I can't open the chest after skirmish, neither I got any quest from Eliminster since day 1 of event... Tried everything ppl said here, re-cheked all files and still nothing.
IMO People just need to think and stop crying everytime. this mod is making everyone to re-learn how to play their class and role, so or we get used to it or just leave.
Yesterday my group found one wraith in 3 attempts, found it on the second boss. Someone said on party channel that the only boss that is killable is the one from sorrow essence, so we tried that. We killed it but no watcher weapon or essence on the 3 runs.
When you upgrade your artifact equip your stats and ilvl are automatically updated. So, when you lvl up those itens, every lvl the stats are automatically upgraded.
So, after weeks of running ME and trying to figure out how to obtain those weapons, they ninja fixed the drop and it was still broken and now they "reverted" it back to 3 runes only run?
I was wondering... anyone here played Neverwinter Nights game? I remember there are some beholders on the Hordes of Underdark expansion, and one of them attacked the player on YP on the first moments of the campaign... also, you find a beholder cave during the campaign and kill their "queen", Could it be something related,…
Nope, everyone now have the same amount of deflection severity: 50%. IF the devs should rework the rogue class, it should be deleting the whisperknife and make something that debuffs enemies and offers something like increased CA to allies, or reduce phisical damage resistance to enemies or reduced awareness to enemies...
Yeah from a solo player pov, it's not rewarding enough... I think ME was designed to be a group content but you never knows. Maybe increasing the rewards when getting all of relics?
I'm also a D&D Dungeon Master [playing and dm'ing since mid-90's] and as the other player said, we have scalling in the pen and paper rpg. BUT the monsters are scaled up, not the players are scaled down... that's the difference here, but that's not the point. The point here is how the scalling is working, sometimes it's…
Besides deaths and injuries, the game is fun now. I love watching "hi-end" players making mistakes on demogorgon and blaming "noobies" and low geared players lol some ppl just don't know how to play and put the blame on stats and scalling.
Not fun??? Man I'm really loving this mod, it brought back the feeling of the first mods after the game launch. Now you really need to know what you are doing or else any dungeon/skirmish/heroic encounter fails...
My main is rogue, but now I think it's not that important focus on crit% since we have a limit of 50/50 of doing a critical hit. I'm testing a combat advantage focused building now and it's ok so far.
Yeah m8 I'm at the same situation as you... needed to stop playing last year and just returned now with Mod 16... got a lot of those seals and couldn't trade them...
Oh my... I must admit, this is the first time since beta that we had so many fixes after a mod launch. Normally we would wait until weekly maintenance to get anything fixed. You guys are doing a good job!