Comments
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How about if we all left Whispering Caverns for some time and didn't afk there? Wouldn't instances be deleted and solved our problems?
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Scale doesn't drop "100%". Only if you have the lure! Like Kutlass. But it was the same before the patch.
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To the Batmobile!
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Because of the CD? or why?
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Mof Oppressor prolly better then Mof renegade. The main disadvantage of Rene the chaotic fury is random and rare. Te oppressor provides less buff then chaotic fury but its very important that you can time your burst dmg after buffs/debuffs and Rene cant control that. Even if with the latest DC nerf chaotic fury became…
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Same issue with mailsmithing. I have the 3 titansteel armors but nothing happened. Relogging, dropping the quest and retaking didn't help either.
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Are we playing the same game? GWF is like easy arcade mode in Neverwinter... You can borrow it to your twelve-year-old nephew while smoking and still have top dps!
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Gwf? Well. It seems CWs stuff should be nerfed Asap after being allowed to crit. But when you made Gwfs slam crit it shouldn't be nerfed...
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I only had the chance to test it by dummies. I think the critical hit wasn't entirely compensated the loss of lightning. It would be probably different in a dungeon with buffs on. Now it surely does not. I didn't tested fully. Maybe the CW got same or lower aoe and somewhat higher single target damage but was it a bad…
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I might be wrong but newly copied characters cannot buy Bane of Jungle token and can't queue for the trial! Its red.
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SS thaum on trash. CW is still the best trash clearer. (Until ligthning rework) Change loadout for Mof thaum on Boss. Helps the other dps with debuff w/o losing much dps. If you are alone as dps and no good dps/supports around you than you should stay SS thaum. You can try Mof/Renegade in raids. I am unsure its usability…
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Is Feytouched better than even Bilethorn for single target? Haven't checked for a long time. Not to mention this mod13 nerf/fix: Feytouched Enchantment: This enchantment no longer procs multiple times from the same power.
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It was already hard to send casual guildies to pvp for gathering glory/conqueror's shard for building Stronghold towers. No I lost the last remaining reason...
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Totally agreed! Wizards should do awesome or at least competitive damage. In other Mmos like Wow Fire and Arcane mages do great damage. People are suprised when I told them the current situation. Not to mention in D&D GWF is a Defender subtype capable of offtanking. While in the game lots of Gwf thinks that Daring shout…
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But thats the people want. They level much more dps characters than support. Imho reworking/"nerfing" DC is not the real solution. I think the buffs/debuffs overall are getting to strong. Its happening since mod9. Not worth to bring a second dps to the party. The buffs and power sharing should be nerfed! And the dps…
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I could be done some time ago. I could destroy Mysterious merchant and try another one. With buildings having heavy RNG factor its useless if I can't destroy it. Double guild mark event won't wait fo another 7 days. I don't! I just wanted to show a screenshot trying to help locating the problem.
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"Campaign Acceleration for Alts Players who complete a campaign will now have access to an item they can give to an alternate character on the same account. This item should significantly speed up that character's progression through the campaign, often through discounted currency costs or increased reputation gains."…
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Stronghold Cleric also doesn't affect Marauder. It remains 600 influ instead of 660 influ.
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"+5 rings are now Bind to Account." one less dream...
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I am wondering if there will be new rings as well superior to current yellow rings. Can I stop the tedious demo/msva farm?
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Masterwork is rewarding for those who are loyal and putting their heart toward their Guild and doing those tedious daily tasks. Influ farm, builder quests, DF/Marauder runs not to mention old hated campaign dailies, rarely visited dungeons. With accumulated guild marks tier3 mw is much faster to grab! However lots of…
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How about buffing the dragons and giving more revards! Don't let your beginners near Blue Dragon!
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OP wanted reasons. There were mine. Personally I want more content aside from a tedious community campaign aka Stronghold. New dungeons, raids, classes etc.
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No thanks. 1.5 years of organizing Stronghold farm, DF and influence runs was enough. If guild mark has no purpose anymore like Black Ice people should search for other activities. This mmo has plenty. Its a little more problem than some line in a code. Its a daily activity which requires organization and dedication from…
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Wait for loadout and have both... :)
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There is a catch. Even if you get the tier3 recipes but you are not getting the purple special mastercraft assets the whole "easy access to masterwork" point is meaningless... Its -40% success. Which is nothing for daily business even if you have the recipes. If anyone could confirm it would be great!
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Issues worth to speak imho: -Old dungeons rework. -More mechanics to bosses to counter dps burn game. -More wise reward system to make Tier3 dungeons worth to farm. Rewarding people ability to make good parties with coordination and TS as in other MMOs or in "good old CN" days. -How to make the game with the less…
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Very insightful and practical pvp build! :)
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I am sorry about this events. Obviously those guys: -losing money on mod5 sets selling. -know much less of the game mechanics as Fabricant. -don't know about the fact that the nerfs was on topic for a long time now and not really a shock. I am saying that as I am in the posession of HV, HP, fabled and KC sets...