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What is the Arc Client?
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  • Ok, most likely everything is fine, and I misunderstood... False alarm)
  • @nitocris83 Illusions still don't work on clerics (and maybe warlocks, but I haven't checked that). Also some illusions don't show up on enemies when they get hit. It's been written about for a long time. Will the broken illusions be on live? Seriously?
  • I would like to be able to transmute even objects that are not suitable for a certain class. Because some classes have cool and interesting clothes/armor that I would like to see on my character. And I would like to have the "hide visualization" button on the main armor. (Yes, I know that it has already been written that…
  • BUG: Illusions are not displayed on clerics.
  • Bug: Clerics do not display the visual effects of enchantment on weapons. Optional: Since other classes have a visual effect displayed on additional weapons (the bard has a guitar glowing), I would like the clerics to have additional weapons as well.
  • Only 1 egg for all the time? Maybe you will make it possible to get 1 random egg every day? Then at least there will be something to exchange.
  • Feedback: Will it be possible to exchange this very old enchantment into a visual effect? Keep in mind, it has a level 9 subject, and uncommon quality. It was in the old Hero of the North pack. Image from Wiki:
  • Feedback: Honestly, I don't understand at all why it was necessary to touch the enchantment stones. I hope the new campaign at least has a huge filling of all sorts of interesting quests that are NOT repeated a million times ==$0 Bug: The appearance of Saint Vorpal is not displayed
  • Please explain to me why we, having 13-15 old stones with us, should improve new ones from scratch? And why didn't the green catalysts change to dust? And by the way, the appearance of the saint vorpal is not displayed at all.
  • Ok, let's bind the bard keys so that you can enter the whole combination with 1 button at once. I am sure that bards will use binds to avoid entering long combinations.
  • I still don't have any collars, and now I have to improve the insignias...
  • This is understandable, but why doesn't Chains of Blazing Light keep enemies in one place for 12 seconds after any attack?
  • The description doesn't say that
  • Here is a video where it is better seen. Enemies continue to follow you immediately after the attack, even when the effect effect has not passed 12 seconds. https://youtu.be/4uaBvfopSA4
  • Yes, that doesn't stop them from attacking. But they can also walk after taking damage. I'll shoot another video proving this, and add a link.
  • It would be more convenient for me if the duration of the effect was reduced by 2 times, but at the same time it would be possible to beat enemies, and so that they stay in one place ... And is there any sense in these 12-15 seconds of control, even if it is impossible to beat enemies in the end, otherwise the control will…
  • The skill has a certain control time - 12 sec. If the enemy is not hit, he will stand for 12 seconds. And if you hit, then he will immediately run, even if these 12 seconds have not passed. What does control rating have to do with it?
  • Soon there will be module 20 related to the Sharandar campaign, and this is elves, nature and wild animals. This is the best moment for a new class to appear in the game - the Druid.
  • Please fix the ability to enable the Shadowclad Enchantment lvl 14 visual effect. Server: Drider 1 screenshot of Shadowclad Enchantment has no button. 2 screenshot of Elven Battle Enchantment, it has a visual effect on / off button.
  • Make all artifacts and artifact sets equal in terms of the Item Level and Bonuses. Pros: The game has a huge number of artifacts, and all of them will become relevant, more build options will appear. Cons: Future artifacts may not interest players. Players will find the most useful artifact and use it throughout the game.…
  • Dear developers, since you have touched upon enchantment stones for weapons and armor, please allow us to exchange these enchantments for others of our choice. Since you have already added almost all the stones in exchange, it would be pretty good to exchange weapon / armor enchantments. I hope you understand, and take the…
  • collar for outgoing healing, which gives 3% to outgoing healing, for some reason gives 0.3%
  • In the preview server, the categories have already been combined, but 10 satellites will have to be improved to get a 100% boost. We will see all the changes on the live server soon.
  • Why group satellites into one category when you still need to upgrade 10 satellites? Make 1 Mythic Companion = 20%. If this does not happen, then personally I will have to spend 20 million AD, and this is only for satellites. At the same time, I still do not have 5 collars and 10 mythical mounts. And this is another 50…