These guys want to nerf something that in fact has been broken since forever in detriment of the Gfs. Shield doesn't block attacks from above and below, it has 180 degrees and you can be flanked easily, sometimes it gets bugged and you cant raise it and so on... Want to nerf OP classes? Start bi fixing Trs perma bs Cw bug…
Can you explain how did you get 75 points in your 3 main ability scores?? Mi Dwarf GF has 70 points on his (+2con+2str racial. +2con+2 dex belt) . How a human that only has +2 to one ability score can achive that?
Gf shield doesn't work if the enemy hits you from above or below, it doesn't work in 3 dimensions. Also the angle of blocking is to small, the enemies constantly hit you from the sides. Make the angle 200 degrees at least and make it work in 3D.
He is wrong. A perma stun Trs is a GF worst nightmare ATM and there is very little you can do to counter them. Your only chance is wait for a mistake then Bull Charge daily, lauge and anvil. If the Tr didn't die then you will.
This post is so stupid. Trs are just OP right now you can try to be Chuck Norris all you want and develop fancy strategies but the fact is this class needs a nerf. It is te Trs fault? no of course no is the Devs that make clases op intentionally so all the lamers spend a ton of money leveling up and gearing a killing…
http://nw-forum.perfectworld.com/showthread.php?817271-Found-a-bug-today-in-PvP-with-my-Rogue-that-hits-people-for-18-21k http://nw-forum.perfectworld.com/showthread.php?811821-Knife-s-Edge-Bloodbath-100-cooldown http://nw-forum.perfectworld.com/showthread.php?810991-Shadowy-Opportunity-Duelist-Flurry And there are many…
Trs can kill in one hit, trs bypass DR, trs have bugged feats that reduce Cd of encounters to nothing, trs can still be permas, Trs can daze you to death because there is no CD on their controls and no immunity for a period of time after being controlled, trs bug health pots in Domination and GG wen they walk over them in…
The answer to the pvp dilemma is arenas. Pic 4 mates, go to the arena menu and challenge other group if they accept you fight if they nuke you because they have tons of GS you challenge another team until you find and adequate match
Dungeon traps should be deadly to increase difficulty . Also we could have boss fights on rooms filled with traps that also can be used against the boss. Multiple bosses at the same time will be great also instead of the usual 5 guys on 1.
If they let you choose some good RP items in the end instead of the T2/T1 gear i'm back on the old dungeons in a flash. Modes with Increased difficulty would be much appreciated
+1 to thread. Devs please stop launching new content and take the time to fix the bugs on PVP our powers and feats. ATM PVP is almost unplayable because is so broken and unbalanced
Been playing Neverwinter since month 4 of is release. I don't think im exaggerating and certainly im not lying, actually i wasn't stating any facts just mi opinion. I want a Class feature thats is actually useful specially in PVP. I invite anyone ho disagrees to do a little experiment. Play 2 or 3 level 60 PVP matches with…
Our class feature skill the mark it just sucks really bad. Is slow, is useless in PvP almost useless in pve, has no synergy with any othe skill etc,etc. I have played all other classes and the GF Tab skill is the worst by far it just doesn't have any sense to have that skill just to gain agro, we have passives, encounters…
As a GF player is really hard for me to get a great succes. Mi damage can`t never be higher than other pure dps classes and since the dragons get zerged and nuked in 30 second i cant tank them enogh time to get the score needed... :/
Suggestion: Artifact gear should refine by gaining exp and leveling up by completing especial quests such as kill the dracolich, Fulminorax, Valindra, etc ( this dungeons are now obsolete and they should not because they are really fun, the devs should increase the difficulty now because we have more powerful gear…
The same way i would like to see more interaction between Tab and our encounter powers interaction between blocking and our power would be great for the GF combat mechanic. Counter moves that were activated after a good time blok or additional effects for our encounters after parrying would be great.