> @wilbur626 said: > This might be a stupid question, but what's wrong with tank HP ? Companion Player Bonuses that provide hit points are not benefiting from the 40% tank hit point bonus.
The only time I've had this issue is when I've already received a charm from that pumpkin. This could probably be fixed if they were given the same behavior as the Spectral Tricksters. Where you are not able to interact with the same one until it re-spawned as a new Trickster. Either that or decrease the timer so that we…
> @greywynd said: > or one shot will destroy it. Had that happen last night. A level 27 was wailing on a pinata in PE, getting nowhere. I figured I would help. Hit it with one at-will and wiped it out. Popped one of my own pinatas, and it took me 5+ shots to kill it. It seems like there is some kind of scaling, but it…
All companions have the same stats, the only difference is augment or non-augment. Augment @40 - 8,222 Non-Augment @40 - 10,962 The above numbers are for all stats except hit points and does not include companion influence or bolster bonus above the companion's own 3%.
The Shard of Night, the final quest in the River District campaign. One of the rewards is a Netherese Strongbox. From that you have a chance to pull the Arcanist. Whether or not they have added it to other dungeon chests, I'm not sure.
Augment Power Description: Adds your companion's ratings to your own while it is summoned. Increases your Maximum Hit Points based on your level. If you look at your augments stats, you will see Health + followed by a number. That is the amount your Maximum Hit Points will be increased. Empowered Runestone Description:…
I have 12 characters, needless to say they're only running through it once to get the choice pack. If it wasn't necessary to run the intelligence missions I would probably continue to run WEs and FEs, but as it stands I'll just run a few through occasional MEs instead.
I love the idea, but I have to play Devil's Advocate. Just how would we unlock this NEW boon plot? If we were to get a level upgrade for strongholds: Level 21 should (based on previous progression pattern) unlock another boon plot. I would like to see a new structure that would give us a choice of the three offensive stats…
Something to add to your "Artifact Recovery" catches. After completing the quest but still in the Blackdagger Ruins area, the sidebar directs you to return to the quest starter (name escapes right now) in the Sage's Workshop. Once you enter Protector's Enclave the sidebar switches to direct you to "Go to Blackdagger…
They should have left the stables where they were and used the foundry location for the new events area. The foundry location has plenty of space to showcase the events and provides easy access to the bank, for those who need it. Knox does need some kind of covering. Standing out in the elements like that in full plate…
As soon as you reach level 80 it triggers the legacy campaign quest. There is a voice-over of Sybella asking for you to meet with her. She does indeed tell you she is near Sgt. Knox. In Mod16 she was near him, now she has taken over his prior location which is no longer near him.
Constitution gives 0.5% per point (ex. CON 25 = 12.5% bonus hp). Bonus Hit points are determined by your base hit points. Your base hit points are determined by your class and level, and do not include any hit points from gear, equipment, companions, etc.
There are many places where a slider bar would be a nice QoL upgrade. Dread Ring Scrip purchases probably tops my list as well. Another would be Companion Upgrade Tokens from Sybella's Legacy Campaign store. Pretty sure that will be the same in the Neverember Incentives store.
@"ecrana#2080" The Adventurer Rewards is a box in your inventory that unlocks as you level. You start off with it, you can't get rid of it. The incentives and other rewards for the event are in that box, along with the normal leveling rewards. If you aren't getting incentives from that box there could be an issue. Are you…
Acquisitions Inc. campaign was removed from this event (it was mentioned in the patch notes). During the last event, which was run concurrent with the release of the AI campaign, it was necessary to run the campaign to max out (100) your incentives on one character. This time around they have restructured the number of…
And that's the way it should be. The best gear should only be available for running the hardest content. However, crafting should provide a next best option for those who don't want to run the hardest content but want something a little better. Maybe this will happen when Masterworks gets an update. We'll just have to wait…
> @joe7777 said: > - If you have Crafting Tasks going on and your Delivery Chest gets full, the Task will stop itself but still consume the Materials required for the Task. I believe this one has been fixed with the release of Mod17, but I need to do so more testing.
You skipped over the part that says "All Skirmishes". They only mention Manycoins and MPF because they were causing the most problems. But this change affects the leveling skirmishes as well, which is what is causing extended wait times.
Select one of them. Go through the dialogue until you come across something along the lines of "Return me to Protector's Enclave". That will get rid of it so that you can play. I don't know if it returns when going back to the home screen or upon logging in again. I didn't try to do that last night. I also didn't try…
I am missing exactly 16,000 hit points on my Justicar. I think the problem is that Companion Player Bonuses that provide hit points are no longer providing the Tank 40% hit point bonus. In my case that works out perfectly, 40% of 40,000 (3 CPBs) is 16,000. I don't know if it was bugged before and this is the fix, or if…