Thank you for the changes to HR they look appropriate. Stormstep getting returned is nice now if you would do something about the completely USELESS CSH.... daily..... as far as companions are concerned for Archery build. maybe my fellow HR would learn to play their Meta and not everyone elses . i have stated n no one…
these the same updates we can expect from say when eDV was returned? or eSP ooops mSP? you have a poor track record for getting things done. cryptic not at fault so is it WoC or Hasbro?
BiS is a WoW term .... to have BiS you need to have BiS.... which means you have BiS in EVERY slot. in WoW BiS is essentially available to every player based on choices they make when recieveing rewards. Neverwinter rewards are determined by RNG and as such you may never see BiS in a mod or even several mods. Current Best…
http://laggygamerz.com/forum/index.php?/topic/454-bunny-guide-to-the-hunter-ranger/ good rotations i may get around to updateing for new skills PF is good for single target PvP or boss fights lesuck solo SW great for groups not so hot single target awesome solo and group archer is group oriented you needs some one to…
mmmm we out control CW over time .25 second freeze & .1 second KD compared to our 5 second root + .25 daze might as well call that a stun not going anywhere not doing anything and that is base line not .75 at r3 (i trust) and 1 sec at r4 (i dont trust) id rather have a second HR doing control with me then a CW they are…
roots get a seperate control bonus from feats negates normal bonus for trappers control bonus is good for archers and combat again same for dazes trapper gets feats archer combat need bonus
control bonus is length of time controlled not chance to land ROOTs land almost all the time (eToS phase spiders and arachnomancers) compared to the CW freeze ours lasts ~ 5 seconds thiers ~.25 seconds so in T2s we are more effective control then the CW let them dps and aoe everything trapper gets its 'control bonus' from…
mmm syndrith id advise against cordon and go with rain if your on adds or on boss focused dps as if your doing it right there are 1 spiderling 1 blademaster not 5+ mobs that need controlled the spiderlings are pretty chill once they have range on you they just sit an spit wich can 1 shot just about anyone fox of course and…
ok they share MOST of the same the big diffence is Clear the Ground SW and Hunter Team Work PF . CtG is a very effective room sweeper especially with a lightning chant . while HT and Carefull Attack are singel target . for trapper the encounters should look the same on load out with roots or pbaoes/bursts and fox in…
its not the zone reuse or the hard hitting mobs the bosses with a billion hp struggling is ok in my oppinion especially at the new level limit we should struggle its the level 'adjusting' in the NEW content that really got me ding 70 and go to the firey pit and get deleveled ? WTF were you thinging wasted code time there…
now if they just used 'Scotty' math for how long it would take extimated time x 2 = proposed down time so that when it takes half as long every one is happy and if it takes said time it is not a surprize or disappointment
thanks for the 5 doorways into the tiamat fight. when can we expect to Q in with k from anywhere in WoD? the new temple is empty and lacks the luster that tiamat deserves, alittle gold on the side ? for TIAMAT? when lostmauth an upity little wormling has liquid gold to bath in? yeah up the bar a little for tiamat
no need to carry me or my alts they are set to do thier jobs just fine. my 2 main alts both have ~5 linu. i understand that you need to be carried even with a hi GS because you are moar worried about GS then good stat placement / set bonus / team play / skill
mmm seems you want special treatment just because you have a higher gs what about my alts they have just as much right to killing tiamat EVERY time as my main yes they have ~13k gs but that doesnt exclude them from haveing the ability to contribute to the fight. if you want an epic tiamat encounter then ask for one with…
melee need to concentrate in 4 locations for the 3 clerics out front so that the casters can range or KB from behind the clerics to keep the mobs off them these are fast rough placements capured from live but they are very close to the correct location
i think you missed the whole point for the gems its a team defensive buff/damage to head yes black and white are dodgeable as these are the 'weakest' two heads green and blue are dangerous because of greens aoe poisonous cloud and blues arcing lightning both of these will kill you outright if you dont have a gem in the…
thank you ladies and gentlemen at cryptic for working hard on these issues. when can we expect to see these changes on mimic? and will we be able to Q in with moar then 5 people in a group, since there are currently two strategies of beating tiamat. the infamous Zerg is back inforce and are clashing with the 'tactical'…
10 HR 10 set ups but here is my picks for weapon enchants Archery : 1 pvorpal with over 60%(grand wardens) crit chance so very nice and a severity of ~80% base 2 pfire not sure why but lots of PvPers love this chant 3 pterror debuff + weapon damage 4 gpf debuff + weapon damage dot 5 plight no thanks no control over arcs at…
after some testing on Mimic i have found that Electric Shot hits harder then 'medium' Split Shot which is where it is supposed to be. this allows you the choice of AoE Atwills. this i will note is a major change from LIVE where eshot pales to Split Shot even at the weakest level 'tapping'. it still will not 'peak' as high…