Update: Added a much more interesting conversation with the prisoners in Milan's Lab closet, Included more thoughtful responses to some of the item dialogs, added a ton of new details to the sanctum interiors, adjusted several details to make one of the puzzles a bit easier, Adjusted a few more of the encounters to prevent…
Update: Reincluded the original sound files for the apartment, polished some of the dialog, and tweaked a few encounters. Added a couple of objectives and lore objects in the bar and the cave.
Update: Resolved an issue that caused enemies to walk through walls in adjoining areas, causing unacceptable encounter stacking. Rearranged a number of items in Milan's lab to be on the tables instead on underneath them. Adjusted a few of the steps in one of the puzzle encounters. Moved some of the objectives to prevent…
Update: Repaired a lot of edge flicker in the complex, resolved an issue with encounters spawning within walls, Sound should be working again. Version 2.9
Greetings I believe it all boils down to animations. The only reason 99% of our encounter/NPC lists are humanoids is that the humanoid animation is the easiest form and many monsters from Dungeons and Dragons are humanoid Orcs, Goblins, Ogres, Minotaurs, (oops ignore that one) and so on. A new animal available (If you want…
Indeed, we have... I am able to access all of my campaigns/quests in the game so at least people can play my campaigns. Still don't have the editor, though :(. It probably won't be fixed until Tuesdays sweep depressing, I know :(.
The simple (or maybe not so simple) ability to respond to a review is a great idea! Especially the reviews that point out a flaw or typo. Being able to leave a note saying it has been corrected (in unfeatured quests obviously) or explaining why you chose to make it that way, would be a tremendous help! Some people play…
Down for me as well:(, last time it was out for 5 days (for me anyway) I can see my quests coming back in the game (I have 10) but not all of them yet. The last time, the editor was back online at the same time as the last few quests of mine appeared in the game. If the pattern is the same, the editor should be back in a…
Greetings Update: Chapter 3 Completely redid the root cellar portion of the Inn, it's now capable of being entered before (from outside the Inn) and after the Inn sequence (like before). Reduced the difficulty of the Boatman, Slightly increased the difficulty of the last encounter of the coming ashore map.
Greetings Update: Finished adding the effects to the village assault map of the first chapter. The fires in the village now are green in the presence of the cult. Added the ability to rescue one of the Brewmaidens from the ruins in chapter one. Added villagers that can be rescued from the dungeon in chapter 2 ( you have to…
Greetings Update: Added a number of new NPCs, some may even help with combat. Others just add to the story. Stepped up the difficulty on the final combat in chapter H3.
Greetings Did not realize I posted this here, It was meant to be in the Database, (where it already exists at this point) This is a copy of an already existing post and can be deleted... or if that's impossible moved to the Foundry quest database.
1. Author: HellsHot 2. H3- The Harkness Legacy, from the campaign H1-4 The Haronomous Saga. 3. What awaits in the darkness. Mutant Troglodytes! 4. http://i.imgur.com/olOaUr8.jpg
Greetings Update: It is no longer possible to trigger the Guardian encounters before the primary threats are dealt with, so there won't be additional encounter stacking which may prove to make it too difficult. Resolved some minor costume issues on monsters. Thanks for your Interest.
You're welcome Melinden Update: Adjusted many reused maps to be identical in the details, Couldn't use the duplicate map button because it would crash my game so my maps were a little inconsistent. Should be corrected now. Thanks for your interest.
Greetings Update: Reduced the difficulty of the last encounter, Adjusted traps near the first portal room. Cleaned up a lot of graphic clips causing details to flicker in certain areas. Thanks for your Interest.
Greetings all Update: Did a big detail sweep to make sure all details are the same in all chapters using the same maps. Some maps I had to recreate from scratch because the duplicate map button kept crashing my game. Anybody else have that problem? Thanks for your interest.