I like to see a Dev thread where all the bugs and other things you work on with the actual status (Reported/In progress/Solved/Verified by test). This will help us knowing if we need to report a bug or if it is already known.
Thanks What I like to see is more clear separation between the paragons, so that let say Wisperknife is a AoE/trash mob paragon and Assassin is a boss fight paragon. As it is now they (HAMSTER/WK) do kind of same thing, just by different Powers. Make more sense that they both had a clear focus, that is different from each…
I did an enchantment excange, but now I can't find the new item I recieved. Where do I find the recieved enchantment? Edit: Got help from PE chat. There is Another tab at The Antiquities Dealer. This is not clear at all and need to be addressed to avoid problems
I have seen similar behavior on different things in game. My guess is that something (queue, pointer, variable...) is not reseted in the code, but still points at last thing you did
Another QoL I like to see is that all things that can be/expect to be done multiple times in a row, like buying/selling things have an slider. Since some things allready have an slider, it would be more consistent if all things have a slider. /Onin
I have a suggestion for both console and PC: Make a buff/debuff menue on settings where all classes are listed and all possible buffs/debuffs are listed on each class. Put an check box infront of each buff/debuff. Only checked buffs/debuffs are showed on screen. To improve and help a little an short info text on what each…
Some things I like to add to crafting interface:* The number of resources in a recepie marked as: Need/Have. This way I can see how many I can make * It would be nice if I select a recepie, all sub recepie is showed at same time in same interface, and I could do all crafting needed there directly
My guess is that it has to do with Powers that has a serie of attacks like Duelist Flurry and if you got CC before Duelist Flurry is completed this bug happens. Just a thought. /Onin
I found I get this bug in Fane on my TR when using Duelist Flurry as my At-Will, but when ONLY using Sly Flourish (and not using Duelist Flurry at all) as At-Will this do not happen /Onin
As I see it, the major fault here was that the tester/test team did not find the faulty behaviour (to the intention of the design of SoD). Reason may be: A: Lack of time/Resources B: Insufficient testing documentation (where the design of SoD is described (text, flow chart, pseudocode or other)) /Onin
When I activated Soul Sight Crystal in the rescue the villagers quest (Wherewolf Den? ) screen went black (some things where visable) during the whole time the artifact effect was active /Onin
The game is F2P but still has expenses which means that a minimum amount of ZEN needs to be sold each month. The owner to the game will likely not accept that the game have red figures. My guess is that the owner/uper management told the game team to do something, or the game risks to be closed due to not generate enough…
@"noworries#8859" Hi, I think this issue with looking on wrong level in a table or queue is not an isolated bug to this issue with the scale, but an general issue with the code and queue handling/task handling. I would recomend coder to look in to this. An example is the crafting revard. Always when I press the second (and…
I see two problem as it is now:* Pilgrim effect does not proc as it did before * Companion attack next group of mob without me attacking them first. During this companion pull, companion allways die /Onin
I really like to see a overhaul of the inventory Graphics and fonts. I Think it is hard to see things, generally I like to see bigger and clearer Icons. This apply to the whole UI