Reiterate the stacking issue with enchantments and mount insignias. They were stacked through the mail, then won’t restack once moved into your inventory. Also won’t restack into guild bank.
Can’t put in the last artisan (furthest right) in any crafting category and if you only have 1 artisan, you can’t use that profession at all, as you can’t put that person in to craft. This is all my toons, so someone else may need to confirm the issue.
My opinion on this new demogorgon is that it’s a reasonably challenging dungeon, not too hard to figure out, and probably a much needed refreshing of this dungeon. However, I really think it needs to be removed from the random queue. My experience these past weeks has been: going into public random, waiting 30-40 min,…
Let’s throw this onto the pile too: - professions antiquities exchange does not populate ANY of the resources you actually have in your inventory for exchange. All show zero.
I don’t think it’s just the artisan that is missing. Shouldn’t there be a free zen market coupon for Saha ball once you complete a quest? That was also missing from my toons that participated in last year’s event.
The unintended behavior fix was for it to NEVER crit once it actually procs? Pretty sure the patch notes stated that the CHANCE TO PROC would be reduced to the correct 20% instead of being tied to your crit stat (I.e. up to 50% chance).
I seriously hope this is not the company’s stance. I can’t express strongly enough how deceptive it sounds to say “ we patched inaccessible content” or that “we never specifically said we were going live with the content we said we fixed”. Note how nothing in Patch Notes really ever specifically says they installed the fix…
I think it goes without saying we need good mods. I do think your numbers are off a bit there and that the trend in recent years has been to plan and release out two part mods. But the whole point here is that with Ravenloft, you had more established content to explore (from the books) and it was inexplicable to release a…
It’s kinda hard to tell since the 10/17 update improved damage output of Warlocks, but did so in conjunction with increasing hit points of enemies. So, been testing it for a week now and it unfortunately feels like a wash.
Personally, I’m not sure balance is in question here, but rather flat out viability of a class or paragon. For example, what is the point of having a Ranger that is using a ranged build, never have a chance in higher level content, no matter how much you max them out? The answer can’t be to just nerf content or other…
Since I can’t post a new thread since too new, i’m Posting here. In addition to Benign Order Of Third Eye campaign not showing up, the Acquisitions Incorporated Campaign is also not showing up, despite running the basement stuff and already being able to craft. Toon is now lvl 70, about a week or so since started this new…