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  • Before anything else, the first problem with the preview is the test content is still way too buggy, crashy and incomplete to be useful as a basis for useful feedback. If the company wants good quality feedback it has to provide a good quality testbed. Far too many things aren't working properly or are apparently subject…
  • Frankly, I don't think anyone should be thanking Cryptic at this point for withdrawing the 50% uptime proposal. What we saw was either the original proposal being an ambit claim, with an intention to back down if the response was too harsh, or the company realising it wasn't going to get away with this and changing its…
  • Don't make this change. At this point bondings have been operating as they are for long enough that there's no plausible way to claim you've suddenly noticed that they are overpowered. By making these changes, all you are doing is make your customers resent you and become wary of spending money on the game. And as other…
  • Suggesting changes to bondings and strongholds after the money has already been collected and put in the bank for them makes me very cynical. Cryptic has been taking our time/money for these for how long now, and now they need a nerf? Come on. The power coming from these expensive investments has been obvious from day one,…
  • Logging in after today's patch, I noticed my main's stats were higher. But they are still fluctuating. If the patch was intended to fix this problem, it hasn't been a success. Thanks. Edit: Well, they did at first after I logged in. Now they seem more stable. Will have to watch it some more. Edit 2: They seem to jump…
  • I am also having this problem, and would like to see it fixed soon. For what it's worth, my main is an HR. The losses I'm seeing are large and I should be coming out ahead anyway due to upgrading more companions to legendary for this module. Even if what you've said is correct, I think there is something else wrong too.…
  • This is yet another piece of information that really has me wondering what a good set of companions for a trapper is right now. Wild hunt rider now seems to have an internal cooldown and the duration no longer appears to stack up. So as the previous poster said, it's a lot worse than it used to be. Possibly not worth using…
  • I really don't like the way fishing has been made so prominent in SKT either. It's part of the reason I only took two of my characters to the fourth boon and will probably never go back there for any others. The happiest I remember being during my second time through was when I no longer had to take fishing to complete my…
  • Good loot from fishing is obviously just a bribe to get us to run the new content. It speaks volumes about how the company is trying to prove to itself that the new content is a success. Never mind all the other problems with the game, the huge amounts of negative feedback about Mod 10 and declining customer numbers on PC.…
  • ITC seems a lot worse now. Please change it back to the way it was before. What we have now is NOT an improvement. Thanks.
  • I'm glad to see good sense prevailed, but I'm not sure we're out of the woods just yet. The fact that the company came so close to implementing such a potentially disastrous change implies there is a serious problem with your understanding of what is important to the community and of your own internal processes for…
  • There have already been a lot of good points made in this thread about how this change is a mistake. This decision is an extension of the same mistake they made with chests in the FBI dungeon. It's teaching us we don't need the latest and best loot to play and enjoy the game. And that is not a good lesson when the…
  • I have to agree that claiming the dialogue box allowing us to decline chest contents was a bug is hard to believe. Very, very hard to believe, even if I wanted to believe it. This change seems completely unnecessary and likely to be very damaging to the game. The token reduction in costs for store-bought keys does very…
  • Sharp, your work was invaluable not only for improving my baby CW but also improving my understanding of the game as a whole. It was very useful reading for every class, not just CWs. Thank you very much for all the time you spent helping the community. I understand why you would want to keep your work private from now on,…
  • @demonmonger, thanks for the reply. If there is ever another level cap increase it will be nice to have spare power points sitting around for then. I got another one today for a total of 126 now and I'm still a little worried it might cause a problem if I ever respec the character or that it might set off some anti-exploit…
  • The SotF change for trappers seems livable, glad we were able to find a point of compromise. Didn't run any content yet on preview, but against training dummies there the changed powers I normally use seemed fine. Can't really say anything about combat or archery because I haven't run those paths at all or recently so have…
  • I don't think it's accurate to say that all of the people pushing very basic changes to the class are doing so maliciously. In particular, Ralexinor has been quite upfront about what she (?) wants and why. (My apologies if you're a 'he', Ral). The goal there does not seem to be to ruin the class, but it does involve…
  • So, it looks like we are almost out of time after all. My congratulations to those of you who suggested we hold off providing (dissenting) feedback, claiming there was no need to do it until much later. Thank goodness at least some people didn't listen to such a terrible and self-defeating suggestion. 1) I don't agree at…
  • Amenar, thanks for the ruling on the status of SotF. My reason for taking issue with the use of the word 'bug' was that it was prejudicial to the discussion and played into the hands of people who want to see the trapper playstyle changed to require more use of at-wills. If that point about the playstyle itself was…
  • The channel I do dragon runs and tiamat with also forbids the use of careful attack. I'm not saying it definitely doesn't cause lag, just that it may not always happen and people are quick to blame that power when there may be other contributing factors. There's a lot going on under the hood that we can't see. What I would…
  • I don't really want to get into an argument about CA, although I will say that I don't think it always causes severe lag as some people say. Despite my reservations, I do not use this power in dragon runs or tiamat. There are other things which can cause lag, including other abilities, interactions between abilities, and…
  • I'd also like to see some more attention given to class features. Seeker's vengeance is a pretty good one especially when you have the off hand artifact power active. I use it a lot and see it adding a good amount of damage to bosses when you're in position and the DoT procs. There are some fights where getting behind a…
  • I'm aware that longstrider multiprocs on live because it's part of my regular rotation. I don't know why the other poster thinks I don't understand that, but I do. Perhaps he can explain it. Thanks.
  • What are you trying to say here? This exercise has an end point. It may not be set in stone, but it will come to an end, don't doubt it. Waiting until right before that end point, where there may be more people offering feedback and there will be less time for the developers to do anything with it is pretty…
  • It's a staged testing process. Changes are being made progressively, and we have been invited to test them as they are made and provide feedback as we go. That is how the developers have asked us to do it. Waiting to the end and providing all the feedback in one go at the end means the opportunity to make further…
  • There is no evidence at all that how swiftness works now is a bug. That is simply a claim being made by some of the people involved in this discussion, nothing more than an unsupported opinion. Swiftness is not acting in a way which is different from what is written in its tooltip. Repeating, again and again, that it is…
  • Removed slightly moderated quote. The damage and movement speed buff from longstrider lasts for four seconds, and during that period it decays from the start to end. While it's possible to keep longstrider up most of the time using certain rotations, it requires using other powers which do not offer the best damage output…
  • Macjae, the more you say on this topic, the more disingenuous your replies seem to me. What makes it particularly amusing is you can't concede the very simple truth that this issue is a matter of opinion, then produce these fantastically laboured and convoluted posts in which you accuse me of using legalistic arguments and…
  • I understand what you've been saying in your posts perfectly, I just don't agree with it. I know this is the internet and all, but try not to make the extremely arrogant assumption that people who don't agree with you just don't understand. Talking about '100% uptime buff at max stack' being too powerful makes no sense…
  • All we know is they have made a change to swiftness for the sake of, wait for it, testing. The fact that a temporary change has been made on a test server does not 'prove' that swiftness is 'broken' at all. That change may have been made without understanding how central swiftness is to one build, and how it could also be…