) and increased the difficulty of "The Assauult" by adding a Raid leader encounter. Added a few more details to the dungeon. Thanks for your interest Shandizar
  • Greetings everyone Update: Finished the Gramatial sweep on chapters one and two. Whew.... That took a while! Made some repairs on the Residence cellar. I'm not sure why, but the walls in one section got moved somehow (must be gremlins). Chapter 2. Mr. Edd has returned and he sings the whole song one verse per map.... :)…