One of the few redeeming features this game had was that it did not matter too much that they broke at least one character class every mod (and usually made another one OP). I could drop my newly unplayable Temptation Warlock into the support ranks and just shrug it off. I have at least one of each class and, at any given…
I'm reading this as saying that Cryptic considers me a bot. They can't possibly think this will stop actual bots. Like so many of their increase-the-nuisance "solutions" to botting, the effect of this one is mostly on players who have several characters and play whicher one Cryptic is not currently nerfing to oblivion.…
This is the one constant of Cryptic's design path: Whatever you pick, it will be dramatically unbalanced in a mod or two. If you are unlucky (see Temptation Warlock) it will become completely unplayable. More likely, it will just become so much less fun to play that you will need a new main or a new game. What you really…
Correct, the scaling is HAMSTER in both directions. From 60-70 there is a decrease in all of the output per ability point curves. This is offset by the gear giving tons more ability points. Nobody at Cryptic has ever explained why they did it this way and clearly it does not even make sense to whoever they put in charge of…
It isn't complete silence. The current patch notes, for example, finally answer the question of whether Temptation SWs will ever return to the game. Unfortunately, the answer is no as they are being coded out of queues altogether ("a DC will be replaced by another DC or a Healadin"[paraphrasing]). It seems to be a…
There definitely were people asking for more challenge. Lots of those were the same people frustrated that the difficulty in Tiamat was being "circumvented" by the zerg strategy. That, of course, should have been a major warning flag for developers - change the nature of the game and the player base will react in…
The tradeoff in the trade cap is just like most minimum wage rules. It has ambiguous benefit as it ensures you get "more" for your time IF you can get a trade, but it makes finding a trade less likely. The only thing that would relieve this situation is if you increase the overall health of the economy so there is more…
For me, all the pain points for leveling in the new (recycled) zones seem to come back to the weirdness of 16x3 vigilance tasks with the every hour recycling of the quests. I'm not at all sure I would want to level faster. The penalty for leveling up makes getting new gear on pace with your EXP gain critical just to…
Is there a game out there where the devs don't claim (or their community mouthpieces claim for them) to play the game "a lot" and "for real?" That marketing chestnut is an oldie but a goodie. And, even if they did, they aren't going to level progress for real. They play and design from the end game back. That's why we get…
And yet, they have not figured out that one of the biggest problems with their management of the situation is a lack of consideration for the implicit messages they are sending. I get that they think in terms of schedules and "dependencies" as Panderus explains it. Unfortunately, everyone also knows that when the stuff…
So, if I understand the OP, everyone who goes into PvP as anything other than an SW (insert here argument for any other class being lamest of all) is completely lacking in skill and virtually an exploiter who should be banned from the game. Got it. Thank you for sharing. A check for the full value of your insights is in…
If they did not want us invoking fast and furious, they would not have created the new 15-minute reward and 30-minute reward. The OP is responding to the system Cryptic put in place. Why they would want that many calls on their login server is quite another question. If somebody's approach needs to be questioned, I think…
I think Minsc said it best when he said, "This is boring. Boo, tell them that they are boring." Some developer with a keen sense of irony (and probably with a guilty conscience) slipped that into the repeating dialog and I appreciate that anonymous developer's candor.
Judging by the actual effect, it seems the "purpose" must have been to overwhelm the servers with login checks. Maybe that's a business version of "The road to hell is paved with good intentions."
The "pretty good reason" being to reassert the dilapidated model of the holy trinity. We need people to need tanks and healers? Why? And, in practice, they "encourage" the healer role by destroying one of the healers (Temp-lock = bye bye)? Really? How are we NOT supposed to look at this and see a cash grab? New class is a…
Ticket Resolved. Solution: Module 6 will make the Scourge Warlock class unplayable which will remove this sound from the game. Related Issue: Making Scourge Warlock unplayable recycles the new-class-adopters playerbase to fund the Overloaded Paladin purchase stream. Thank you for helping us make Neverwinter profitable at…
Uh, I think that is a different door problem. The OP seems to be talking about the intro quest line. Once you get to the gate, you should be able to click on it to proceed. If that isn't working, you have an unusual problem and should probably try restarting and maybe even reinstalling. The problem of being guided to the…
I think we have a winner. The hint was describing the development team's plan of counting on a miracle. Unfortunately, the release patch notes will say: "Do to events beyond our control, the 'strange and unexpected thing' did not occur."
All those choices on hotbars end up being either largely ignored anyway or a bias in favor of the quick-twitch and low-lag set. As I (and my desktop) have aged, I find myself drawn more and more to the simple elegance of games where you have to choose gear and "powers" ahead of time and then use the combination you picked…
Yes, the "root of the problem" is that the game is increasingly designed around a set of mechanisms for advancement that just are simply not fun. But, that is awfully hard to disentangle from the immediate manifestations of that problem - the fact that the new module is going to "allow" a lot more un-fun advancement.…
Two weeks to release and still searching for the germ of an idea of what to do for temptation warlocks. Confidence in Dev Team at all time high (or maybe low - I forgot to check the second order derivative).