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rubytrue Arc User

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rubytrue
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  • So...no update to the Astral Lockbox?
  • We originally had awareness as our secondary Forte buff. I want that back. You can have whatever you want; I'm like Oprah here.
  • Sentinels should already be getting the 15% awareness buff (or thereabouts) passively from Forte...so do you think it is fair that Vanguards actually need to *do* something (Dig In) to equal the awareness bonus that Sentinels get for free? People are talking about the "free" awareness that Vanguards get, but they ignore…
  • My guess is that you have next to no Awareness. If you neglect Awareness in the new system, you will get absolutely shredded. It is probably the #1 stat in terms of survivability in the new system. I would agree with you on dungeons, however, outside of a few builds, solo survivability in dungeons is pretty much out the…
  • It looks like both crit avoid and awareness helped to mitigate the damage a bit since the damage was registered as both Crit/True and Flank/True. Mitigating those damage multipliers would (could?) take the damage reduction over 90% potentially, I would think.
  • I really wish @"noworries#8859" would clarify what goes into the damage mitigation formula before defense is considered; he mentioned in another thread that there were some mitigations happening and that lead to the appearance of potential defense over the 90% cap. One of the things I liked about the initial rollout was…
  • Pretty much this. Looking at that ACT log, it doesn't seem like the damage is out of line (especially) when you see that the flank value was "True." That, in and of itself, is a 1.9x damage multiplier. You're going to have to decide how you want to manage/balance your damage output with your survivability. Cleric with 50%…
  • Or, DPS and Healers can invest more in defensive stats...(it's that "choice" thing)
  • I was watching that stream. It looked like the Warlock was taking advantage of No Pity, No Mercy which grants combat advantage vs a target whenever they crit. They didn't need to position themselves for CA due to this which meant that they were dealing a lot more CA damage than you. They were also abusing the heck out of…
  • Not sure how to change the post so that it highlights a bug, but it seems as though Shadowclad isn't working properly. I natively have around 58% deflect, and when I let mobs hit me, neither my deflect or damage resistance stats or percentages changed. Not sure what is happening, but I was consistently going into stealth…
  • @"noworries#8859" Could you please give us some examples of how/where this is happening? I think if tanks understood this better, the recent patch/build would be easier to swallow for a lot of people. I think some of the heartburn came from the unknown, whereas in the original preview build everyone knew that 90%…
  • @wilbur626 Touche, but I would consider TIC between TOMM and Zariel...I probably should of made myself a bit more clear on that. Let me amend that to any content released before TOMM.... ;)
  • Not sure how to change the post so that it highlights a bug, but it seems as though Shadowclad isn't working properly. I natively have around 58% deflect, and when I let mobs hit me, neither my deflect or damage resistance stats or percentages changed. Not sure what is happening, but I was consistently going into stealth…
  • You see, that's just it. With the prior changes on preview, you needed a tank for group content that was below TOMM or Zariel. With this new update, we are back we were and tanks are irrelevant for any content below TOMM and Zariel.....`
  • If you read through my posts throughout this thread, you will notice that the 90% damage resistance was hard capped; this means that *all* forms of damage resistance such as effects from class features and feats, effects from companions, effects from consumables, effects from gear, etc. went towards that cap (most of these…
  • I'm not exactly sure what your issue is here. Who cares if I occupy a tank slot in a queue? What part of "DPS Vanguard Xuna" in DPS Vanguard Xuna is it that you aren't comprehending? If you are getting killed by a boss, that is on you, buddy. What you don't seem to understand, and what numerous people have said in this…
  • I'm sure you missed the name of the loadout that says: "DPS Vanguard Xuna". Did you happen to inspect the loadout named "Tank Vanguard"? You know, the one with 945K HP, 97K defense, 90.6 Crit Avoid, 89.2 Deflect, and 90.7 Awareness? Those are base stats, no buffs, no pots. I'm at the stat caps (including awareness). If you…
  • Rainer is a very valuable member and contributor in the community; he is usually spot on, but I think in this instance he is wrong. That is ok; he is human, and therefore not infallible. The devs were much closer to a really interesting combat system when this was all first unveiled, but seem to have drifted further and…
  • Because of the hard cap, we didn't *have* to stack defense before....now we have even less of a reason to do so. All this does is make us less damaging dps, and keeps the whiny pew pew boys at bay because now they don't have to make any choices that have any consequences to their gameplay.
  • @"rainer#8575" I don't think anyone who supports the current defense cap in the new combat system has been arguing that it functions on a different scale than other stats. What we are saying is that no one has provided a decent argument as to why that is necessarily a bad thing, especially within the context of a party. I…
  • Right now, on preview, damage reduction feats, powers, items, and companions have to respect the 90% defense hard cap. One of the nice things about the new combat system is that I have a *choice* (apparently the whole reason for the change to the combat system in the first place) as to how I reach that cap as a tank. Any…
  • Companions now do entirely too much damage; indomitable runestones only amplify the damage well beyond reason. If you keep it like it is, Indomitable runestones will be the new R15 bonding runestones. If you don't have them, then you won't be able to play the game. The game isn't very fun when all you have to do is walk…
  • You're almost there.... You see, as I've been saying all along, there are multiple paths to get where you want to be. It is via stats? Is it via companion bonuses? Is it via companion damage effects? Is it via companion enhancements? Is it via insignias? Is it via insignia bonuses? Is it via gear proc effects? Is it via…
  • What part of Blue Hair is it that you aren't comprehending? It was literally the whole reason why I got the Moon elf.
  • I may be mistaken, but I was under the impression that mobs always deflected at a 100% chance (with a 90% deflect severity), and that Accuracy was used to determine how much of the deflection severity you countered, so at 90% accuracy they deflected 100% of your damage at 0% severity (essentially negating the deflection).…
  • They are going to have an exchange so you don't have to worry about going "bankrupt." Besides, they really can't take power any higher than 90%; it would completely break the game. You need to stop thinking about power in the way you are used to thinking about power. For all intents and purposes, they took "Power" as you…
  • @burtr You can port your character over to preview, and functionally, it will perform the same as it does on live (outside of very niche Xuna and Chicken builds). The orange and yellow floaty numbers will be (much) smaller, and people seem to be freaking out over that, but if you can get past that, the mobs are getting…
  • At this point, I don't know if you are simply being a troll or if you are *really* that obtuse. Play the game your way; its your *choice*; when you finally realize how wrong you are, I will be the guy selling you the items you need in the AH.