Entangling Force is good for wasting your tab slot: it doesn't do AoE damage, damage to CC-immune mobs or debuffing for damage. It pulls only 5 targets, that already must be close to eachother (cause low radius of grab). And there are a lot of other skills to build AP. Verdict - useless.
Entangling Force, Orb of Imposition, Arcane Presence, Ice Storm, Storm Fury (or how this crappy passive sounds?) - completely useless spells in PvE. Shield, Repel, Maelstorm of Chaos - utility spells with rare conditions and places to use. All at-wills are usable and good. Most of passives usefull too. RoE, tabbed Icy…
+10% mitigation debuff applies directly before strike, meaning +10% damage to all arcane spells, iirc. +15% shard damage and +20% IR damage is personal preference. Damage difference in real fights is barely noticable. EotS lasts only 2-3 seconds. In my case, it often procs, when I cast SotEA and expires right before…
1. RoE is better for single, but there are no extra points in frost build and, personally, I already switched to arcane version of my build. But there is a possibility to drop points from shield and one (or 2) points from IT and take RoE, if you want. 2. First build uses Ray of Frost for PvP. 3. Chilling Cloud for…
Recovery over 3k is completely useless, unless you are singularity bot. It's better to have all your armpen on char and crit on pet (for PvP, if you only PvE, it doesn't matter). Recovery is easily get to 3k with HV set and ancient weapon set.
Main cause of lowering player base was banning (including permabans) of players for minor bug with quest sharing. Those sparks don't effect on the economy at all. But large amount of players were banned. Other players lost any motivation to play, cause their friends and guildmates was banned. This led to a massive decrease…
Insult? Did I call someone "stupid" or somewhat like this? Or belittle, where it is? Term "immobilize" in the most of RPGs means "root", term "slow" means slowing of attack or movement speed. This terms are obvious.
Does your EF was deflected (broken arrow near hit numbers)? I noticed, that CC duration also affected by deflect severity. Thats why most melee classes (exceptionally TRs) are so slippery. And thats why I'm running with all DPS spells on my bar most of times. For first part of your question - foresight. For second -…
Immobilize and slow means "root to the ground" (Icy Rays for CW) and "movement speed reduction" (Chill effect for CW) respectively. It's obvious for everyone, who has even a little experiense in RPG games.
Better - epic stone pet for foundry authoring achievments. As for might stone, it gives 4 stats, one of them is deflection. The only good belts are blue ones and they don't scale with modules. Epic belts are bad for pets (HP don't transfer to owner). Summar stats on stone of might will be lower, that on allure one. Even…