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lassor Cryptic Developer

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lassor
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  • It's always nice to get some positive feedback. <3 By the way, the Death Sphere is still present in the Orcus fight, it's one of the powers he may choose to use during the course of the battle. The Death Sphere that was 'hanging out' was a bug that I resolved, it'll only appear when it's supposed to now.
  • Despite my best efforts, I was unable to reproduce this internally to evaluate what's happening. However, I have seen it once on Live and I have a hunch as to what is happening here. I made a change that should fix the problem, I just can't verify that it worked because I can't reproduce it in the first place. Please let…
  • A lot of players were being vocal about this particular issue and we had already committed to the change so I pushed the binding status adjustment to the new rings as soon as possible. It's not as simple to adjust existing items, so that change will be coming in the near future once it gets checked and approved by our QA…
  • Hey folks, I've been cleaning up Traven Blackdagger and fixed the issues you reported. Only his first bomb was showing a damage area indicator, now they all will. Additionally, the 'red circle' that lingered around is now fixed as well. There was no fire in that area, the power just wasn't cleaning up properly. In addition…
  • The Atropal does not have the means to relocate itself. In the video provided the Atropal gets pushed on three occasions but it might appear to look like it teleported due to the frame rate on the video and the large size of the boss. I've fixed two instances of powers that were capable of pushing the Atropal that will be…
  • I've been looking into this and the issue is almost certainly a knockback that is ignoring the CC immunity of the Atropal. I've already found and fixed three cases where this was a possibility with an item power and two companion powers, however I'm not convinced I found whatever was the culprit of the push in the video…
  • A few points:* The icons for the Master Boons are displayed on the boons page where you purchase them * Any player can do a very quick test to verify that their boons are working correctly. In the case of Blessed Advantage which started this thread, you can simply heal a target repeatedly for over 10% of their maximum hp…
  • Thanks for those that shared their thoughts on the removal of the pop-up text for the Master Boons. We have to be cognizant of how many power name triggers we are putting into the combat text pop-ups as it can quickly become unreadable. There are many powers that trigger in the game that are purposely set to not to have…
  • The Blessed Advantage Master Boon is working as expected, however as you said the pop-up text wasn't triggering as it does with other Master Boons. Rather than add the pop-up text for this boon, we've decided to remove said combat pop-up text from the Master Boons that had that functionality enabled to reduce combat text…
  • Another patch! Here's what has been changed on the Royal Gardener: - Corpse health increased by 10% - Royal Gardener health increased by 15% - Na'Goth health increased by 20% - Shambling Mounds are now 5 dot enemies, upgraded from 4 dot - Increased the heal on the Shambling Mound's Well Fed buff Known Issues - Standing too…
  • I listen to anyone that takes the time to test the dungeon and give their feedback. There is no barrier to entry for giving feedback so if you believe there are players better suited to represent the general player base then I suggest you encourage them to test it out to offer up their thoughts. I understand that many of…
  • Another build is on its way to Preview and here's the things that have changed for the Royal Gardener Royal Gardener* Corrupted soil now grants 10% Control Resistance to enemies per stack, granting full immunity at 10 stacks. * Reduced the likelihood of Corpse Flowers spawning close to each other * Player can no longer…
  • I saw your team beat the Royal Gardener without a tank, but I don't recall seeing someone dodge Grim Reaper to successfully intercept. If it's working that way then I'll change it so that's not possible. Sever the Stalk is no longer dodgeable, so attempting the boss without a tank should be much more punishing now.
  • I've gotten this feedback before in real time where the person had a DoT active on them that they didn't notice. I suspect this may be the case here as well, but if not I would love to get more details on what power was hitting you while not visible.
  • Thank you all for the continued feedback. There will be a new build going to Preview today that will include Patch Notes after the build is made available. For those of you that plan to jump into the dungeon right away, here's the changes for the Royal Gardener (Boss 1): * Royal Gardener hp decreased by 20% * 'Displacer…
  • The Queue should be available now. Thanks for letting us know and apologies for the delay.
  • It's a deviation from the topic but I've seen this mentioned enough times in various places that I wanted to comment. There are no situations in the game that require a player to die/scroll in order to succeed. Any instances of this are either due to incorrect stats or strategy. Of course, there's always the possibility…
  • ToMM rings are much more common due to reroll tokens. With the current chest setup, we either need to set drop rates with the expectation of using reroll tokens or not. The decision was made to view reroll tokens as a bonus, thus the players with massive stockpiles of them benefited from significantly increased drop rates.…
  • Reclaiming items from Collections is something that I've advocated for on the team for quite some time, but it would be a significant amount of work and require a lot of failsafes to be put in place to avoid exploitation. For example, you could rank up an artifact to legendary to unlock it, break it down for refinement…
  • I'm somewhat indifferent when it comes to items being unbound vs bound, but I do feel that our game needs more rare items in general and unbound items necessitate a much lower drop rate to make sense in the market. I don't think it's healthy to be in a situation where veteran players can acquire the ideal equipment in a…
  • Hey everyone! We've fixed the issues we wanted to address on the Trial and it will be going live tomorrow morning (roughly 9am PDT). Thanks for your patience and sorry for the delay!