I find sometimes they jump out of the roots, though. But with steal time or the Rouge smoke dazy thing, it shouldn't be a problem. Sometimes I manage to Disruptive Shot those who are about to jump out of the roots. This is mainly a problem immediately after they spawn. I tend to concentrate on spawn point and let other…
Yeh there are some cool companions. The way the stones works makes it so I never summon anything else. It would be nice to be able to set an "avatar companion" that didn't give you active bonuses, but which you could have animate around you cuz kewl. And you would still be able to have your stone as "summoned status". Of…
Indeed. I have run all the epic dungeons at least 50 times each. I have little interest in doing another xxxxxxhundred runs in the exact same places. New legendary dungeons are ok, though.
I don't think it would matter. Removing GS might even make it worse, as people would have to look to what tier set you were using and how many legendaries you had. They would have to rely on their own subjective perception of what good enough is. (And those most intent on GS are often the same who lack the ability to…
I don't know what you guys are talking about. How do you roll for this higher number? Do you have to have your OH on legendary to be able to roll, perhaps? I haven't seen any option for my blue one. But sometimes I miss things
Quit Though, if new gear is the only new content, there's no reason to stick around anyway. (meaning it would take a more frequent new dungeon introductions, which I doubt will happen. I guess I'll grow tired of the same game mechanics eventually anyway, though.).
I don't get this need to look down on and namecall people who have different preference from oneself. So you prefer split, fair enough. No need to get so upset about it /: Also, I'm not experiencing more lag in zergs. The times that happens are relatively far between, and last time it has happened has been in split groups.…
This is my preference as well. This does require people to pay attention, though. There does seem to be 5-10 people who go to the three in the middle instead of black or white in the kill phase. It's easier for them to get killed, which means a group DPS loss. Seems like the only thing that helps counter these 5-10 people…
I'm a trapper. At protect clerics I root mobs away from them with hindering strike and constricting arrow. I usually focus on right or left side of the middle and group the 5 that spawns there. I find the middle zone to be better tailored to my powers. I do find that rooting could be a bit faster, as they can walk a few…
During DD, people will be doing dungeons? And even if it is the last half an hour of DD, people are queing in the last 5mins to get the chest, which means the dungeon could last 15-45 mins into the hour after DD.
Yeah, me too. I wonder if that's intended. I don't see a reason to use more than 1 linu. Why is it a 5 day task? Is this a bug, or is it being a 5 day task the wrong one. I invested in it because I don't have the RP or AD to refine an offhand right away anyways. And I think I will be able to get 15 linus before 26th 2x RP.
It is possible to dodge the blue's breath at least. If you dodge at the right time the first time, your next dodge/s will enable you to escape damage as well. But yeah, obviously the gems are easier.
Yeah, especially in dungeons where you have clots of mobs I'd find it odd if an archer could out-DPS a trapper. If the mobs stick together, that constricting arrow catches quite a few of them and when some of those roots crits.. . Plus hindering strike and rain of arrows- the numbers are all over the screen. Even if I…
I guess they don't have time to fix it. Offhands I assume they can fix later, so those who get them will only have a temporary "inconvenience". That's probably what they are thinking.
Depends on how you define worth it. I tried counting the RP I got from greens from a day of extensive play. I got to over a 10k and then I couldn't be bothered counting anymore. Blues would be 30k+. If you put a blue neck into a neck artifact it gives 600 RP. That's slightly more than 1 peridot. Identifying all greens will…
First time I started, I saw two sparkly places and got two bones. Then I ran in circles 4-5 times and didn't see anything else. So I changed instance. Ran around in circles another 5-6 times, especially where I found my first two bones- no sparklys. So I killed some mobs to see if the sparkly might reset about the same…
Yeah, it wasn't on Steam when I first started playing. And when I reinstalled it on a new PC I didn't think of Steam, so I use ARC now. I'd prefer using steam, though, probably wont be using ARC for anything else and I just dislike when various companies and what not decides to have their own clients. I don't want 30…
Difficultier forces you to become better. Or team up. We need more hard content, not less of it. Even if they are dailies. Make difficult dailies that are more rewarding, I'd say. Then you could either go hard for all of them, or do a few if you were struggling. Greater rewards for greater struggle. Challenges forces you…
Yep. Getting my gear to legendary will not keep me in the game when I eventually grow bored. It will not extend the time I spend in the game. Maybe it would extend my gametime if the task felt rewarding or not absurdly far away. In some way, the legendaries will not be for skilled people, they will be for people who can…
Some say if you kill the red dragon, the rest of the dragons will disappear, but their timers will be left behind if they weren't killed already. So don't kill the red one first.