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What is the Arc Client?
Install Arc

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  • I would simply say that wizards become the planned lowest class. For this reason - I will not play neverwinter at least until I see positive responses on the forum, and I conclude that the modifications to this game are made in a controlled and professional manner. For now, it convinces me that there is no reason to spend…
  • https://drive.google.com/file/d/1xMA14ChNtqSc7N3CyJkNKqu5vNW9EYP1/view?usp=sharing
  • If you want to reduce the damage to the Wizard, why don't you work with the bugs you have created that prevent the use of variable weaker builds?: 1) Ray of Enfleebement does 20% more damage than expected - I attach a test image from a regular power slot. (This also reduces the use of imprisonment spells). 2) Arcane…
  • So when you are adjusting WIZARD ACANIST I will add my opinion: 1) If you want to revive the Arcanist direction for the wizard then you should give a price for running the arcane empowerment 500 Action points. 2) Steal time no longer generates APs for each enemy hit (as originally shown on the MOD 16 preview) but only…
  • Remember that WIZARDs are strong just because for historical reasons they have had to learn to make the most of the minimum - they virtually combine all energy sources including equipment and enchantment. The Wizard couldn't do big DMG without selfbuff on which he had to perform targeted spell rotations. Therefore, they…
  • "Envenomed Storyteller's Journal: The Gain of this item has been reduced across all ranks." How Can You Break An Envenomed Artifact? After all, it was based on the intention you created for the 2019 players - ie Tales of Old - which you also praised for the preview and live version of MOD 16. . You still haven't solved the…
  • I think it is useless to give any feedback. Note that the other side has been silent for 14 days. As part of an effort to maintain communication at all, the response to the message should be within 24 hours. Answering a message within 2 hours is considered a sign of excellent communication. From what's happening, I don't…
  • Final inflation statistics went so far as to pay around 40M AD for upgrading 40 sources (3xstandard runestone for new comp. equipment, 9xenchantments, 15xinsignias, 5xcomp. player bonus, 8x reinf. Kit + jewels) = about 10% offensive statistic vs total about 420% offensive statistics (power + crit. chance + combat advantage…
  • To make sales work, people must feel that they are investing in something long-term and something that will bring benefits for more than one MOD. However, almost all the enchantment are devalued and do not provide almost any profit from the upgrade. Insignia and companions are a good but overpriced investment, but whoever…
  • Dear Change Designers in NW - MOD 16. I play on xbox and watch a big decline in population to a greater extent. Many players have sold their complete equipment because they understand that you are going to devalue it and have too much of a barrier to the future - which they can't handle. The result is that they have a lot…
  • There are two ways to look at things in business: 1) every owner would prefer a variant where investment in the product flows, but we know that it is a short-term issue and the market is running out quickly 2) The long-term and constant thing is when investment drips but constantly 3) You can't take something from players…
  • I think it will turn out like the import of foreign democracy to Iraq ... who does not understand that it can only be implemented after thorough preparation and gradually ..... then wants too much and in the finals has nothing.
  • Here I will give you a few thoughts why I think I do not see the future of the current editing in NV from the position of a player: The excuse to improve gameplay was used to deceive players ... all their enchantments were reduced in efficiency by up to 85%. From mod 16 starts a race in money burning, scrolls, RP and…
  • I thought I'd be able to invite friends to play. Now I wouldn't even invite my enemies. Everyone who has common sense must have realized that this is no longer a balance between player satisfaction and reasonable profit. That's all I can say, and I'm deprived of any illusions I had about NV.
  • System creators and designers: listen to yourself, read what you write yourself ... I don't have to be very intelligent to understand that you don't speak straight. Gameplay and trust is why we spend some money in the game. Both are connected and one does not work without the other. Many players have returned feedback in…
  • In my opinion, this is the last timed blow of grace. Total failure of the value of all personal equipment (enchantments, insignias) = ​​up to 90%. Reasons why they are purposeful. Once this is achieved, there will be an upgrade boom that will not really bring long-term benefits. This completes the restart of all - BIS…
  • There is no need to search long to conclude that the ratio of ratings obtained from enchantments vs ratings from other sources has changed very strongly to the detriment of enchantments and we have added more statistics. It is so much unbalanced that we can only use enchantments for the final tuning of a pre-tuned buid…
  • This way of testing companions seems a bit strange to me. In my opinion, there is nothing to test when: 1) None of the creators wrote how it works 2) Numbers that are not affected by "companions influence" statistics 3) Once the bonding gift is given to me immediately, sometimes after a longer time, sometimes after the…
  • It's nicely done. Unfortunately, it only has a PLACEBO effect - it's not motivational because it has almost zero value compared to ratings for a character. I bought an expedition pack because I wanted to boons fast .... I'm not gonna do it for those new ones. Moreover, I do not see room for further growth .... rather it…
  • I feel a little with my CW as a puppet: 1) Ability are pre-built and the values they give are so minimal (even if the reroll option is reached - they will have minimal effect) 2) Our combined rating will fill us with all ratings valued at around 15,000 ie. that somebody split 15000x9 = 135000 ratings for me.…
  • I would like to give one example where it failed: ICY TERRAIN - I think you have forgotten to count the RANK 4 modifier for cooldown (for EF it's okay)
  • BUG: Totally broken ability bonuses. It shows the minimum % modifier. For example, a 4-point INT boost will affect DMG by only 1%. 90% of all abilities do not give 1% for the insertion point but only for a tiny tenth of a percent. It is not possible to set the default abilities than the preset ones.
  • OK so: 1) You did not provide a complete overview of the changes so we could see what it would impact - more information would be just as important if not more important than the few you have previously published. I suppose it's going to be even bigger, and that's why you're always giving a couple of good news and a couple…
  • ARCANE SINGULARITY - is not affected by Arcane stack (only her first arcane stack works, the other 4 do not work), Arcane power field will not affect the hit of the Arcane Singularity.
  • OPPRESSIVE FORCE - is not affected by feat Uncontrolled Obliteration, is not affected by feat Arcane Enhancement, Arcane power field will not affect the second hit OF and all others incl. the last one OF. ARCANE SINGULARITY - is not affected by feat Arcane Enhancement SPELL STORM - is not affected by feat Uncontrolled…
  • Fanning the Flame: Action points received using this spell are not affected by the Action point gain statistics. - it's fatal because creating Action Points is now very important for CW and at the same time this is primary spell of the entire paragon path Master of Flame.