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What is the Arc Client?
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  • Chains doesn't trigger it but everything else does? What the what?! Alright well fair enough. I hope I'm not wrong in assuming the other DoT weapon enchant will be the Same? I'm currently rocking a T. Dread and just trying to figure out if I can get away with not taking FotG.
  • Can someone please confirm whether or not DoTs from weapon enchants such as Plaguefire, Flaming, and Bilethorn proc BYS please? I see a lot of "i think"s and seeing as how I'm fixin' to lose 30% crit chance when mod 11 hits console (underdark ring nerf) it's a fairly pertinitent peice of information. Thabk you very very…
  • A lot of my opinon on these changes have already been stated but since you're asking for feedback to the proposed changes I will echo some of what's already been said in my own words to help further drive the point I think a lot of us DCs are feeling. These changes are a good step in the right direction. They are changes…
  • Ayyy! I thought you were giving up on us. Glad to see you're not! We may disagree on things from time to time but as I've always tried to state, disagreements and debates are how thoughts, methods, and strategies improve.
  • I didn't mean that in context of talking to you silly. I meant it in context of constantly nit picking Dio's work. I feel bad for pointing out that he got stuff wrong but, well, he got a lot of stuff wrong. The post going into detail about it is over here and if you actually took the time to read it more carefully you'd…
  • Feel like the whole DC min/max community is basically with you (or should be anyway) on this one. No logical sense in continuing to test thinks in an effort to seek maximum optimizations when it's very likely everything will be changing very soon.
  • I forsee the nerf bat coming too and it upsets me. Feel like we as DCs get shafted more often than we get a thrown a bone. A separation of the Power share in favor of non-scaling buffs would fall in line with the GFs ITF nerd but I'm still gunna be pretty upset if it becomes some static buff. Removing abilitiesthat are…
  • I've tried a build similar to what you're theorizing and found it to be impossible to maintain and it's pretty unreliable for group content. It comes down to not only riding that fine line of having a constant state of low health without healing yourself (which is impossible), but you also have to RELY on getting hit in…
  • I disagree with a lot of what's being said here. If you want to run a DO or an AC they are both viable options (something other classes do not get the choice of) but in your videos you mention BoB being bad, AC not being as good at Divinity gain, HG being better than AA, and in your comments here and the video you mention…
  • See I still don't know about that. I mean I can't speak factually for having a strong AA 100% up is more efficient or not because as much as I personally am built to have a heavy hitting AA, I'm not a "perma-AA" build having mostly ignored Recovery (5k) in favor of 60% RI and additional crit (plus I'm on console and we…
  • I am going to have to disagree with you. https://www.youtube.com/watch?v=Hhp3b0H2lQk This video here will illustrate the timing cost of using one divine mode Divine Glow and 2 divine mode chains compared against 3 chains and for the sake of thoroughness, 3 divine mode divine glows. The "second" you stated it costs to cast…
  • I fully support this idea. I would add that maybe the fixed damage weapons should include a weapon enchantment slot simply for the sake of more thoroughly testing weapon enchantmenta as well, but I don't think that bit is as necessary or vital as just having the ability to obtain a fixed damage weapon for the purposes of…
  • What kind of balancing approach will you be directing the development team to take when tweaking and reworking the classes? In the pen and paper world of DnD players are often presented with a great deal of freedom in how they choose to play their character and it still be viable. But in many MMORPGs classes are often…
  • Well and as rigneous DCS our capstone provides a seriously hefty chunk of CDR. Personally able to have a "100% uptime" on AShield with 4.4k Recovery (that fluctuates up to 5.9k via bindings) with 15 Int and 18 cha but ONLY while the capstone is active. Once the capstone expires there is a casting gap in AShield of what…
  • You are correct (sort of), my apologies. I say sort of because I wasn't confusing Light of Divinity with Hastening Light. The first time I stumbled onto the Lod artifact offhand not working I had been toying around with the idea a super divinity gain build (using 5/5 bountiful fortune, 5/5 Gift of the Gods, the Lod…
  • Light of Divinity artifact offhand ability didn't work on Xbox One prior to the Alliance patch. I have not tested it since.
  • I guess we lucked up then that they didn't nerf Astral Shield and HG to handle the ITF problem eh? lol
  • That still isn't enough to make 1% of Power as Critical Strike worth anything. For comparisons sake. GWFs get Steely Defense which grants them 20% of their (buffed) Defense, as Power. Meanwhile us DCs are over here getting 1% of our (buffed) Power as Critical Strike.
  • I take serious issue with the way they've done the class balancing so far though. The "heat map" approach of just needing down the most used skills and feats and buffing up the least used isn't the right approach IMO. Rather, I prefer the approach of looking at what players want to do in the game, and go about facilitating…
  • Weapon damage USUALLY means just that, the damage numbers displayed by your weapon (usually in the 1,000 to 1,700 range at level 70). So to kind of explain in terms of FotG, it would mean that when you critically hit something, you place a DoT on that something that ticks for 1,000-1,700 (depending on how upgraded your…
  • I'd argue that elven battle and negation are not the problem. Elven battle in particular is the only answer most classes have to counter perma-stun builds. But the fact that a fully empowered Astral shield can completely negate every single incoming damage source in the game with (in my experience) only two exceptions, is…
  • The class has several bugs including but not limited to...* Divine Glow doesn't proc weapon enchants (and hasn't since mod 4 i believe) * Prophecy of Doom does not grant AP, instantly recharge, or extend it's duration when the appropriate conditions are met * Chains of Blazing Light does not proc Owlbear cub active bonus,…
  • To answer your question simply, no. Fully committing 5 points to FotG is a larger DPS boost than the +8% you'd be getting out of having 4 in Astral Fury. Ideally, if DPS is what you seek, you'll want both. But when comparing the two, FotG is worth more than AF point for point.
  • rapo on that next level stuff compared to us mortals! ;) (sorry I had to, i know it was a mistake)
  • On Xbox, yes. I would assume it's still a yes on PC as the SH boon didn't have anything to do with the WoL power looping that was patched.
  • Here is my recommended PvP build. For the other stuff... Stat wise you'll want to prioritize in the following order, Tenacity>Recovery>Hit Points>Deflect>Control Resist>AP Gain>Stamina Regen> Control Bonus>Power>Defense Encounters: BoH, BtS or Sunburst, Astral Shield Passives: Divine Fortune, Anointed Armor Dailies:…
  • I am in full agreement that... but I'm also with @putzboy78 in that they have to adjust it carefully. Where I disagree somewhat though is that I feel like it's less about what they adjust and more about, the devs REALLY need to just stop adding in non-class specific forms of healing. Between the new life steal mechanics…
  • Rather than give me a hard time about not truly soloing it, how about you give it a go?
  • And the wand artifact drops there. Which is still going for roughly 2mil. I mean sure it's a small chance to get it, but that alone is a pretty nice incentive ontop of the salvage and RP you get from running CN IMO. I currently prefer CN over any other dungeon for farming. Unless none of my friends are on... then I'm…