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What is the Arc Client?
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  • Really, the saddest part of that video is that 23k damage is enough to one shot players at full health. Let me just give you the smallest, most basic advice for PvP: You Need More HP Than That.
  • I don't think the leaver penalty should be lifted but I think if a proper match cannot be found it should freeze your Elo score. I guess I'd rather play a bad match than no match at all, but I certainly don't want it affecting my ranking.
  • Most perma stealth TRs are not at all dangerous. I can put my GF on the node and AFK to counter him. They're just boring. They can't kill me and I can't kill them, so instead of PvPing we run in circles around each other while the rest of our team actually has fun playing domination.
  • Okay I feel a lot better about myself, just got hit by a Shocking Execution for ~29k when I was at 33/36k hp. Yeah, that's fun :) Rolling 5x TR premades again is going to be a little blast from the past.
  • EB does not have any affect on prone skills and is not intended to at any rank (dev confirmed). That pretty much makes it useless to me. I've heard it works on ranger roots but I can't confirm that.
  • Don't forget that they gave this bug to Knight's Challenge too despite it being reported multiple times here and on preview. Bless their hearts for ruining another of our skills instead of fixing this one. GF needed nerfing anyways.
  • I kinda can't wait to get hit by a good SE now, I have yet to be wrecked by one. I feel like I'm missing out on something.
  • Including information like time of day for feedback like this will help us and the developers in determining adjustments to the matchmaking algorithm for width of Elo bracket vs. available players for time spent in queue. I believe that part of the problem is that the minimum/maximum time spent in queue is not variable…
  • Companions in pvp is a terribad idea. Also epics mounts go on the AH as low as 350k. It's just not that bad. It is an issue though that because of the reduction in Glory gains, buying and salvaging items is no longer a feasible method of gaining AD, and it was never that great to begin with. There is no way of gaining AD…
  • This is not the problem I have found with tanks. Pulling aggro is easy - the problem is that A.) It doesn't matter, as it's more efficient to have a CW hold aggro because he can both deal damage and mitigate damage by controlling them or B.) It's more efficient to pull aggro by dealing damage (gwf) than by having high…
  • I believe many of your woes about halflings stem from a misunderstanding with the way Deflection is misbehaving. Right now, when you Deflect a CC attack, it increases your CC resistance TO your deflection severity instead of BY your deflection severity. This is unintended and it makes Deflection pretty OP in pvp - which…
  • The whole point of at-wills is that they don't have cooldowns. The animation time for threatening rush should not be increased with Unstoppable - this is a big part of the problem. I realise that that's kind of the point of Tab, but seeing as how this is a "port power" from the GF tree, I think it would be okay to not…
  • On the plus side it looks like theyve completely given up on it and are starting over with a much more refined faction system in mod 3 and nothing would make me happier than to have a large scale pvp event that is nothing at all like like this mess.
  • Also its stupid that gg requires a guild to participate in but you cant participate in it as a guild. The whole thing is beyond broken. Gg is a chore for currency its not fun competitive cooperative or challenging.
  • Game designers fault for leaving an exploit unfixed for so long that factions became so lopsided. Game designers fault for not having the foresight to realize that when players choose factions themselves they always inevitability become lopsided. Game designers fault for creating a system that promotes imbalance instead of…
  • No version of this enchantment affects prones nor is it intended to. Dev confirmed.
  • Wanting to get into a real match instead of trying to hold out 4v5 is not whining. Before matchmaking, you might have had a point - there was a good deal of times 4 experienced players could have beaten or even whaled on 5 pugs. But in a match of evenly scored players the one with the least amount of players is at a…
  • Shocking Execution ignores all defense and can't be dodged.
  • Reported repeatedly on the test server before it came to live.
  • Yeah, Sunburst needs to go. I like Divine Glow, good for divinity gain and the debuff is awesome for bringing down tanks.
  • I am in agreement that pre patch a supertank dc was fun to have but an additional prone class was more efficient, now however with healing debuff the cleric support is much more important for recovering hp and prone usefulness is still there but not the be all end all of pvp. Cleric still needs to spec tanky and even then…
  • Healing support is absolutely necessary from dc now because regen and ls arent enough anymore
  • Debuff with glow and drop shield. DCs getting 1st place in matches for insane assists and capping. Sorry for double post POS phone
  • Which powers became useless? Word still providing 40% or greater total healing, drop 1 empowered 1 norm on harasser scoot back to mid
  • The blue dc tenacity gear is crazy I wish my gf gear had those stats.
  • The best teams I have seen so far have both used DCs. Healing depression made having a cleric to support me much more important and supporting the cleric much more important. High regen tank builds are no longer self sufficient whether they are DC GF or GWF and much more coordination is required for supporting mid,…
  • This enables the system to find matches faster and if you lose or win your elo adjustment is less or greater depending on teammates and opponents elo. Still I would prefer longer queue with better balance. But hopefully this weekend will give the devs good data to adjust the algorithm with.
  • Usually the ELO system does not need a lot of matches to give good results. I am guessing they widened the parameters for matchable teams. I would rather have good matches with long queues than easy matches with short queues.
  • 2pm central saturday and I am getting fast queues again (1-3 minutes) even when duo queuing but still lopsided matches. Honestly I would rather wait 10-15 minutes to get a nice balanced match.
  • Late at night (2am central) getting extremely fast queue times (1-2mins) but the matches seem more lopsided.