It wasn't an issue of not knowing if we COULD solve the issue, it was more about how much time have we already spent and how much more time will we need to continually put into it. Botting cannot be 'solved' in some ways, you can really only setup more and different roadblocks but at an increasing cost to development each…
I have already mentioned this, but I have a task to have a discussion on what to do with the SCA related rewards. It has always been sort of disappointing you couldn't get them on consoles. Though the gear certainly has some amount of balance issues with Bonding Runestones and Augment companions since they give way more…
We don't believe the gold sellers MOVED to Gateway. One of the items mentioned is that these sorts of bursts in activity have always happened to Gateway and we have made a number of attempts to try and restrict that sort of behavior without risking affecting real players. Also @vityari, it is a Mini Gond Apparatus…
Limiting the good tasks is sort of the route the old Dreadring/Sharandar weapons and Masterwork tasks have taken in the past and I feel have had good results by 'costing' the player to do some amount of gameplay first.
Actually, professions are the current main cause with a secondary of the Auction House. Botters taking down Gateway has actually happened in brief bursts about once every 6 months since its existence and every time we have added extra prevention to help stop it. My comments about the SCA items was to figure out long term…
We will be running the Solo Queue again as well as another similar Queue in the coming weeks and months to see how players react. I agree that the ring changes will help, though I have not seen TOO many people using it when I have played.
Just got out of the meeting and decided that Gateway will not be coming up this week. We will have a more official announcement by the end of this week of what our plans are and why Gateway has been down. I also have a task to follow up on what to do with the things like the companion only gear, Lightfoot Thief and the…
Hey all, Quick update. The meeting to discuss what to do is at 5pm PST today. I will try to make it back after the meeting to share some sort of update with you all if I have enough time afterwards.
Sure, but then they make more accounts, continue the behavior and the cycle starts anew. We would prefer to have a preventative solution rather than a reactionary one.
We took it down because automated activity was putting undue pressure on our servers and it was clear that it was risky to leave Gateway up any longer as it was causing performance issues to more than just the Gateway servers. We have been monitoring the amount of RP generated from Leadership and have not identified it as…
Thanks @kvet. "Account unlock" or "Character Unlock" just means what it can affect. Character unlocks affect a specific character (probably the one making the purchase), such as Respec or Change Appearance Tokens. Account unlocks either apply to all characters or add functionality to your account. The Prebuilt Character is…
We believe we have found the cause and have a resolution to this issue, it was indeed possible for it to happen to any boss fight that uses ai scripting in combination with certain types of powers and it would only happen sometimes due to timing.
Well thats one of the reasons we haven't made just one fix yet is we would rather have a cohesive plan instead of "Here a fix, there a fix, everywhere a fix fix." will add that to the notes when we follow up on making this system cleaner.
The current key system we have is fragile, difficult to setup and not user friendly. We want to take the time to redesign this system with something more robust but it takes a fair amount of software and design time to dedicate to it. I would personally like to see an update in the coming year for this.
Yea, we have this on the list to resolve. We are not a fan of how much bag space the refinement system takes in general. The binding in addition to the different flavors of Artifact stones is too many.