I've experienced the same situation, me and other two member of party we get one shotted from the line whitout see them at all. the application of the splash damage seems very unsyncronized with the red area
i think that is possible to create a single vendor for both sigil and profession items. with this escamotage we have a free button to address to guild coffer.
When you press x to show the stats on dungeon (with UI scale over 1) the numerical value start rotate. Similar issue is present on power tab where some icons are vibrant.
when you exchange AD to ZEN via ZAX all the AD invested from you are passed at other players that has put ZEN on sale for obtaining AD. in the example that you have mentioned before only the zens are burned on store to take the coal ward when all the 500k AD are transfert to another player. the only real AD sink are…
is possible to speed up all structure time and prolong the countdown timer for temporary buildings ( or maybe remove the countdown and add a destroy button)
last night I finished the "Ravenloft castle" quest. if you die when you fight with Strahd you can not try again because the sword of light stays inside the courtyard, and to enter it requires it. the only way is to reset the instance by exiting the initial door. after 3 failed attempts with the sword, I've completed the…
If i remember correct lostmauth set has problem to proc with lighting enchant (maybe with every enchant?). This problem and the small quantity of damage per proc place lostmauth under the level of orcus set
Ravenloft has lot of potential. my first perception is that this module will be a cuscion. i think that this place the base for future module and an necessary heavy rework on all mechanics ( maybe lv 80?) all the new mechanics that will be introduced are very intresting and push the gameplay to a way more similar to the…
If the level scaling system will work smooth it's will possible to increase the reward for a level 70 player that joint to an old dungeon. with a purple gear at the end chest i think that some player can enjoy them for the same reward of etos (with geared people, epic etos can be close on 6 min, it's not challenging at…
Before you fix this bug i can't resist to post some screenshots o:) If you take a run on map now all mob are hidden in grass and costrict you to search an empty space to fight! https://imgur.com/a/7AAVmRb https://imgur.com/a/G3nXnwh https://imgur.com/a/YyyDYLW
completely agree with you, For increase the challenge of these dungeons is possible to use the gold rule of the "three level scaling" that is involved for every mob vs pg combat. If the downscale of a BiS lv 70 player push a little on this mechanic sure this create an easy way to cut all excessive overpower. if the…
When the bonding stone was reworked the big mistake was to reworked only partially the eldritch rune stone, with a better stat it might create another viable way with augmented companion.
@archangelzorak01 to create a more extensive number of tentative you can try to open the chest on preview and report on this post number and drop you receive. I've on my account 1 pg with 20 chest, i will try to open on preview and report my statistic.
you have reason @plasticbat Maybe a shift of some item (pres ward are best) on bazar create a very big AD sink that probably create an equilibrium without destroy all economy.
all zen in game are introduced with shop of real cash. with only this, the backlog in ZAX is hard to set down under 1:500. i don't know if there are injection of zen on economy by cryptic (probable) but with the remove of arc quest (temporarily or permanent is a mistery) the problem is only more hard to solve.(this was…
neverwinter has an occult level of excellence with all power point that exceed 70. at the moment for a experience player reach 124 point is not difficult but require farm or zen shop. a possibility might be to continue to gain power to obtain boon (look at guild solo boon) that increase the item level and one stat? D&d…
Maybe is it possible to link the difficulty of the dungeon to the summary of the item level of the party? even an increase only in hp for all the enemy on dungeon might create a challenge "more friendly" for all type of player. The tarocca's idea for increase difficulty and reward is optimal.
Balancing classes with the use of bonding stone is a very hard job. They create a large divarius between who use them and all newbie. All intimate link between PVE and PVP power are really troublesome. A decisive cut between PVE and PVP can solve part of issue but duplicate all dev team job.