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  • Just make the training mode do very little damage to players. Status effects yes, but no damage. Then players can learn what to look for. That said, there is little incentive for them to do this and it would almost be a given that if they did, it would be well after that content is out of the end game (3-4 mods old I'd…
  • They are capable of coming up with time/resources sinks on their own, they don't need our help. We already have a pointless mount grind (which has very little effect on your toons power but a major effect on your IL and resources), are getting a pointless companion grind....all while a lot of people probably have yet to…
  • "Capped" will have a different meaning in mod 20. You'll be able to cap your stats, but that only gets you to 50%, and you'll need to get another 40% to be truly capped. You have no room to improve power or crit sev, but you have a lot of room to improve other stats (if you can figure out how to do so without impacting…
  • She is going to lose her mind when she sees the preview forum.....
  • So what you are saying here is, that you think it would be awesome if everyone not only had to level up 1 weapon enchant, but multiple weapon enchants, and swap them out repeatedly throughout gameplay. While the idea makes sense.....no thanks.
  • The problem is, most people spend a ton of time and resources getting enchantments, runestones, insignias and collars. The game is designed for these things to be a massive grind, with the idea being their worth will always be there. Other gear is relatively easy to get, but this stuff takes a ton of time and resources.…
  • There is currently nothing guaranteeing that there will be any exchange vendor at all at this point. The fact that such a massive change results in them just "willing to consider" and exchange vendor is concerning about their attunement with the game.
  • You accepted whats coming pretty quickly and already resolved to just throw money at them to buy your power back.....impressive.
  • If they make shores take 15 minutes, the rewards will have to be massively adjusted. The kicker will be that they won't change the rewards till they are happy with the difficulty, meaning there will be 1 or 2 mods of running it and similar dungeons and skirms for little reward. Always been an issue with the game. Its…
  • I can see them make this change without even a second thought. In their mind, grinding characters (including gear, enchantments, mounts, companions, campaigns, etc) is all a piece of cake and its inconceivable to them that it's even a concern for people. They forget that not everyone gets thousands of zen added to their…
  • My guess is that the chains drop rate will increase once the next mod comes out. They are limited right now because its a source of mount and companion tokens (albeit a small amount), and its the highest level content there is currently (they have to give you some carrot to keep you interested until mod 20 releases). That…
  • What in the blue hell sort of city do you live in where they leave the people in the lake for months after they drown????? Lived in the Land of 10k Lakes for 40+ years and can't say I have ever heard of them just leaving people in the lake till spring. On topic: I haven't had the chance to try the "new" fishing yet, but…
  • I have a feeling if they fix this, its going to nuke the Starfade Cloak/Celestial wings effect also.....which will tick off a ton of people. Granted most people using it probably assume its broken and will et fixed at some point, but until then, its an amazing effect (and the ONLY reason to spend 20k favors on the Starfade…
  • Probably not going to happen with Celestial Wings mount, but I can honestly say I would have preferred the Angel Wings item be an actual graphic set of wings (like the demon wings or the Celestial Wings when not flying) instead of a fairly static and often silly looking "wings effect" that simply sticks out awkwardly. The…
  • I guess I experienced the bug differently, or a different issue then. I bought a couple packs int he same week, got 1 set of tokens and then 2 token placeholder icons. I waited patiently for them to fix the bug. Once the bug was fixed, I bought another and it went to the token pool as it should (still could not open the…
  • You are allowed 1 per week. At some point, you were allowed to buy more than 1 per week but they just went to inventory and could not be used. Now you can use them, but still are only permitted 1 per week. Please tell me where you are losing out on anything? To be clear: Week 1 - lets say you bought 4 Mount tokens and…
  • They tell you in the post what you'll get in AD for the bondings, and I assume you'll be able to trade them for any other same rank enchant. So its up to you to decide if its worth it (if you have all the mats and they are char bound or whatever, then probably worth it, yes). For example, I have 3 R15 Bondings. If this…
  • From what I have seen, its a zergfest. There may be some minor tactics involved but for the most part, its just stay alive as long as you can and do as much damage as you can, and if you die, run back as fast as you can. The bosses despawn after having nobody left on their aggro list for a few seconds. So basically, if it…
  • This is the problem with having 3 queues available. Just wait until Zariels, TOMM and LOMM are added to the queue. Remember, Cryptic doesn't take dungeon difficulty or the mechanics into account, they just throw it in there and assume everyone can do it or learn. Sadly, *most* people doing runs aren't open to holding…
  • From what I gather, the hunts were designed originally to reward anyone that damaged the target with equal chance at loot. People complained loud and hard that outsiders had a chance at their loot (justifiably), and therefore they reduced the loot to party only. The problem is, the T2 and T3 hunts were designed with this…
  • I have a strong feeling that they are told as a matter of policy, to push back on any request that involves doing anything that could even remotely benefit the player. I asked for an item to be restored at once point - and item that really has no impact on gameplay at all honestly - and unless I could provide basically the…
  • Fixed :)
  • The finance people at Cryptic reading this thread: "Oh look, we still have some addicts left!!!"
  • Every time they have added a class, it has been so seriously broken, that it took months to fix. They start out significantly overpowered, then get nerfed through the floor, and then get brought back to some state of balanced. That was back when this game had a lot of the original developers and as I understand it, those…
  • The problem with this concept is the fact that there is no "pulling" mechanic in NW dungeons. Forget the fact that every dungeon is simply a sprint to the end in most cases - even if they weren't, there is 1 major issue with the "just let the tank do it all" theory. Every pull in NW is a "linked" pull. You can not seperate…
  • Are the various items dropped by the bags actually used anymore? Such as the Veils, and the Momentos from the quests? I assumed that they would be used for upgrading instead of the MOPs and such, but it appears that is not the case. The mask is already a collectors only item but forcing the use of real items to perform the…
  • Because people complained loudly when people outside the group were getting drops. Sort of justifiable in regards to the Lures and Item drops, but I think the favors and remains should be able to be received by anyone that contributed. My guess is, they couldn't figure out a way to program that, and therefore just isolated…
  • Fiend Remains are T1 Hunts (super cheap on the AH). Demon Remains are T2 Hunts (150k-200k AD each on the AH). Devil Remains are T3 Hunts (and good luck getting that....will likely be super expensive unless they drop tons for each hunt)
  • Once the previous milestone closes, they farm hunt drops and chains....constantly. Storing them on every alt they have. They then get a group of 5 people that did the same, and spend an entire day doing hunts once the next milestone opens. 140k would be roughly 140 lures per person, and in a 5 man team that is that…
  • The highest value of the gateway was doing professions, and those have been nuked to near uselessness (we aren't allowed to have nice things without significant penalties). That leaves mail, AH, guild management.....not sure giving more access to those is a high priority for a game that is toward the end of its life cycle.