I would like to nominate jana as a moderator. They are fairly active posting stuff on the boards and routinely demonstrate their degree of knowledge of how the game works in their posts.
Addendum: Revert the Griffon's Wrath 3rd hit animation to be the same as the animation on the first hit . Back in ye olde days, the 3rd hit's animation was a clone of the Griffons Wrath first hit animation (simple 0.8 sword slash animation), rather than the current lengthy leaping animation that frequently gets interrupted…
These accusations are false. The ROE icon disappearing is merely the DOT effect ending. The +10% incoming magic/projectile damage debuff lasts for its stated 10 second duration and are indicated by these icons. You can even verify this with working backwards on the ingame math. Character Used: Assuming a non critical, non…
I am not a developer, but I want to say it's intentional design to differentiate Bard from other DPS classes. Lore in general is a weak and overestimated daily, but can have a very niche use in trials for the -10% Critical Avoidance debuff on target if you aren't selfish. As for Encore ... it trades short term damage for…
Because you and the other random queue people are filling in the Black Dragon runs that premades/other PUG teams abandon. If you only go in premade parties, you'll get the random assortment of colors.
That bolded is likely the idea: to contribute some chip damage without taking aggro in two tank scenarios. I'm not saying it's a good use, I'm just trying to think of what the devs were thinking when they made this an extra part of all the single target aggro powers.
The general guard mechanic is also 40% of max HP on the tank classes as well. The potty squat "class mechanic" on the goofy fighter dps side is also 40% of maximum HP. Just don't block the attacks then. Attacks that target DPS come in two flavors: If it's an attack the developers want you to completely avoid, just move out…
To stand around in PE and have opportunistic bards come up and play I'm A Barbie Girl, of course! What, you thought Barbie is supposed to be an awesome and flavorful class that isn't a nerfed version of the old Destroyer GWF purely renamed to cash in on tabletop player money?
I don't think many DPS Bards would care about Critical Tuning being changed to +Critical Chance or even +Defense/+Awareness. Critical Tuning may as well not exist for the DPS side, as your nonexistent Performance regen means Critical Tuning is not a reliable source of stats.
How is Starstruck supposed to work? For being the final Minstrel class feature, I think the general consensus of Starstruck at the moment is that it's a laughably bad class feature and that it needs improvements. Whether it is just in need of bugfixes (like Rejuvenating Carol/Sheltering Etude) or that the class feature is…
I get it pretty much on every song you'd use regularly. Once you play enough Bard and start getting used to the inputs, you can quickly input the songs by muscle memory alone.
Some Meme Filled Transcriptions: How to Play: The Song that You Should Play Next To Barbarian Mains #H5H3#H5 #H4#H2#H4 H7H6#H4 H3#H1#H4H3 #H4H3#H5#H4 #H5H3#H5 #H8H6H6 #H4#H2#H4H7#H5#H4 H3H3#H1#H4#H1 #H4#H4#H4H3#H5#H4 H3H3#H1M7 H3H3#H1M7 The Song that You Should Play Next To Wizard Mains L7M3 M5#M4M3 M7M6 #M4 M3M5#M4#M2…
Intentional. While unstated, Serenade+Defender's Minuet is supposed to be the Bard's version of the Cleric/Paladin Hand of Divinity, the theoretical "mark your tank, then heal tank with big numbers" button. However, you raise a good point that the effect should be part of the Serenade tooltip. The game does mention that…
Check your testing methods. All of Truly Inspired, Critical Tuning, and Sforzando work mathematically. Sforzando and Critical Tuning can even be seen on the character sheet. Sforzando adds 5% to the Outgoing Healing stat, Truly Inspired is a healing buff that works similar to the stat, but goes beyond the 90% stat cap.…
HAHAHAHA! That was actually the reason I was asking! A reliable Russian tester ( @sergey235711 , I think I got the handle correct?) actually pointed out on the Bard discord that the AP Gain formula on the stat was working weirdly like that. They found the formula to be something like: [Cast Time * 22.00] * (1 + [AP Gain…
Knew about the (22.00*Cast Animation) math in the background, didn't know that you were planning on applying the same formula to the songs (ie, basing it off their cast time). So Warding Carol (with a cast time of 1 second) would generate 22.00 (2.2%?) of total Action Points before factoring in AP Gain (the stat)? ---- On…
Get Targetted by any mechanic with red arrows (ex: Hypothermia in various places, Red fire circles in IC Boss 2, red arrows that place the patch of ice in VOS Boss 2, Purple Bomb in COK, etc). Use Lunge, Duet, or Phantasmal Concerto (I remember seeing Phantasmal Concerto clearing visuals, but have not confirmed it). The…
This is a list of every Bard bug I have found and recorded to date. There are probably more that exists that I have not found. There are some known "features", but I am not talking about them until rgutcheradev is willing to hear us out on fixing them, then making necessary adjustments. If a text has strikethrough, then…
Are we allowed to talk about ... err... Features? Ie things that are not working/programmed correctly, but are beneficial to the class? Because some of them range from snapping the game in half, while others are helpful/amusing but not that gamebreaking. The stronger "features" are overcentralizing to the point where you…
Nice to see you back, Rgutcheradev! Last time you headed any changes was back with Mod 11's Weapon Enchantment changes! How soon can we expect these changes coming to preview? On the Friday that happens to be April Fools? Can you outright state what the Amount of Action Points generated from songs are? Ie, if you play 1…
inb4 the new patch notes do the following: "Durgan Thord Offhand (Barbarian): Due to player feedback expressing distaste for the current stats, the stats on this offhand have been changed to Control Bonus and Critical Avoidance."
What's funny is that this is exactly how old Knight's Challenge and old Binding Oath worked.. The "force enemy to hit you" effects were taken out in mod 16 and replaced with the weirdo "when enemy hits you, deal damage" effects that next to nobody uses.
I like the idea, especially of Warding Bond giving other players the Paladin's defensive stats if the Paladin's stats are higher. It gives you a solid reason to gear up your Paladin healer's defensive stats, while also reinforcing that the Paladin healer is the best at reducing incoming damage. However, your proposal runs…
Weird thought: but you think this happened because asterdahl copied and pasted the Divine Touch code from the healer path? From what I remember checking of the Cleric/Paladin passives, they get something which "reduces the threat generated by heal powers".
What? Aggro was never an issue from Mod 6-15, because tank aggro was tied to spamming hard taunts rather than the current game's system of building aggro. Guardian Fighter had the Mark mechanic, which was a spammable hard taunt. Enforced Threat functioned mostly as it does now, though it was also stronger from Mod 6-15 due…
pulls out lute H1H4H1 M4M4 H1H4H1 H1H4H1H4H6 H6H5H4H3H2 H1H4H1 M4M4 H1H4H1 H4H2H1 bM7M6M5M4 (For those who don't get it: M = normal input/no octave H = High/one octave higher, b = Flat semitone)