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What is the Arc Client?
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  • @bvira Thanks, that would would explain why it is still possible to chain cc in that way.
  • @jhpnw yes those items add to even more frustration; these trappers did not use them however so I assumed it was their stunning roots.
  • Given that Feytouched was supposed to be completely "cured" of bugs, would it be possible to forward it to the devs and ask if they could fix this one too ? @nitocris83 @tripsofthrymr @kreatyve
  • After some further testing, it seems that Feytouched is somehow responsible for this. I use the Teak weapon set with Trans. Feytouched on it. -First I removed the whole thing and equipped the drowned set: FotG seemed to work fine. -Then I re-equipped Teak but removed Feytouched: FotG seemed to work fine. Exactly what…
  • I am testing on the same character with 5/5 on FotG. The ridiculous thing is that it nearly never procs now. It just procs occasionally, and I don't even know how to trigger it. Once triggered, it seems impossible to refresh it.
  • Edit: added example in OP.
  • I know it does not stack; and it did not refresh with each critical hit (at least on the combat log chat tab) , that is what I describe in the OP. Also, it did not appear for critical hits after the 15 seconds elapsed.
  • @chiennedeluxe (1) OK thanks, so DG PoD etc work like extra ArP then. Useful to know! (3) Thanks for the example - I just noticed you included an example of that in your previous message too but I failed to notice it; my bad. So basically, all damage reduction layers are multiplicative. On (2) yes, I already accounted for…
  • @chiennedeluxe A couple of things regarding the above. (1) Do debuffs that reduce enemy damage resistance like Divine Glow or CW Ray of Enfeeblement apply to L2 (and not to L1) then? So our DR buffs could be mitigated in this case. (2) If we assume that enemy has enough ArP to reduce all our L1 DR, then the formula reduces…
  • @pjohnny1 His example of 15% is PvE yes. You can replace it with whatever number you like 50, 100, 120% with the conclusion about negation unchanged.
  • I don't know. I think it is even more complicated than that. If I understand correctly some powers give layer 2 damage reduction; and others give layer 1 damage reduction that cannot be mitigated by ArP, but can be mitigated by enemy powers that "increase damage taken" (like CW ray of enfeeblement I assume). I do not know…
  • If anyone is interested about where I got the 0.2 multiplier from above, here it the source (hopefully it is correct information): "DR cap is 80% and is what I refer to as Layer 1. There is also a secondary layer of DR that accounts for the remaining 20% of DR and it is referred to as Layer 2. The secondary layer goes from…
  • Many things don't increase on the character sheet when you equip them; just like equipping dread does not increase your critical severity. What is most confusing with Foresight is that at rank 2,3,4 it says: "Damage Resist Buff +2%" - implying that this increases your DR and does not reduce damage. But you say that this…
  • Also @miyanaa I have a question for you: you seem to like negation for your DC, yet you seem not to like defence. Since you do not stack defence due to all the ArP going around on the enemies (presumably), why do you favour negation over other enchants? Negation, just like defence, buffs DR which can be mitigated by ArP.
  • Thanks for the good explanation! If this is true, then foresight is not a DR buff (you purposefully made no mention of DR and enemy ArP for that reason I am guessing) but rather a flat damage-decreaser, which actually makes it a good feat to use. The wording of the feat tooltip is quite confusing. Of course, since faithful…
  • @miyanaa It works now, I did it a couple of times with random groups of people/alliances and it happened at least twice in our alliance. You can also organise it in private queues now meaning that you can run it with as "few" as 20 people, which makes the organisation easier too. Once a week per character you can get a…
  • @miyanaa I think most people posting on the pvp forum know these differences well, and if they do not they are the first to come here to ask out of interest. The ones that try PvP, get disappointed and are uninterested as to how to improve their play and their characters usually stay far away from PvP and don't come back.…
  • @putzboy78 Saying an HR will kill a DC 1v1 is vague. Combat, archery, trapper? Do you mean all three perhaps? As I say above the comparison is between my 12k righteous DC and a better equipped (double trans. enchants) archery HR with level 20 SH boons, including HP. Not saying that he can't kill me, but I have killed him.
  • @putzboy78 @pjohnny1 My comment was generic comparing archery to "many other classes", not specifically DC, as you can read! If you want to compare righteous DC and archery HR I'll tell you this: I have beat the same HR in 1v1 - Break the Spirit is inferior in cc to almost any other control that other classes have but that…
  • Depends what we are talking about really: https://imgur.com/a/z2IaQ I think I was 10-15k short on HP so this killed me on the spot (one shot). There was a DC closeby so it may have been buffed, although it may have been an ACDC and anointed army was not active. This was an archery build with dread I think. So in terms of…
  • haha! This is exactly it. Some players have spoken about the GF's many advantages relative to other classes and the Illuminati rose to protest. Some people add to the agreement on how GFs can be overpowered often in the form of "likes" in comments, but others seem to fear the IIluminati for reasons not comprehensible to…
  • @pjohnny1 Miracles do happen once in a while :) Like a certain extensive HR rework where players got very engaged a few mods ago. Ironic how the fruit lasted so little though.
  • Thanks for confirmation - my thoughts exactly. Other options are..."better".
  • Yes, there is way too much burst damage going around that can take you out before cc resistance kicks in.
  • I have tried healer's lore on faithful but not on righteous. The question is whether there is a better option than HL for faithful. Divine Fortune or Holy Fervor maybe. Hastening Light I find now useless without Astral Shield, although it may be somewhat useful for allies. Also isn't Foresight a DR buff, rather than a flat…
  • I never used prophetic action - I think that it used to be even more useless before; if I remember correctly, you could get protected from one hit every 40 seconds - haha, quite ridiculous. Now it is down to 20 and might be interesting only for the offhand bonus - do you see any substantial reduction in cc duration ?
  • So how will changing feats such that the DC gets an additional buff relative to the team, or increasing the uptime of the DPS-component of avatar have an impact of groups in pve other than some marginal increase in the DPS of the DC? It won't; because you are just giving the DC some more DPS. It will however go some way in…
  • @plavia Any equal-levelled player of another class asking you to remove TI when they fight you 1v1 simply is a bad player. TI DO is the one thing that is worth choosing DO over AC for, and still pales in comparison to feats that other classes have. Ridiculous. I've tried Warding Flare but it lasts only a few seconds and…
  • @putzboy78 I wouldn't say that Elven Battle is a very good choice for Righteous pvp builds at the moment (while it is was an absolute must in previous mods). As you point out, our survivability and DPS are low so my approach is try to max survivability; negation IMO is the go-to enchant for Righteous builds.There may be…
  • They are mainly unhappy with the buffs of the DC towards the whole group, more than the healing itself. Also, they could increase the DC's personal survivability for all three trees and personal DPS for righteous, without giving additional benefits to the team. This would not impact the PvE experience much, but still make…