From the wiki: Notes: Multiple Tenebrous enchantments stack. The Tenebrous enchantment has a 15 second internal cooldown. Stacking multiple will increase the rate at which it procs, but does not increase the amount of damage done per proc nor allow it to proc multiple times. As of (09/01/2015) there is a bug that seems to…
funny thing DC get almost no armor pen unless you specificly build for it so 30% of "0" is still "0" XD (on average my dc has enough armor pen to penetrate 0.02% of enemy defences :P)
bait them to one point while your team caps the other two or just bait them into chasing you around while your team caps. simple stuff, I have won matches by a lot where my team got almost no kills pvp is won by capped time, not kills. anytime you can stall 2 people from being on a point for longer than your respawn time…
Also look at starcraft, everybody in starcraft has all the same stats but they break it into divisions by skill because otherwise they would have pub stomps, like team fortress 2 (also stat balanced) still has pub stomps
So if someone has more gs than you you cant out skill them or beat them? I get kills all the time on my cleric with people with waay higher gs than me because I out think them and out skill them bottom line classes need to be balanced
2000 matches is still 500 hundred hours of pvp time, and if you are winning 50% of the time that is how the game should be balanced where you are against people hard enough you loose half the time but not so hard you loose all the time. also basing it just on gs would be a good idea if all classes had fair way to get there…
One would assume if you have played TEN THOUSAND matches (each being {for ease of calculation} assume 15 min avg time which is two and half thousand hours of pvp time) one would be an experienced player
assume I am rich and buy my way to gear score but still cant play for <font color="orange">HAMSTER</font> you then still have pros vs newbies Not to mention GWF get stuff like + 20% of your def as power with is lots of gs while DC gets nothing like that so it is much harder for them to get their GS up
add divisions for lvl 60s ie: Diamond: 1000 matches won Gold: 250 matches won Silver: 50 matches won Bronze: 0 matches won when you queue it looks for other people in your division but every 5 secs the search will expand 1 division to find people if there are not enough in your division. Also separate the leaderboard into…
few things need to be changed (in my non professional opinion) -8 sec mount time is down right goofy -perma stealth (should have a sec of downtime every 8 or so) -dazing strikes stun time is a little goofy too if it actually connects -unstoppable needs to either have a shorter duration or have a longer buildup -Aimed shot…
In my less than professional opinion: Great Weapon Fighter (especially with mount time of 8 secs their run speed is amazingly powerful) {very op} Trickster Rogue {little op} Hunter Ranger {little op} Control Wizards {Pretty balanced imo} Guardian Fighters {little underpowered} Devoted Clerics {Very underpowered} with…
I appear to be having the same problem crashes and it has been updated for a few days and I have tried running in a multitude of compatability modes normal shard still works fine though.
would be nice if they replaced the incresed exp event on the foundry with double lootand made increased exp in the foundry all the time that way you could level up a toon on it instead of the same crappy storyline over and over. you can lvl up a toon on pvp because it gives 3-4k exp every match (7-12 min) most times amd…
how about captcha's that reward with AD? (100) it pisses players off less that way if they get rewarded. give them a cartoon-esque dragon/beholder to say good job after it too.