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  • Thanks corsair! I agree though I can't see a way around that ... more participation means more points which ultimately is exactly what you said, more time = more advantage. The weekly/monthly reset is the only semi-balancing factor where someone who played 7 days straight to get rank 1 might not be able to do the same…
  • Yep that certainly is a car, and there are more coming. Strange that there's a distinction for it when there are Gond's robotic lobsters running around as well as those floating beholder tanks, but I guess those two are just out there enough to still be "fantasy". Hehe :) The xbox one guys have a similar thread with more…
  • While I can't comment on the rest of it, the "CARS" mounts might not actually be Cryptic's fault. Someone at Wizards of the Coast decided that Infernal Warmachines (cars) were a part of the Descent into Avernus campaign, which is what Infernal Descent is based of. Links below: Baldur's Gate: Descent Into Avernus official…
  • The group I chanced upon last night were nice enough to keep the portal open for a long time, but even then my HR only got 2% since I'm slow to actually kill things. Still an improvement from the last foray where I got 1%. If that's working as intended then the devs have completely lost their touch. If that is broken, then…
  • With the current design of having 1 hour cool down of mystery, yep. This would be the easiest fix. Should get 10% glyphworks per Bel. Miss the incursion? Run Bel twice and you're good for the day.
  • TR here. The difficulty is painful (living up to the name) to the point I opt out of the bonus round each time. I do have to wonder why scaling is involved here though. Are they going to be putting scaling into every event? If so what the hell is the point of going after chase items and improving your level if they just…
  • ... tempting... but I'm not gonna step on that land mine so here's a more tame response ... The best reason for Cryptic not to have a vote system is because they will look really bad when they implement everything but the most "popular" thing.
  • I feel that thread structure wise, it would be better to do one of the following: a) Have a new thread for each stage/phase of a topic. (and on phase 2 / 3 - devs should indicate what ideas they want to pursue) or b) Every idea Cryptic staff wants to "drill down" into gets moved out into its own thread for clarity. Also…
  • Based on their road map it looks like they will try this part out with the next trial against Zariel, with the easier story mode coming out after the real deal. Would be nice if the story mode version drops stuff to help gear people to fight the real deal as well.
  • I like that idea. Maybe they should even break off the topics that interest them the most so that these get highlighted for people to comment on.
  • In my mind it makes sense to talk about the game in the game forums. I signed up to play Neverwinter, not to play [insert alternative communication channel], which would no doubt need another sign in. I'd like to keep the number of places with my data to a minimum. Also it just doesn't feel as "official" to me. Also I'm…
  • If the CDP moves away from the forums then I'm out, but that's no big loss if everyone else is cool to move over to a different medium. =)
  • Quick note on that mentorship idea: Sorry, I'm in the "No" camp for this one. People who want to help others are already doing that. Having rewards tied to it will lead to either people ignoring it due to poor rewards, or people abusing it to get the rewards they want - then ignoring it once they have it. Both results are…
  • My top 3 are chosen with "to get people to end game quicker" in mind, as well as what I believe are the easiest / fastest ones to do: 1 - Remove time gates especially from non-current content. Any zone where the daily quests change based on the day should simply have all quests available every day. Shorten durations where…
  • It's not very obvious in game, but you can already trade seals for bags of AD (usually under the misc tab) and if you buy gold bars at the pub, you can auction those for astral diamonds on the market (I think crafters buy them up, or used to - haven't done it for awhile). Having zone currency buy RAD would be nice though.…
  • Hmm, I know that's not a complete picture but there doesn't seem to be enough events within this year to win the legendary mount advertised from Hellpit (oh, unless the currency is going into the siege event, masq and winter fest as well as "new event"). I hope that hasn't been forgotten. Also, what's the difference…
  • Glabrezu enemies are now properly immune to knockdown. Aww man. Way to reduce viability / variety of player builds. =(
  • Feedback Overview Small guilds need a hand up in earning currency to work on getting their boons up (at least that's the hook I'm using to put this in a "rewards" CDP). Feedback Goal Have an "buildable" temporary NPC who gives quests. Feedback Functionality Much like the one that generates influence or the mysterious…
  • Ok, lads and the cattys then! *gets that feeling he's walking into a claymore mine* =P Which sucks because having a good story is a pretty decent reward in itself. This is not helped when story stuff is put into hard/elite content too. For example, my current story experience sounds like the most half assed hero ever:…
  • Stay on topic lads. At this rate we'll need an entire CDP for "what D&D vs NWO is". Thanks sheeho. If someone had the patience to get 50 pain in the rear workshops up and running to max level (I assume you need that to make decent gear), kudos to them. I can't be bothered upgrading one. :P Actually the crafted version…
  • Someone should make a drinking game for these... like take a sip whenever you hear "roadmap", "moving forward", "excited", "Chris", "develop", "create", "discussion", "Neverwinter" etc. Wait no, that might make viewers hammered with just the introductory statements. =P Also I second thefiresidecat's request for a…
  • Yeah, I'm going be mercurial and hop the fence to go with *not* account bound actually. My previous posting was getting way to colored in the way of "BiS gear for BiS players only", which is ridiculous since it doesn't help me personally. Let crafters build equivalent or exact gear as whatever drops, including BiS. As long…
  • 1. For BiS or other high end craftables make it account bound. Also, what do you mean that "crafting by nature is easy to exploit, especially on the pc"? Care to share with the class? 2. Yep, but the whole idea of the CDP is to stimulate change. Otherwise what's the point of this exercise? 3. Mastercrafting should have…
  • Just realized I haven't commented on thefabricant's epic posts at the start so I'm going to rectify that now, at least on the ones I can add anything to. :) While I like this idea since I just wear whatever trash I get my hands on, I just want to check: if you attain the current BiS gear and said gear is still BiS after 3+…
  • Just in regards to the youtube comment: When I have free time to play the game, I want to play the game - not watch a youtube of someone else playing the game. Don't worry though. Having people that demand I know a dungeon prior to ever going into the dungeon is one of the reasons I don't do dungeons. =P
  • Low variety of repeatable quests, no new zones, and a thematic that doesn't fit the rest of the game (apart from maybe day of the dungeon master event). Worse, this was released after the freaking glorious Ravenloft module. Turn it around and tune it for bis players only and acq. inc. would still be a HAMSTER, regardless…
  • Yeah, it does take forever. If you don't mind dying and can reach the campfires prior to death you should rush through the initial army and only need to fight the 3 groups around Alaric (+1 extra "homing missile" group if this is your first run), the 3 groups at the tower door and the final monster (who is actually easier…
  • Just want to say part of the problem for this comes from enemy design. For example - my main is a "tripping rogue", I want things to be knocked prone (5% chance per crit from manticore) so I can do lots more damage (+10% on prone from panther). My secondary is a "bondage ranger (lol)" who is geared to stun and root enemies…
  • I like this idea, and if the dev work to get it going is too high perhaps simply adding the items like wards / mounts / companion upgrade tokens to a vendor for already existing guild marks is a good first step. This encourages guildies to keep donating. For guilds with too many resources, I'd actually prefer something…