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What is the Arc Client?
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  • I'm not sure about the "people who care about consumables are the BiS crowd" comment as I heavily make use of consumables and am pretty far from BiS. Rather than argue about it here I'm sure Cryptic can just check their data to verify. I do have to concede on your price and motivation arguments though. So how about we…
  • PHASE 2 (which really should be in its own focused thread Chris, but here we go) In an attempt to pretend I'm less narcissistic than what I am, I decided to go through the whole thread ignoring my own posts to find the one idea that most resonates with me and which I would very much like to shine a spotlight on. While…
  • If it's the mission I'm thinking of then note that you can lure that last group of enemies out, run around the pit then get back and open the door (which is the last "step" to win the quest) without fighting them. Once the door is open, dying doesn't matter though you probably won't as you can just run up the stairs and…
  • Feedback Overview Some players are saying the BiS gear is too hard to obtain and should be obtainable (or have a lesser counterpart obtainable) from an easier way. Those against them say that BiS gear should only be found in the hardest content available. This is sort of a compromise between the two. Feedback Goal BiS gear…
  • Plasticbat, clearly the demon monkey is just terrified of you and opted to bury itself rather than face you directly! =D
  • Apologies, it seems I did the perfect example of "trying to fix something I didn't quite understand". Hopefully Cryptic takes note to not do the same. :)
  • Feedback Overview According to Cryptic... But player experience is... Feedback Goal To have better behaved people, change the dungeon rewards so that a res scroll use during the run means lesser rewards. To get the best rewards, people need to run without scrolls and hence shouldn't ever "bully" others into using them.…
  • Just want to add, such gear does (or did) exist - see here. If they still exist and function that way, they certainly aren't advertised enough. For example the ones in the vault of piety have no indication that they scale, so lower lever players won't get them because they think they can't use them and high level players…
  • Would the same apply to the Undermountain alabaster weapons? I only ask since those never dropped for me so now I'm doing Infernal Descent with Tyrant weps which makes combat per mob group ... lengthy. Do drop rates improve for older weapons when newer campaigns come out? If not, it might be something to talk about.
  • Feedback Overview Progression Issue: New players can get lost by the number of campaigns and areas available. Feedback Goal Make a GUI Campaign window that displays the campaigns and areas in order. Feedback Functionality When a new mod drops, there's usually a graphical flow chart of progression within that campaign. This…
  • Feedback Overview Progression Issue: New players can get lost by the number of campaigns available. Feedback Goal Put an optional, easy way to keep players on track. Feedback Functionality Designate a guide NPC in Protector's Enclave who is introduced early on to new players. Sgt. Knox or Minsc could fill this role but…
  • On the topic of Progression: As there's been some talk of having a horizontal progression system, can we get a show of hands of who here actually wants it? This means your character gets options to be more diverse but NOT more powerful - which is the current vertical system. Theoretically in a horizontal progression it…
  • Feedback Overview Masterworks are easily outdated by new rewards, but I have an idea on how to keep them relevant. Feedback Goal Keep masterwork equipment up to date, regardless of the module. Feedback Functionality Taking Infernal Descent as an example - add an option to the armor/weapons aquired there where you can…
  • Feedback Overview Much like refinement now has increasing odds every time you fail, players should get increasing odds to get a top-tier item when opening a reward chest. Feedback Goal Increase hope and willpower for people to run and re-run dungeons/trials/skirmishes. Feedback Functionality This assumes each instance…
  • Feedback Overview Gold is a common yet underused quest reward. Give us non-crafters something other than med-death-kits to spend it on (new reward category). Feedback Goal Let gold purchase more things (have more gold sinks) with these new rewards. I have a few ideas: Feedback Functionality 1 - Hirelings: temporary…
  • Feedback Overview Hunt bait-stuff drops shouldn't be RNG (I suppose it's classed as a "reward"). Feedback Goal Make hunts easier to access. Feedback Functionality While I appreciate that RNG is required to limit the "good loot (is it really?)" that drops from hunts, any bait-type item should drop 100% of the time. This was…
  • Feedback Overview Ditch lousy rewards and systems that give lousy or non-rewards. Here are some examples: -Lunar coins of the Rat. Ok, so if you don't get to 12 to buy the pet you need to wait 12 years for the next one? I thought Hellpit's "Legendary Mount" advertisment was bad. -Open a skill node, find a 1' pole. Funny,…
  • Thanks thefiresidecat. I have no idea who rainer is, but unless s/he's Cryptic staff, people shouldn't need to search/work out for themselves what the rates are. It should be readily available in game. That really goes for all pertinent game information. As an aside, .017 is a really *cute hamster* number.
  • Authors will come and go, regardless if the foundry switched off or not - and I'm sure there are a bunch of creative new bloods who will be itching to try it out. Unfortunately I think the main reason it went away in the first place relates more to funding/hardware/resources. Almost the same reason why Cryptic themselves…
  • Since I've never used VIP I'm not really in a position to comment on the above, but figured I had a semi-relevant topic anyway... What would help encourage me to buy VIP status? Most of the bonuses are just quality of life stuff which doesn't appeal to someone who likes running everywhere anyway. So that leaves... keys.…
  • I actually don't mind the reused maps, and I quite like that you can skip whole groups if you time it right when they patrol away... something I made use of heavily in one of my old foundry missions. Not the easiest thing to test so I quite appreciate it. :)
  • For me it depends on what the smaller, more frequent updates are. I really hope it's nothing like GW2s "Living Story" - limited time events that advance world plot which if you miss... well... you miss. No repeats. No flash backs. I absolutely hate that method and was one of the reasons I quit GW2. Stuff like Hell Pit or…
  • Luckily he's very predictable and does his moves in the same sequence each time. Oddly, I find the first glyphwork boss the hardest so far (out of 3) as the balor whip is really hard to dodge/cancel. Baphomet is second since as you said he has the hard to react-dodge thrusts - but easy to provoke-dodge once you can read…
  • You hit the nail on the head there. Scaling makes all the work of leveling up pointless. It is the anti-thesis of the whole concept of Dungeons and Dragons. Can you imagine if this was in the the table top version? What level is your character? 2? 13? 20? Oh, it doesn't matter. You face goblins "of your level + 1". Btw,…
  • Feedback Overview Create a Common Currency and a trader for it. Feedback Goal The best way to always have the latest campaign currency on hand (alphastream's suggestion), consolidate dungeon keys (from dominous12), and to remove the "wasted time" of grinding outdated legacy gear (from wilbur626) is to add a Common…
  • Mmm, that's a tough one as its something the game has actively monetized. Saying that someone's $100 bucks is now worth $1 is a hard pill to swallow for the player base. Do you remember when Chult/Soshenstar came out and increased the Enchant ranks? That did a similar thing and I know in my small guild we had people quit…
  • Feedback Overview Reduce the difficulty for small guilds in upgrading their stronghold. Feedback Goal Small guilds are often populated by casual players, as the hardcore crew would have joined or reached a level 20 guild hall sometime ago as those hold the highest benefits for the "bleeding edge" best in slot adventurers.…
  • Feedback Overview Let's have two versions of each dungeon/trial (at least the level 70 ones): the one we already have and a "story dungeon" instance. Feedback Goal Story dungeon instances will let casual players experience the full story per zone and/or practice dungeon mechanics at their own leisure. Feedback…
  • Just echoing the above. ^_^
  • Just wanted to say this is pretty cool, and I'll definitely be on the hunt even though I'm kinda bad at this sort of thing! Looking forward to it! By the way, you got chords for that bard song? Wouldn't mind hearing a vocal version of it or barding it myself. :p