= goes directly to the companion tab of your character sheet. Also changed: There are dedicated slots for bonding stones. Companions only take companion-only gear, and this gear has slots for runestones instead of enchantments. Instead of having active companions that give passive effects, there are six slots for…
The console commands let you choose the format, but you wouldn't be able to use those during cut scenes (unless you bind them I guess?). /screenshot /screenshot_jpg /screenshot_ui /screenshot_ui_jpg /screenshot_depth is new, don't know what that one does.
Pretty much the only thing that I don't like is that enemies that can drop posters don't have the "hunt mark" indicator that was added in mod 13b. There is some knowledge spreading but that was a nice quality-of-life improvement.
Forgive me for skipping seven pages of comments, but I'll throw in my two cents: I'm fine with this, and it probably won't much affect me (directly). The three characters I have are already more than I can play outside weekends. Someone said this is bad for new players; that is insane. If your advice to new players is to…
Related if you want it to be: The Dungeon Master's Guide in the Wondrous Bazaar hasn't been meaningful since I think Seals of the Elements were eliminated, and certainly since random queues were introduced.
Switch the chat channel to "party", "say", and "zone", respectively. There's also /q for "queue", /r for "raid", and /all for "alliance". I THINK /lfg works, and /trade ought to work since any complete channel name does.
But Hero's Accord does not cover the same dungeons/trials that the Hero's Challenge did. More to the point, it is already completely infeasible to get relic weapons maxed out right now because very few people want to run MSVA and even if you can get a group the odds of getting an orange mark from the chest are terrible and…
If you have no free slots in your inventory you can still pick up an item that will stack with something already in your inventory. However you can not pick up something that will stack with an item in a belt slot. (Probably this has to do with implementation and may not be simple to fix, but it's pretty annoying.)
Right now I can pick up the Cleric's quests every day and then have a dungeon-fiesta weekend to complete all the quests and get a week's worth of dungeoneering shards. With this change if I can't do a random dungeon (with it's uncertain time commitment) every day I'll simply loose out on the potential shards. Well happily…
I think the goals are good, but the implementation is not going to achieve them for all the reasons stated. People will simply ignore the random queue. But one other thing: It's an extra-bad idea to roll this out at the same time as the bonding stone nerf. I'm not so gloom-and-doom about the nerf, but it WILL change…
Thanks for the numbers. I'm sure this will take some time to think through but I don't see any reason to panic yet :) What about the gems from Storm King's Thunder that give more RP when used with Relic weapons? Will their new values be based on the higher or lower of their current values? (Also applies to Dravite from the…
Hmm, logging into some old chars on Preview suggests that they didn't have old currency after all. Which means that the currency tab is just randomizing where it places things. :neutral:
Somewhat off-topic because it's PvE, and I don't have access to the numbers you do, but in PvE melee damage has become so high that any non-tank damage resistance is largely irreverent. And GWF doesn't have dodge or Impossible to Catch or Fox's Cunning. Finally, other classes have degrees of support functions in addition…
A little late but not too late: It's back for the last day of Jubilee. I understand that they don't like to advertise in advance and why, but needless to say I much preferred the weekend-long approach the last Black Friday/Monday had.
As far as I know, the weekly cap is on some reward from the new campaign (like demonic ichor though no one seems to remember that); nothing has been mentioned about limits on protector's seals (which is only how many you can have in inventory) changing.
I was thinking about this, but was undecided. Bigger stacks would be a blessing for my inventory, but it would kind of screw with the auction house. It would not be great to end up in a situation where you can't buy lesser resonance stones unless you're going to drop 400k AD for 999 of them. Actually, I just decided. Since…
I am instinctively scared by the fact that the actual changes are not described. The mod 6 changes to prevent invoking or collecting HE rewards were already a big impediment to keeping a big overflow bag, but ok, more is needed. But can we also get something to alleviate the inventory murder that the last few mods have…
I'm still confused (and afraid to hit this button). Does using this to copy my "original" loadout to "new 1" (which I haven't done anything with yet) assign all powers and feats such that I would have to use a retraining token to change them?
I vaguely recall someone posting a build like this ("skipping" feats and still getting the capstone) in the GWF class forum once upon a time, so I think it's been around for a good while. At first people said it wasn't possible but then someone tested and said it's specific to the Instigator tree. Can't find the thread…
At least to some degree, yes, help my alts. I started a third character when I decided not to grind mod 10, but his progress has halted completely since I am doing mod 11 on my first two characters. I can get him some decent gear pretty easily but boons (and relic restoration...) takes grind. I can only speed up so much…
I hate to be the guy posting about bugs in an announcement thread, but this would be more interesting if the majority of my Enchanted Keys weren't stuck in my Shared Bank.
What's true today need not be true tomorrow. Vorpal just works. If other enchants are buffed but don't work on all hits for some classes it may shift things. (Also I think Slam could definitely use some love, but triggering on all of its hits might be too much.)