kacsanever Arc User

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kacsanever
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  • Hi @asterdahl , yes I was thinking on Wyllowwood encounter. Thank you for looking into it. Thanks @obsidiancran3 for the quick reply to make it clear.
  • Could you please do the math I wrote in my answer to emilemo, please. You and your mate (sorry I cant remember the name, but was testing heal Pala along your side) made a ton of testing, my all thanks for tis. I just wanna know if you made it into account and tested if there was an S/W issue with the downscaling. Ty for…
  • Funny, but it seems for me it is done in both ways^^
  • For the received(base) damage values this is similar what I have already calculated for lower level (AKA downscaled) mobs: Calculation used is: Effectiveness%/100 = (1- ((Defense-ArmorPenetration)/100/1000)) According to the log above, effectiveness is ~64,4% You know your own defense stat, so you can calculate enemy ArPen…
  • Well, for Arbiter there might be a need as secondary DPS but in this case you are limited to one DPS skill + Geas + BtS but at least BtS. It is not bad to be honest, I have liked, like and will like to play the buffer/debuffer role. As a pure DPS there are better choices. Devout should be more than just a healbot. The main…
  • I don't disagree you can play with your friends as a Devout or Arbiter. But I am afraid there will be be like "LFH SW (maybe Pala) no Cleric" and "LFDPS (no Cleric)" even in alliance chat.
  • As this patch seems to be the final here is my feedback: Arbiter: 1. latest updates of feats are really good. 2. missing heavy sun, but can adapt to live w/o it 4. class features are adequate 5. I see good potential in being buffer/debuffer if situation requires it by using gees+break the spirit All in all Arbiter is in…
  • Thank you for your constructive response ^^
  • This boss OK. I do not see what is your problem except you got used to the style: run in, dont care with anything but DPS, life steel will solve all other problem. "It's a directional AoE that's chain-cast and doesn't produce red" You need a bit attention b/c there is no red indication of the cone attack, but easy to see…
  • Arcturia was a nightmare with Paladin. The main issues were: * mob uses power (Festering Swarm) disables the toon * this power is cast too offen, lasts quite long * mob regularly jumps back into one of these, makes it impossible to use most of the powers * mob power Life Drain heals back the mob even if it is blocked, w/o…
  • Is it really intended to make lower level zones such a nightmare? I hoped an update/fix with this patch but no, there was none. As Eff(ectiveness)=1-((Def-Arp)/1000/100)= 100 000-(Def-Arp)=100 000-Def+Arp Def=(1-Eff)*100 000 + Arp (Let me know if I made a mistake.) I made test and calculation for 3 zones: * lvl80 zone: SH,…
  • I agree. Adding any point to CON is a waste. Have not checked yet, but my guess is it increases the base HP, not the current HP.
  • "Soothing Light has been renamed Soothe and has had its magnitude increased to 50, up from 25 and now costs 10 Divinity to cast." Tieing an at-will to anything (divinity in this case) is a big no. It is named at-will for a reason. Change it to a dps at-will if you think it would be too OP if cast for free 50% weapon damage…
  • I will wait for the next path to check how lvl-scaling is changed, if any, but the current one is really terrible. Made a quick calculation and my results showed that, mobs in lvl70 zone have higher stats, for lvl80 toon, than mobs in lvl80 zone.
  • Not everything can be followed from D&D rues, we must accept it like it or not. At least they listened and chnged WIS to outgoing heal instead of incoming heal increase. Also don't forget, in D&D you would be a "zero dps" as a cleric w/o STR, as your at-wills would be STR based and you are limited by HP and spell slots to…
  • You are right, I forgot about stamina gain. Good catch. I support the later distribution.
  • Why do you want +STR on a Paladin? My last experience/experiment was that, both tank and heal path get increased damage from INT (divine based attacks->magic damage). Have they changed it? What else would STR give for a Pala? I do understand DEX b/c of increased CritSev and MovSpeed.
  • NVM had to force reload the page.
  • Feedback I see no aggro generated by heals. I have no problem with it, but wanna know if intended or just a mistake. I thought Divine Glow was meant to be the encounter to drop some aggro generated by healing, but in current state I can not even outaggro my comp with healing.
  • Feedback Redemption seems to be the new lifesteal. I like it as it helps in solo content in Vandrakdoom, but is it working as intended? Seems to be too overpowered (13k-16k HP heal regularly). Companions easily outaggro the owner in solo content, it will be a nightmare for tanks if it works the same way in dungeons.…
  • I am 99,9999* sure it is 0.25%/score for secondary stat increase of the ability scores (just like AP/RP/etc does). Not this is my problem. The ability score you are referring to is INT and it adds 0.25% to Magical Damage Boost. It is OK. I am still looking for reason WIS has incoming heal effect (no sense) while has no…
  • > @"noworries#8859" said: > Unsure if it was a bug, merely part of trouble staying connected or something related with the changes to class. For the 12 minutes I managed to log in the server, I noticed my initial stats weren't as I initially rolled them while in character creation. > > When I first created the character at…
  • I second this. The lucky toons have to do this quest (150-(6*15+20))/5=8 times to fill weekly haul and progress. Even chult does not take to fill weekly haul more than 3 hours and no such restriction to check the watch and manage timetable to be able to progress while you are doing some dungeons for example. So there needs…
  • I am playing for 3+ years (since the first mod) and this 5 Gb seems ridiculuos. Weekly maintanace are scheduled on Thurstday, not on Tuesday, so it's again a silly excuse. Any official reply/explanation would be a must have as communication is what could easy up such situations.
  • Bump as no official reply no address in any of the preview patch.
  • Once again, the issue is not the 50% (upcoming 33%) power sharing. The issue is that bondings transfer 285% (300% if any legendary comp) of the buff. This is what shall be fixed/reworked hence it is not your task @dreadnaught#5263. Address it to the resposible colleague.
  • Power sharing reduction is acceptable but the main issue still persists: bonding transfers buffed stat. i know it is not your task to solve it, so please address/assign it to the responsible colleague. CC immunity will be WAI finally, ty a lot. Full/extremly high damage immunity HAD TO GO, big-big thanks. Only one thing I…
  • Flaming, plaguefire and bilethorn WEs are still not taking RI into account. Flaming and Bile are useless compared to other WEs, Plague is a maybe but just b/c of the debuff. It was reported weeks ago and no fix. I am sad.