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  • It's not about making them objectively better - but relatively better. Vorpal and shadowclad are just so much better than the rest that changes are warranted. Ideally they would improve the other weapon enchants though and perhaps also fine tune vorpal/shadowclad.
  • Imagine an environment where all the stats and invisibility from shadowclad matter, where all those are infinitely more powerful than the other armor enchants which give you close to nothing in comparison..that environment is called pvp. I use barkshielf for pve but be sure that in pvp you can't do much without shadowclad…
  • As long as the end result is a fairly balanced set of weapon enchants which provide a variety of bonuses that are all useful it doesn't matter if you nerf vorpal or just make the other enchants better. Maybe do a little of both. But other enchantments are just not fine, they are not in a good place and they are boring.…
  • @nitocris83 any plans for devs to rebalance them?
  • Ya which are obviously the defining features of the weap enchants and not as unimportant as "Like Flaming and Plague Fire, the only difference is what color you set your enemies alight with". Same for armor enchants.
  • You're telling me that the dot from dread equals the 50% critical severity to all at wills encounters and dailies fro vorpal? Or Feytouched which debuffs enemy on daily use...surely you mean something else.
  • A lot of players prefer mod 17 to mod 16 pvp..seriously? mod 16 was so bad that anything is better...oh wait...in mod 17 they removed crit sev depression and comps still work in dom. also who ever asked for stamina nerf?
  • Yeeah I agree with monkey also my thoughts with TR changes...quite ridiculous they totally don't care about feedbacks so many gave for pvp and TR...TR exec got back piercing damage too and all the buffs above + exec tree is not only good option, sabo will still be perma stealth and do very strong damage sigh... Not that I…
  • Doesn't really matter what you post in favor of TR...your bias is well known and seen on the forums and above all TR problems are so obvious that your defenses are becoming utterly pointless bordering on ridiculous. You never learn.
  • most dangerous thing is that clueless devs will read this thread and think that trs are balanced after their "efforts" in making changes.. about eclipse...yes total trash enchant that would be better never to have been created in the first place
  • You must be joking.. what do you play a TR or OP ?
  • You mean only for the TR right? HR combat piercing will remain the same I believe.
  • Good to hear you guys are finally getting round to changing SOD even if I don't get why you just don't apply this change immediately. Just with that you'd see an flow of players to pvp immediately. Regarding GF, I think you are missing the bigger point here that the GF's burst is far too big in combo with stunlocks and…
  • You say you consider heals and tank different cases but cc should be exactly the same "different case". CW, HR and TR all have a controller path that could be made useful if devs wanted to makes changes to the trees and most importantly the content of the dungeons... The diversity would be in the options given to classes…
  • Agree 100% on this. Who chose CW class to be a big DPS class? Most I guess chose it because of the word "control". I want dungeons where a CW is a necessary class to complete because without its cc then group will fail (or high probability of failure). At least bring back dungeons and give CW enough control to make them as…
  • Yes deflect boon as in 8000k defelct does not exist but lifesteal does. And some defensive boons interact better with others so question like if I have built high deflect on toon: do I want more HP or defense? these questions matter.
  • Just asking to compare HP and defense is shortsighted. You ignore the others ones as if they are irrelevant. lifesteal works wonders for some classes. Deflection as has been said dozens of times on this forum has a special role not only for cutting damage but also the crazy cc we seee this mod. even non tank classes can…
  • Stamina regen is about the green bar recharging. It is not about making dodge take up less of the green bar. I don't think CW can dodge more than 4 teleports in a row but probably u can get a few more if u pause briefly between dodges since regen picks up.... Only feat I know that helps with that is GF protector which…
  • @finalfantasyac7 u have shot yourself in the leg with comparing TR to GF. Your thread has title "About GF V2". You should rename it "GF vs TR in pvp" instead if u insist on comparing TR to GF which is still ridiculous. If ever @devs read this I hope they can pick out the comments that are about other classes becase those…
  • Yep good summary of GF vs CW....basically CW at huge disadvantage....and conclusion would be similar for other ranged classes.
  • This thread has become about GF vs TR basically comparing 2 of the most powerful classes in pvp....It ignores the several classes that maybe grossly underperform against GF. TR deserves its own thread and has a few...2 top HRs have said their own opinion on GF... Still missing opinion of top players in other classes like…
  • Want to see 1v1 of BiS GF vs CW, SW, DPS-DC, HR equally skilled. Showing GF vs OP or GWF just shows clash of overpowered classes. Buffing other classes will come if overpowered ones are unwilling to take nerf...return of the ray of death CW or similar powers for SW, DC, HR...tables will turn and QQ will start against death…
  • I want to see 1v1 between a GF and a CW, SW, DPS-DC and HR equally skilled. Showing a GF vs a GWF or OP is clash of overpowered classes all dominating the others.... Beware if they also buff other weaker classes...GFs may not like result of return of ray of death kind CW or similar buffs to SW DC HR. Buffing is not often…
  • The sentiment expressed in this post is very sad if you think about it....My guess is that this will become the norm for more and more guilds from what I observe around me. Remember though, we can be hooked on something for wrong reasons. habit has big power...if you don't enjoy smtg anymore then why keep at it? (that said…
  • I am guessing that you don't pvp much and if you do you are unaware of how such items and imbalances have been "treated" by devs in the past.
  • Aside from inappropriate content for various item levels doesn't the insane repetitiveness annoy anyone? The word "grinding" has become so common that I think it isi easy to ignore how much it can affect us. Fun dungeons, pvp, and new goals other than the eternal quest for obtaining new bis items and upgrading, upgrading,…
  • New weapons and gear....I have no words to expresss my disappointment. @devs I know this is not your fault but your management's fault for these decisions... big mistake guaranteed.... The grind, the boredom with keeping up and the imbalances that persist and grow are killing player enthusiasm don't you see it? That's for…