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What is the Arc Client?
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  • Yeah, make sure you set your weapon & offhand the way you want them before the mod drops, since this is buggy.
  • Yeah, the enchantment exchange isn't working/available for weapon/armor enchants, and normal enchants. Hopefully this is a bug and not intentional.
  • > @autumnwitch said: > Does anyone know what the stats will be for the Rings of Rising Fortitude in MOD16? It's still bugged and unscaled. My +5 Rising Critical ring is still giving its mod 15 numbers.
  • also, bind to account, means you can't pass them on to new players.
  • The bound to account enchants/runestones from the exchange make sense from a corporate view. Means, when we leave/take a break we can't pass our enchants to newer players. So, I'm going to minimize my use of the exchange for obvious reasons. Instead I figure, I'll swap with guild members and allies for some things that I…
  • I'm pretty much in the same boat on my DC alt, I have no interest in playing a healbot. I've got geared dps toons I play if I want to play dps, but I enjoyed buffing/mitigating using my DC. Since that play style will soon be dead, I'll probably strip my DC of her enchants, and either sell them or move them to another toon…
  • And all the artifact powers and stat bonuses (like + 432 Combat Advantage) are cleared, that were previously unlocked on existing artifact weaons/off-hands (other than the ones actually slotted when the toon was copied to preview)
  • Don't bother slotting redemption for a companion power. With a barbarian and a legendary pet, during a fight were barbarian's revelry proc'd 529 times, it proc'd 113 times (assuming it registers in ACT as Rejuvenation, otherwise it didn't proc at all), so we're talking about a 1% (or 0%) chance. (by contrast Vorpal weapon…
  • Anybody got any suggestions for a decent ranged AoE Encounter for an Arcanist? The ones to chose form mostly just are either buggy, slow to cast (aim, activate), short ranged, unreliable or pointless.... By contrast, lots of decent choices for Point Blank AoE
  • Can't refine without ward for artifact weapon. Let's get real, 90% with the risk of 7 green enchanting stones/or 7 green marks doesn't rate using a pres. ward.
  • Are artifacts & artifact weapons no longer double refinement? The in-game tool tips have changed on some of them, but not others.
  • Let's Look at the Feats for BladeMaster. Tier 1: It really doesn't matter which you take, neither has any value past leveling till you get real skills, since neither Relentless Speed or MIghtier Leap will ever be triggered by my normal powers. (leaving it blank, since there is no value here, and I'm not required to take it…
  • Don't worry. Most of the feats at this moment are garbage on the preview server for Barbarian. If you aren't on the PC, I wouldn't worry about it yet. It's probably all going to change again.....
  • I must complement the developers on the level of interaction with the people on preview. Regardless, having seen some of the posting times for the developer's replies, get some sleep.
  • As a sentinel, 8 of my feats are tied to encounter/daily/at-will powers, which basically neuters my ability to change my skills in my build. For every feat I take tied to a skill, I'm basically forcing myself to use that skill. Not good. Additionally most of the feats are seriously underwhelming. Under Blademaster, it…
  • Sentinel Paragon Class Feature: Heavy Restoration refers to Restoring Strike, no such power (should probably refer to Bloodletter).
  • I'm looking at the level 75 BladeMaster paragon class feature and gagging on it. Is there any point at all to this skill (steel resolve). And while Sentinel's Slash looks good on paper, unfortunately it's a charged skill, which means you really need a mouse macro to use it optimally.
  • Having looked at the changes to weapon enchants, I find some interesting (lifedrinker), and some just a waste of RP (Feytouched, Terror) that were decent or good in the past. So it looks like Lifedrinker will now be the enchantment of choice for soloing, with my Feytouched and Terror enchantments traded in on something…
  • I see that chill strike is no longer in the Arcanist tree, so instead I slot Sudden Storm on tab, and I'm unimpressed. Sudden Storm remains unreliable (not triggering at all, in some cases). So we swapped Repel for Chill Strike. Chill Strike is admitted lackluster, but it didn't alienate party members by scattering mobs…
  • We should be able to re-roll our characters on start of mod 16, since our previous stats were clearly for a completely different system, and it should not be auto-assigned by game. The developers are assigning point to meaningless stats (looking at you, Wisdom), that should be completely dumped by any toon (including DC,…
  • None of the pet's that gave control bonus prior to mod 16, give control bonus now.
  • Reaping Strike: as implemented the only way to use it optimally is with a keyboard/mouse macro, so that the timing is executed correctly (no wasted time, optimal damage output). This skill has sucked since beta, and still sucks.
  • Like many, my in game time is now much lower, since Random Epic Dungeons queues were implemented. So it's fairly obvious, that currently I'm not a happy customer. I was one of the many that objected to this on preview to no avail. For Random Epic Dungeon Queues to function there has to be healers and tanks in those queues,…
  • 3 support alts (gf, dc, op, all 12-13.5k), I could run random queues with, and none of mine will be doing so. So instead of arguing, just kill the metrics.
  • Only possible for the dummy in Chult, since a decent build kills the dummies and that acts as a limiter on the dps you can test. As far as timed aoe/multi-target, it wouldn't matter, since inside 30 seconds the dummies will be dead for most of the good AOE dps classes.
  • As somebody who play's a templock alt, I would not want handicap a party even with the m13 listed buffs in any end-game dungeon. Since the templock provides almost no damage mitigation or damage buffing capacity even with the changes, it would be basically a wasted slot, since it's DPS is basically lackluster after the OBC…
  • no, just nerfed the owlbear cub, so all the SW using them will lose 50% of the damage the OBC causes. So for my templock, that's abouth 20% of my damage that is gone. Also empowered Astral shield just became garbage.
  • yeah. Damn, no shard....
  • I remember when it was originally nerfed, in those days, it stacked also :). But not using Resist Ignored is a bug. Not Crit'ing is probably intentional, but basically not important. After the nerf it was supposed to be able to be 5% of a GWF's dps, but by ignoring ARP/Resist Ignored, it's basically worthless. On a GWF…
  • GWF feat deep gash, can't crit and doesn't respect resist ignored.