test content
What is the Arc Client?
Install Arc

Comments

  • Farmed resonance encounters on two 80 level characters with UM campaign completed and, after some time during which the Rogue dropped resonance as expected, they suddenly stopped dropping. After a fair amount of encounters completed with no resonance drops, I've tried to switch to the Paladin but even him couldn't drop a…
  • No idea why that particular word derived from the second surname of Leopold von Sacher M., famous ukranian writer of the XIX century has to be censored, but it's not a swear word. It just means "someone that has desire to suffer or likes to inflict pain to him/herself". Just to be as hamsterless as possible.
  • @asterdahl I've tried out how the changes brough with last patch feel and I'm sorry to say that playability is miserable as for now. The heavy nerf to active companions damage shows how little can the Paladin crawl through content other than leeching some DPS from some kind stranger. The lack of a DPS path for the class…
  • I knew that the someone would have loved the idea and the wings look great! All the changes are more than interesting and give plenty of room to discover valid builds. The animations identify the class much more than before and give the feel of a radiant champion, instead of a generic tank. It really feels better to see…
  • That's because gaze effects (big-bad-eye-over-the-enemy effect) is not meant to be blocked and has to be avoided turning around, as stated in many occasions by developers. That's WAI. @asterdahl can we please have any insight on possible plans concerning Tab and Shield mechanics of the Paladin? It's something that a number…
  • Hammering for Smite nerfs is like proposing to break the healthy leg of a person carring a cast on the other one for the sake of "balancing internal movement speed". Paladins don't have overpowered powers, they are only lacking viable alternatives in which to invest their new Divinity resource. Also considering data from a…
  • Hi all, it always takes a bit to keep up to date with the evolution of this thread, but it's always nice to see a productive discussion regarding the goal of having a viable class to play once mod 16 hits live. I find myself agreeing with the evident focus that Justicars put on the use of Smite, but it seems to me that…
  • Hello @asterdahl and thank you as always for the time invested in keeping contact with us. My bad, I just happened to fail in noticing it but there is actually a certain divinity regeneration in combat other than blocking incoming hits. The small scale of it is actually reasonable when taken in perspective of the general…
  • At least the Paladin can say to top any other class in at least a single category: the lenght of his feedback thread B) Summarizing the general opinion about the changes shown in these 17 pages of comments, there are mainly a few arguments that elicit the most responses from the testing playerbase. - Loss of "freedom" in…
  • There should be at least a single source of active divinity gain in combat, other than blocking. Once divinity is depleted and the Paladin loses aggro, there are chances that only an hard taunt will help him regain it in order to block and get some divinity back. This forces every Paladin to always use Vow of Enmity in…
  • Hello again, I took some time to test most recent changes to the class and I'd like to share my thoughts about it too. All the following considerations are made testing the Justicar path, so all the magnitudes listed are already corrected by the 30% damage decrease applied to tank classes. Burning Light: 210 effective…
  • It's you deserving our heartfelt thanks for your presence in these threads, it gives us hope for the future of our characters :) Getting back to feedback, I had already tried your options of switching bane with Burning Light and Sacred Weapon for AoEs and using Relentless avenger instead of Smite for single target. My…
  • Thank you for your reply. Here is a more detailed feedback on the current build I am using to test the class in solo progression. At-Wills: - Valorous Strike: 45 magnitude. Chosen over Oath Strike because actual hits of 7 magnitude (10-30% general damage) doesn't even scratch the hitpoint bar of even the most fragile mob.…
  • After having easily burned through the solo campaign with my TR, I am slowly crawling through it with my BiS geared pally. The most important choice I've mad so far is to unbind the Tab key so to avoid using alltogether the completely worthless class mechanic to keep divinity for the wet noodle encounters. The whole…
  • Thank you for your reply. Our main concerns are to play a class that won't be considered an underdog in its roles when compared with outperforming ones and to enjoy it while doing it. With its HP layers and control powers (Burning Light's interruptions, Templar's stun and even Relentless avenger knockback to get an opening…
  • @asterdahl The following video is a solo run in ESoT made by a GF in tank spec lasting a whole 3:34 minutes. The paladin "not meant to solo any content though for a 5 person party" took more than 13 minutes and probably died a bunch of times in the process. https://youtu.be/jtRBAL9Xeiw?t=148 I play an almost 19k OP since…
  • Bait and Switch: the power is completely not working. Clicking on it doesn't spawn the puppet, the power doesn't enter in cooldown, no AP gain etc. . I made some tests moving it around the three available slots for encounter powers, activating it in and out of combat but absolutely nothing happens.
