Why do all this when you can survive just fine by spamming pots and using a Cleric companion (which does just as much damage as any other companion, which are all terrible) which allows you to stack all dps stats and kill stuff twice as fast?
This is a Cryptic game, which means 99% of their team has moved on to the next new project by now. Cryptic is good at making a shiny new game that is fun for the first few levels, then becomes a horribly unbalanced grind fest with <font color="orange">HAMSTER</font> for content that stays in limbo trying to milk as much…
I'm fully aware of the tools available before Threatening Rush and frankly sick of these same responses when someone complains about lower level tanking. None of those things are even close to being able to keep threat off of a Cleric in multiple mob situations.
Guardian Fighter of the announced classes so far. But if there is a melee oriented cleric that isn't relegated to mostly healing then I'll be playing that.