So if I get this right and based off all this and what others have said, you wouldn't have any objections to them nerfing healing a little bit more would you? Say, capping the shields at a max of 50% of the healing dealt? Lowering the magnitude by another 50 to 100 points depending on the class in question? Maybe adjusting…
^ Excellent! Someone who realizes that divinity management is a two-way street! And your point is spot on - Good groups will be slightly stressed by survive and bad ones will fail. What about groups that are in between that spectrum, I wonder.
Binding oath or Bond of Virtue, @kangkeok? I'm just surprised that they also didn't lower the divinity meter from 1K to something like 800 or 750 if they really wanted to stress the heals for clerics and pallies. I'll give them time though, that's probably next. Nevermind that you might end up burning through your divinity…
The Oathkeeper Paladin power, Channel Divinity, still retains its Pre-Mod 17 cooldown and duration. Is this intentional or just an oversight? Edit: Don't bother - Found the problem
If you're running with a brain-dead team all the shields in the world a pally could give won't save you and you'll run out of divinity like the rest. And gawd forbid if the devs ever introduce a real dot mechanic that will slowly kill a party if it isn't cleansed. In cases like that - take the cleric or warlock.
Oh I agree wholeheartedly, Paris. They should have been updated or given some opportunity to grow in power along with the character instead of joining the endless supply of useless artifacts that keep getting made more redundant with each new mod. As it stands, this crew doesn't provide a means of updating old gear that…
The Sigils are almost completely irrelevant at this point with the more useful ones (such as the DC and OP) nerfed into near uselessness in both the past and in the upcoming mod. Between the stat choices and the utility of the effects of some of the current artifact sets its better to switch. Things like this make it all…
OPTank. Much of what your saying makes a lot of sense but, as main pally and cleric healer, I will tentatively say "lets just agree to disagree" on whether the heals were need. I say tentative as I still need to test. Where you may (and other BiS/near BiS) healers may find easy and acceptable after the nerfs, I might find…
Tom. I suspect that (despite my reservations), Sharp and other supporters are probably right and the nerfs may be manageable for the rest of us. You're also right that I should test and see for myself if I come to the same conclusion or differing conclusion, state it, and and get ready to take the licks and get all manner…
That's fair, Sharp. Now once I'm done testing the changes and if my conclusion doesn't mirror yours (and others that support these changes)...what then? *For the record - The healing changes aren't the only reason I'm considering leaving. They are just the latest ones.*
Oh the nerf happened over on Preview, barbie. Its quite apparent on the character I had over there before the purge. Gonna transfer my current toon over to that side and see how it compares with live.
Looks like you got your wish folks. Healing classes, items and powers got hit with the Nerf-bat. When will folks learn that the devs bring a claymore to do open heart surgery with? *smh*
There were also complaints about the heals being a problem on the PvP side as well but all that doesn't matter to me anymore. I think I'm out. They only boosted the performance of one heal, Divine Shelter which (for me at least) is circumstantial and not a staple like Divine Touch is. Shelter is only synergized with…
Oh for the love of the gods! I don't think I can handle this anymore. The nerfs to the healers were all due to ToMM? Really? Pally Sigil was also nerfed? Divinity costs increased? Was Spirit of Austerity also impacted? Has cleansing touch been given the ability to cleanse multiple party members in one shot (like it was…
Any recommendations for a replacement, @vorphied ? There doesn't seem to be a lot of options for a replacement unless Mod 17 includes some new items beneficial or tailored toward the healing classes. :/
Unless there is some kind of way to opt out, this idea and ideas for making the game open world PvP would just end it for me. I came to this D&D game to monster hunt and not serve as some sort of gladiator/hired goon.
Umm...wouldn't the introduction of the Gith mean the next class (if there is one coming) is the Monk? If memory serves the Githyanki were mostly Psi warriors, mages, and guys with the really cool silver swords and the Githzerai were a bunch of monks.
My thanks. :) So I'm keeping my vorpal slotted and while I do have both Crit Touch and Emissary selected, I'm of a similar mind to @kangkeok in that I would like to find that sweet spot for additional chances to proc EoW rather than relying on crit touch alone. Thanks for the testing Apollo.