bhahaha this is communication at its finest. You are really going to try and sell this as a bug... you are also implying that the devs have been reducing chest rewards in game due to a bug? Thereby fixing the bug will lead to what...better rewards. Just bad communication and decisions all around
Icewind Dale: Return on Investment can now be dropped. Dropping this quest prevents it from being taken or auto-granted again for another day. give someone a raise, NOW!
So you will leave the rewards in professions so that now ONLY botters can do it efficiently? This just raised their rate of return (watch prices of refinement stones in the next 2 months). It is hard to understand the reasoning. Do you have plans to make it easier for real players to use professions? aka queues?
@strumslinger @panderus I would like to know how this will correct the botting? You have mentioned that this step was taken to be less reactive and more preventative. However you have already tried removing items from the gateway (AD from professions) and the bots just start doing it in game. How does removing the gateway…
+1 for keeping this queue in game perm. have been solo'ing for the last day and must say the matches are better than solo'ing before. nothing is perfect but this is a good addition to the game
all due respect but it has been 3 years, the preventive solution ship has sailed. Now what we (you and us) have learned is that removing something from the gateway does not solve the issue (AD in leadership). Why don't you all set up queue system for professions so people can log in once a day and set up all tasks for…
like i said @panderus http://www.arcgames.com/en/forums/neverwinter#/discussion/1218289/storm-kings-thunder-preview-patch-notes-nw-65-20160705a-3/p5 wondering what they were botting if not the RP????
yeah that's what I was starting to think. However it seems like it should double the experience you would get including the modifiers. Similar to how the XP boosters work, they double the entire amount of XP (until a certain amount) Wish i would have checked the quest experience levels before double XP to see if they are…
thanks for the clarity. This comment is not for this mod as it is ready to go live however in the future please do away with these set bonuses that are only effective for the mod/enemy. I don't know a single player that prefers that over a straight bonus to status/abilities. Its bad enough trying to keep up with specific…
oghma token nullifies it. The damage debuff doesn't always apply and almost all classes have a counter for it. you can call it hamstring if it applies a bleed and does damage though. This is a thinly veiled nerf thread anyway.
Feedback: Use the original CN as a template. Without exploits it was decently difficult to do and after each run you knew at least 1 high level item would drop (not a chance). This is important because while RNG is great for your percentages on a loot table it is very frustrating to run a 30 min activity and walk away…
I agree, it would be nice to get a yes or no if they can have one before Mod 10 hits. It doesn't look good but i would go a long way to digest those salvage nerfs
Smoke bomb absolutely needs the invis bug fixed. The good pvp'er listen for it and watch the animation but I suppose it can trick less skilled/experienced players as far as duration, fix elven battle first. As is everyone just walks out of smoke bomb, plus there is a delay from when you press to when it activates. so good…
"Salvage values for Neverwinter have not been very consistent. Now that we're adding a new tier of gear, we really want to streamline what items gave. Going forward, all items of level 130+ that are salvageable will have their salvage value determined by rarity and size (Small/Medium/Large) only. (Small = Neck, Waist,…