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  • controller being a alternative for tanks? looks pretty cool, but find a way to do that is so improbable... i just see three ways to fix that. 1 - balance every dps. first that is more subjective than a number thing. second... not sure if that is really fair for full dps. 2 - creating a offensive tanks/healers. that means,…
  • if I have everything free on preview, why would i spend AD / zen on live?
  • two bars? you say stamina and rage?
  • too soon to conclusions, i think. is sad, but we need wait 3 or 4 modules of this new "era" to see. Right now the game is a burning building selling what has not yet been hit by the flames.
  • note: you know what i agree to you? TODAY devs SHOULD change barbarians to be tanks, sentinels AND bladmasters. i have no words to explain how natural is block during battlerage. not barbarians, but this game need some agressive tanks setups.
  • to be honest, i have no idea. but what is the point? lets back to the core of the discussion you said "GWF were off tanks up until mod 5; mod 6 made GWF pure DPS. Like I stated in another thread, mod 16 is moving the game back to mod 5 and making it easier by removing class complexity. This means Barb are tanks once…
  • haahhaha, Knowing this would have saved me from two discussions here.
  • about role bonus, should be more atractive change RAD for AD... being 100k of limit, that extra Ad only means two days "free" to give some attection to your girlfriend (i said free between ""). another thing is... why dont replace "dps role" for supporter role, being a "brute damage" something secundary? for example, take…
  • ... HR seens a good investment for now. for every other class - just look cws being nerfed - wait for module 18. Farm old gears, companions bonus, etc,etc... that can be a wasting of time/ad after overall changes that will come (if come).
  • in fact We're leaving in some paralel dimension " cws got BUFFED in prevu=iew of m4 because of soy wizards in pvp and gwfs (destroyers/IV) nerfed for the same reason. what you guys loose is a meatball and some aoe bugs. intimidation come in the middle of module 4 - after some dev realizing that nefs requests are just...…
  • "For AoE, your only option is to use Challenger's Charge, but make sure you use Come and Get it before, " i will try that. bosses is not a problem (ignoring scorpions sometimes) but groups during a dungeon... offensive is ok too... or we have a lot of bad dps in the game... i have no idea. "also if the Draw in effect would…
  • "From all those tanking classes I run, Barbarian tank seem to be the most reliable tank in my random runs in the sum. They do have issues with aggro time to time, true, but where a Paladin or GF drops dead in short, the Barbarian soaks up a lot. Might be players skill, might be be due to his build." believe or not, the…
  • from my experience - "lomm" - cgi dont work very well against groups too. not sure about bosses. punishing charge do your job against bosses, but not groups. the power that i can see - no idea why - working better against groups is not so fast. but only work if you hit multiples targets.
  • important thing: the diference between a dps using a offensive class feature and a defender using a defensive class feature will create some gap of damage that can affect the threat thing. that alread happens if you have a diference of gears between both roles today. so, improve threat by a superior margin.
  • ... again, like i said in another topic, the point is not only how much damage i can do, but how long i can survive until kill my enemie. you know how much defensive status is necessary to a range class hit a enemie w/o be touched? 0. if you guys want have some real balance w/o a snow ball of new buffs, is time to change…
  • ... that is not about difficult, stats, skill, etc. the biggest difference between a "good and a bad player" is know what power/feats/class features work or dont. because of that, tiamat, statistically, is the worst (find randomly 10 players that find a good build...) .
  • ... question. why dont overbuff every companion (damage/heal/tank) but, in dungeons, that companions become a simple augments? "oh, but the original augments?" lower the price. looks more "Political" to me and solve the problem of some solo players.
  • ... nop, because they sayed that broken classes dont will be fixed (another topic)... in other words, who is broken will still broken and for who is not broken they will find "another way". to be honest, i dont understood too. but because of that iam asking to have the same dps as today, but having the advantages to be a…
  • ... maybe is time to think balance not by a general solution, but case by case. bladmasters are not happen because dont do more damage than x or y. ok, but if, instead to improve your damage, i give 40% more hp, extra threat and put block during battle rage/sprint, being now tanks too w/o other changes? we are be happy to…
  • you cant. the system simply say no when you try. for me, iam really think a function dps, more than before, is toxic to the game. at least for barbarians and maybe fignters looks more natural for the original playstyle have one paragon doing the same damage of today (or close), but being a tank (mechanics and role) instead…
  • 1 - doing more or less, range will still a option for a non melee class. 2 - the point is how long you get attached to the enemie to use your melee arsenal. take close, use a encounter A of fast cast and leave your position after 0.5 sec is enough. For atwills sounds fair, but atwill is not a issue anymore. 3 - but yes,…
  • letme try another point of view... someone played as a tank for a group of cws vs a group of "x"? the first one simple dont need you, the other yes because are not able to kill the things more fast than is able to survive. that "gap" between classes created, artificialy, some idea about a importancy to other roles. if…
  • the extinct Destroyer are off tank … But I don’t ask for a off tank, Iam asking for a main tank and "off dps". If they underperform in damage, they are already a "off dps". So, iam asking, on the top to what we have now, instead to hiper improve damage or improve damage and resistance (both can be a snow ball), give the…
  • just to back/prove my point: long story short... extra 200/250 magnituded for encounter when used during battle rage or two tanks paths? (being one more offensive?)
  • Here is the problem about your possible data... i dont wanna be "that guy", but lets compare wizards to barbarians. despite the fact of the time that both classes take to kill some horde or a single boss, you have to take account how long i can survive against that horde/single boss until kill or be killed. cws are a range…
  • i read about that bugs. well... ignoring rangers - not sure how good or bad this class perform now. the others dps classes with a alternative role are in the "same" boat... and for what i ready, they dont have enough to do the new content satisfactorily. Anyway, the point is, bladmasters dont overperform in some area like…
  • ... dont looks simple to me. the gap between dps classes is something that never get fixed. for now what we know is, bladmasters already dont leads in any offensive category and already have more defensive slots, what we dont have is... extra hp, extra threat and a block. maybe a 10% of damage reduction for tanks and a tab…
  • Devs, there is the nature of your problems between players, balance, group synergy etc: damage dealers. change the function damage dealer for the old buffers-controllers. explore your caps - critical 50% that can up to x% - to do that. w/o a main dps, everbody will have damage as a secundary function, having fun exploring…
  • ... you know, what? I'm beginning to think it would be easier, and healthier for everbody, adapt Bladmaster to be a (offensive) tank as well. more than that, maybe this game should have tanks/healers and buffers-debuffers. never dps. solo pve will be more easy (adapted to the new reality of damage), the damage of partys…
  • " if you want faster cool downs your encounters will do less damage. ..." so what about a encounter that damage you too? we have a lot of class features/feats that ignore this rule. letme give a total picture to solve bladmasters. 1 - what i said about rage per atwill for bladmasters/sentinels 2 - that can solve a lot of…