I guess you think it's normal design philosophy for an MMO that supports instanced areas to require their customer to check forums for server announcements before logging into a game? (Because the other established mechanisms - Launcher News and Admin announcements shouldn't be considered reliable). All progress in any…
Until the Paragons are all available, and the tool tips up to date on the points items, and the glitches are worked out in the different spec abilities, and the bugs are resolved, and the game leaves BETA - the costs of respecs should be significantly reduced. (PERIOD) Every beta that I've been a part of allows the beta…
Well... I'm a casual player. How does it affect me? I'll probably hit level 60 in a few weeks.... work towards filling my slots with gear that would let me break the threshold for the lvl 60 dungeons, then I'll try to join a dungeon raid, but will be immediately rejected because my gear isn't good enough for easy mode.…
How much longer? At present it's looking like it would take months or even years of ingame time. The OP's point is that there is to much of a distance in time sink (he calls it RL currency) between people willing to dish out serious cash and those that don't -I am inclined to agree.
Elawyn, That's his whole point... he has to commit significant amounts of time to accomplish what a cash player could have in a day. First of all, for leveling you can build a pretty solid party of adventurers through minions and active minion slots. Also, you can buy in game currency through the cash shop. Pretty much all…