Everyone has an equal 20% chance at the final "valuable loot". Pretty simple concept really. This is why greed runs are a popular method of running. But again, it all comes down to the party. ASK! COMMUNICATE! Maybe the party's consensus is to have a need run, then by all means go for it. There are positives to a need run…
I'd rather see PVP without artifacts or artifact equipment. But sadly, that won't happen either. Naked PVP removes all combinations of different stat builds from gear. We can create perfect middle-ground by having lots of different gear to choose from, but the gear pool does not include the expensive powercreep (that was…
Funny how you won't list your IGN and no, I don't worship any guilds unfortunately. Especially not in a game with lack of competition and lack of guild integration to 20vs20 wars, land grabs etc.
No because you are assuming everyone in your party is at the same level of gear progression and has the same motives of running dungeons. That in itself is being selfish and short-sighted. The best and only rule you have to follow is to ASK and COMMUNICATE to the party at the start whether it is a need run or a greed run.…
So do you want them to sell legendary artifact gear or do you want them to sell vendor trash that could only be used as refinement? If its the latter, then just sell the refinement stones directly.
There isn't a good solution because the matchup itself is unfair and imbalanced. That I agree with. I guess we can just chalk it up to having an imperfect solution to an unsolvable problem. So do you. Quite the mouthful of a statement you posted there for a pug like yourself.
In general? This isn't PVE where you mash buttons. Each class has certain sets of commonly used skills that you just have to get familiar with. Play around with other classes. Do some 1v1 training. Get some experience. Join a good guild.
Right, but you made a very poor assumption that those guys all queued up together. Queue system failed in that case and should've placed the two pairs of duo-queued players against each other.
Ah... you are making a mistake there. You are assuming that tactic is viable in the first place when they've been doing it to unskilled and inexperienced players who happen to be playing the flavor of the mod class. Where are these videos? I want to see the TRs being faced. Remember, fighting unskilled TRs with a…
lol at Disable [admin] messages . That's not going away but we can have a compromise to where it goes back only to players winning epic stuff in the lockbox
If there are BIS PVP-only artifacts and gear then sure. Only because we have a horribly grindy and awful refinement system in place right now. I actually suggested something that could improve it.
You're right. It is hard to determine the percentages. I didn't bring the topic up. I merely responded to it. I think its stupid to make exaggerated statements about demographics.
The Michael Jordans of the PVP TR playerbase have all left the game years ago. At this point, I'm pretty much just asking him to showcase his theory on a TR that has a brain.
That's quite the exaggeration. Also, when it comes to min-maxing, the hardcore community has an exponentially larger percentage than the hardcore community in PVE (due to the fact that there are no respectable challenges in PVE)