so it went from useless to uselsess..... nice call out. maybe recommend further thinking on how it could progress. not sure why they ever had anything called vorpal in NW to begin with, in D&D and the Jaberwocky story from which it originated it severs heads with ease.
it gave you extra crit severity dmg, if you can achieve that without the enchant then whats the point, and you need to be opposite someone to even benefit from the enchant as well since m16, where previously it just did its extra dmg like all the other weapon enchants
yes, this would make all the weapon enchants viable, but nt just weapon enchants, encounter powers that do a type of elemental damage like using ice against fire creatures would do more dmg than fire vs fire creatures as well
its not even really lightning bolt, atleast not compared to tabletop d&d, they should put that version in the game and get rid of this encounter with broken aiming
lol magic is a diablo clone, not neverwinter or other mmo like at all. which is a dissapointment, never got into the card game, but the lore started on d&d so was excited for it.... but now meh
also, saying bondings is a hurdle for new players is just dumb since every thing that makes a end game character is a hurdle for new players, just like ranking up companions even further will be..... thats like trying to convince us that seeing what we were getting in the chest before key use was a bug for 5 years lmao
if you really want people to have options, you need to remove the ability to see dmg number logs. seeing the numbers pop over someones head is great, having the ability to mine all the data into a chart is what makes min maxing so quick after you make changes and then everyone follows suit. on live and test servers
more like forcing end game players to play with newbs isnt working well and they refuse to scale up older content with better rewards for end game players.... that is the problem, not the bondings, not %dmg, its their view on the whole thing. City of Heroes had an interesting system where you could sidekick/scale up a newb…
took item off of auction.... lost 220k, now cant equip legendary mount collar but could before i posted on ah.... and put in my bank and reloaded char and now i can......
I get some hard hits sometimes with most of the wizard powers I use, it really feels like the bottom of the damage range needs to be increased to bring up the average to compete with all of the other classes.... and ice knife is just broken, i get like 20k dmg now with that... so great for a daily right? lmao
hey, heres a great idea, instead of just putting a debuff on players in the new trial, how bout we just screw everyone in every dungeon... .again, for no reason... at some point we will succeed in frustrating them into quitting
yea no thanks on the focus on bow, melee is where its at, as for movement speed, they have one of the coolest encounters that teleports you to target..... throw more gladiators on bro, movement is fine on hr...
I mean, its just more of a reason not to open q dungeons, as if lame rewards wasnt enough of a deterrent, but I could just be alone in this thinking.....