Now all we need is cross-class transmutes and HR being fixed. Cause being a half-assed Control Wizard isn't good for it. Needs more typical sustained DPS with like 2-3 control skills to pick from with long-ish cooldowns. Best change so far tho.
To be honest I'd rather see HR become a typical consistent stream of damage DPS class that sits in the back with a few burst based abilities for when the little minion based enemies come for you instead of your tanks. There's no point in it being a CCing utility when the Control Wizard does it better all while adding good…