@amenar Re the Soul Spark change, obviously we need to test this but it sounds like a change that will impact a few builds significantly - some positively, some negatively. Have you tested what happens if you removed the 'out of combat' trigger and soul sparks always decayed at that rate whether in or out of combat? Would…
That was me, thanks for the response :) Can we increase the amount it gives then please? Do we have any insight into what that formula is? From some quick testing there is a large variance of AP* generated between powers, roughly speaking I can break them down into a few categories (I didn't have a couple of encounters…
@amenar Curse Bite Can you confirm that it is a) generating AP at all b) generating an appropriate amount I can hit 8 targets and not even see the AP bar move atm.
Some insight into how Accursed Souls works - apologies if this was already common knowledge but I've been going through some logs this morning. AS has a target cap of 5 and does its tool-tip damage in 2 parts - a first hit for about 40% immediately and a second hit 1.5 seconds later for the remaining 60%. It appears that…
I did some tests this morning and looked through the logs - sadly ACT doesn't separate out Compounded Soul from other shield effects, so it's not too easy to extract much analysis. But yes, I can confirm that you can get Compounded Soul to proc frequently. It appears to have an internal ICD of 1 second but I can't be sure…
Not Vamp Embrace, Vamp Sparks - 2nd tier temp feat that gives Life steal on Sparks held. Currently it is way under-tuned. Vamp Embrace is indeed a trap in it's current state.
Any real rework for Templocks is likely to be somewhere between 6 months from now and never, the current SW changes suggest we shouldn't expect anymore dev eyes looking our way for a very long time now. I wouldn't ask for any major changes to mechanics right now but the numbers can at least be tweaked. If nothing else a…
Bug: Accursed Souls - Not applying Lesser Curse consistently Sometimes the curse activates then disappears immediately, sometimes it doesn't get applied at all. The same behaviour is observable whether you ani-cancel or not. Should the curse be applied at the beginning or end of the cast? To be usable currently Acc. Souls…
Bug: Essence Defiler - Damage Tool-tip incorrect For me Essence Defiler's tool-tip reports 182-182 Physical Damage, yet log parses show it to be in roughly the same range as Eldritch Blast which reports as 1461-1751 damage. Also, why is it Physical damage?
This would be a start, lengthen duration of Lesser Curse (interaction on players may have to be different ofc) and remove the target cap. Curse Bite would still need some of the following to make it useful imo: Increased Damage Reduced Cast Time Reduced Cooldown Ability to cast during Dreadtheft channel Increased AP gain -…
Bug: Artifact Class Feature - Borrowed Time. Deflection chance isn't increased by the artifact class feature. Steps to reproduce: Inspect your character sheet for deflect chance without Borrowed Time slotted. Slot Borrowed Time and the artifact class feature for it. Generate full sparks and inspect your character sheet…
I'm wondering what would happen if soulbonding multiplied your life steal chance (after all buffs applied) by your life steal severity instead of affecting the amount stolen. Intuitively, it achieves what you requested (healing others more) and would help to make self healing more reliable by proccing more often.…
Bug: Soul Puppet / Soul Investiture Neither the summon from Accursed Souls nor Wraith's Shadow increment Soul Investiture on an existing Shadow Puppet. This is not affected by path chosen (can be reproduced for all feat trees). Steps to reproduce: Summon a Soul Puppet by any means. Cast Accursed Souls or re-invoke Wraith's…
Some comments on Lifesteal related feats. Feedback: Soul Reaping This is essentially a tooltip change but adds clarity I guess. Only thing to note is that if the level cap rises it will effectively be a nerf. Feedback: Hope Stealer Used to give about 2% lifesteal at 5pt spend, now will give 5% plus 5% severity. The numbers…
The armour is the "Tunic of the Skull Fortress", but is the same model as some later armours too, "Tunic of the Drowned Dagger" from the EE quest chain for instance.
Thanks for the responses, makes your intentions a lot clearer to me. You propose a UI change, for 1 out of - what is it now? - 21 trees, as an exception, with a capstone that would no longer be a binary option but rather 2 values tethered and inversely proportional. Personally, I see a lot to bug there. We've had plenty of…
I appreciate the time you've put into this, but it does lead me to ask a few questions: What's the goal of your rework? i.e. what problems are you trying to solve? Why try and fit 2 paths into one tree? My understanding is you want to offer 2 possible builds here: 1) Party healer (or just an off-heal couldn't tell) 2) Self…
I'm imagining you can already accomplish the end goal you describe (Anna wants b, Bob wants a) here by trading in goods without using the Zax. What's quicker than selling Zen at 500AD right now? If it's a philosophical/moral stance that's another thing of course.
Any divine mode encounter builds a stack of empowerment (up to 3). Any non divine encounter power expends all stacks to empower that encounter. i.e. Build with any divine, expend with any non-divine. Not separate stacks for each power.