  • Hello Developers and QA Game Testers! I would start thanking you for your dedication in the hard task of making this game enjoyable to all its players and listening to the community to improve it. This thread shows a lot of concern coming from the TR community in regards of the several changes made to the class, on which…
  • The whole stats given by companion's equipment and slotted enchantments are completely messed up. Example of my OP's active companion: All equipment is slotted with rank 14 radiants, for a total of 6000 power. Expected ratings from 3xBonding Runestones R14, equipment and slotted radiant enchantments (not counting base…
  • Tried another run and took a screen of the no-clipping column. The bug is critical for the completion of the dungeon, please consider fixing it asap in order to give us chance to test Castle Ravenloft before the new module goes live. @terramak
  • Castle Ravenloft: during the fight against the Arcolith (2nd boss) the NE column couldn't be interacted with by the boss during his swirling attack, keeping it indefinitely in that state. Even pulling the boss against the column, it keeps spinning and the column doesn't get destroyed in the same way as the others. Castle…
  • Shared Astral Diamonds in bank: while the Deposit button tooltip states that the total limit of ADs caps at 500 millions, the shared bank doesn't allow to deposit more than 100 million ADs (which is, by the way, the same AD cap for a single character).
  • Weapon enchantments don't work either. No effect for: Unparalleled Lightning Unparalleled Prominence Unparalleled Barkshield
  • @terramak The changes in MW III set bonuses have the only effect of reducing greatly the reasons to upgrade Weaponsmithing and Artificing to tier V. Applying the same set bonus as MW II Stronghold sets to the new MW III implies that all the time, money and effort invested to upgrade those professions would allow to craft…
  • One item needed in the platesmithing quest to obtain level IV recipes doesn't correspond to any craftable one. The easy guess on which craftable item would be needed to complete the task points to "Titansteel Executioner Breastplate" I haven't crafted those items on preview yet, so I can't say if the Titansteel Executioner…
  • I am at 53 AF on my first main and 52 on the second, getting 3 Focuses daily on each character (easily enough on my unbugged toon, harder on the other due to having some dig sites permalocked). I couldn't ever get more than 3 AF per day on a single toon, even exploring 20+ dig sites after the third one dropped; still I'm…
  • My guess is that the issue could be related to having duplicates of dig site passes derived from treasure chests and possibly discarding them. While on one character I didn't discard passes due to sufficient inventory space and he never experienced this bug, I did free the affected one's bags from dig site passes once I…
  • Actually everybody is complaining about dig sites that keep being locked in an everlasting cooldown or either showing a very inconsistent CD system, as @adinosii has clearly shown in this thread. To confirm what I wrote in my previous post, today I got the daily amount of AF in 3 hours after reset, while yesterday the same…
  • One of my toons has been locked out from 3 sites since day 2 of mod 11. He has to be the black sheep of the family or something, because the other one never experienced even a delay in the hourly dig site's cooldown. ¯\_(ツ)_/¯
  • I thought that too in the beginning, but having once found 2 Arcanic Focuses late at night and 3 straight away during the first round of dig sites after reset (likely 10 hours or so later) led me to guess that the 3 AF daily cap resets coincidentally with NW daily reset. I'm getting my AF every day at around the same time,…