Well, it makes some sense. We were complaining the whole BW3 about 'empty dungeons' (when you enter dungeon but only final boss is there), and guess what I see right away when I log in this time :P BUT the feat system is completely changed, yep, they sure took some time to rework it, good work :P
Don't worry, GWF feels REALLY worse, so CW is not that bad. I was still able to solo-clean quest instances. Didn't try any dungeons though, cause they are always empty again :/ Really, devs should have been fixing bux, instead of making classes less fun to play...
No, it adds the value of the cat's critical 'score' to my total(not the % value btw, the skill values). So my total was about 100(lvl 30 cleric, didn't concentrate on crits much), and cat's was 15. And it added exactly 15, so I had about 115. I'm a bit tired now, but tomorrow I'll probably try to use some different…
My GWF seemed SO weak today... I mean my priest of almost same level deals more damage with 'at will' attacks now, is this some kind of a joke? I was just standing and hitting a single elite mob of my level, and he lost like 4-5% of total hp per hit, while HIS damage was quite big. I would call it boring, but I was…
Also note that they changed 'conroling action' feat - instead of getting +1% to daily per control past, it now gives up to '+10% faster gain'. In practice it means that 'ray of frost' which could charge a full daily in 30-40 seconds even without 'crit action', now needs alot more than 1 minute. As for storm spell, I…
So I bought a cat(980,000 AD) and it gives +0.2% to crit chance. Was like that at level 1, still same at lvl 7. Either it's some bug and it doesn't scale yet, or devs have a really weird sense of humor.
Well, I knew it was too good to work. Next time I find something awesome I should keep it to myself, rather than sharing it will people :P SO. The key 'critical power' feat got a serious rework, it now has a 10% cooldown. So the maximum speed that this can add (by itself) is 100% in 50 seconds. That would be a disaster, if…
Rogues are most popular atm, cause they can solo best, have great DPS and surviveability. I will play CW mainly, because I just like that class (and also I hate all kinds of rogues with a passion to be honest: spies in TF2, invisible carries in DotA, all of those are the same backstabbing scumbags :D No offence, just…
I don't think they actually changed the upgrade bonuses much, I mean skills 'upgraded' automatically at certain levels in previous weekends, now it's just done manually and it's limited. It's another thing is that I have no idea how much it changed at those levels, because since it was done automatically and for free I…
Hopefully we'll just get all the skill points 'available for spending' for those who have some levels from previous weekends, then I gonna go to the dummies right away and try to get various results for all my main abilities for different levels(most likely will be magic missle, ray of frost, 'holding spell', the ice…
BTW, what is the $ to Zen ratio? Like 10$ for 1000 zen? I didn't see any prices on the 'pay' tab. I'm really thinking that trying a hawk companion may be worth a try this weekend :D
On side note, speaking of backstories, since I'm a huge Pratchett fan, I gonna pick human anyway (and write in backstory that I'm a student from UU who got thrown into a portal as a part of experiment and then eveyone went to have lunch and forgot about me :D).
You are missing that Charisma is actually a lot more helpful for 'control' than Int and Wis combined together, because of one feat that allows you to charge 5% of your daily per crit :D Well, ok, it may take too much time and works only with one path, so I'd say that Charisma and Wis are about equally important. As for Int…
I think Human is a bit better than Tiefling, because it's possible to compensate '+2 stat' with feat points bonus and even get some benefit from them. For example, '2 Int' is same as +2% to recharge speed and damage. At the same time, 1 point in 'Fight on' increases recharge by 2% and 1 point in Arcane mastery increases…
Touche, I should have used a 'giant robot with a minigun' after all :/ C'mooooooooon, you can tell us, no one visits this section anyway, so no one will find out, we won't tell anyone :D It's the Internet, privacy has no price here (I mean it's priceless), what could go wrong! PS And really, there were people streaming…
Yeah, except that small stuff actually needs to have a chill stack on them, so a random kill must be matched with a random chill stack. It's just not really effective to make a perk for a control path that is tied to killing, it would make alot more sense if that 'recharge' was applied when the 'freeze from 6 stacks' was…
That would certainly be the case if Renegade path was a 'DPS' path(officially it's 'tactical'). Right now, 'Thaumaturge' is the main 'DPS' feat line. Opressor was supposed to give great control improvement, but all it in fact improves are 'chills' (not the stun/slow durations or cooldowns of encounter powers*, which would…
I'm usually not the one to complain about such stuff, but at least some announcements would be really welcome. In comparisson to a post once in 2-3 days that we had between weekends, and now it's too silent... I just think it's uneffective for business, why pump everyone up with frequent beta weekends and then make a long…
It will be quite troublesome in PvP I believe. The main condition for the 'fast-cast' daily is to be able to cast your spells freely without being disturbed. And enemy rogues gonna have another opinion on this matter :D (to be honest, a rogue is a class that gets best benefits from 'sexy commando' style and actually uses…
I'd love to have more info about 'zen' companions - like hawk or the elemental. I heard they add some stats to your character instead of actually fighting much, so it would be nice to find out those values.
Depends on your build. Most popular choice would be recovery, so you can cast stuff more often. Power is the easiest stat to get (I had a green orb dropped from random mobs that gave +800 power, while all most other stats are like +200 at most on lvl 40), but it's not so that great. The damage bonus becomes smaller as it…
Tried to get some info on crits, turned out to be very few: about 1100 resulted in 10% So it seemed like the stat rose form '80 for 1%' to '120 for 1%'. Also it's a huge problem to get crit stuff on CW, on lvl 40 there are items that give like '+800 power' or '+400 recovery', but for crits getting anything above 200 is…
I saw this 'empty dungeon' several times today, in fact I couldn't get into any dungeon today at all - either 'unlimited time' search, or empty dungeon with last boss remaining. We even formed a random 5-man party and tried to join - and game threw us in an empty dungeon again :D And it's not on high lvl only. After trying…
I know, I thought that it would work like that, but in practice my action bar still isn't getting filled much even if I do this combo on huge (10+) crowds.Either I'm missing something vitally important, or there is some bug. A crazy possibility is that it works differently because I lvled up my char last weekend, and now…
For Q I use Sun Burst - fair damage and heal, good for keeping hp of party E - Healing word. Although I'm REALLY considering a switch, because this does anything only in divine mode, otherwise just a joke. R - Bastion of Health - surprisingly good. Heals soldid chunks of health and you don't need to aim(which is a pain as…
I played as cleric just now in the pirate dungeon, party was good, so in most of the time they held aggro. But the last boss is just broken... he and most of the spawned pirates ran after me the whole battle, I didn't even have time to heal all that much to create threat. Just the boss and 6 creeps running after mn in…
^ Fantastic, thank you! I bet getting all those numbers took some time :D Hopefully, by the end of the weekend this thread will be 'full' with observations. Unless devs suddenly 'rebalance everything', this should be a good source of info for wiki.