I think about a week ago I saw you you in PE (noted your Handle down (NBeast#6167) after you accused me of being a Bot).. Told you that I am for sure not a Bot (as many other people can vow for that. even here on the forum).. You should stop with your endless complaints about everything and play the game.. Please note that…
The current solution is a workaround as many Tanks have to figure out since at least mod6 regarding guarding issues. It's only doable with a very strong DPS force to get Emperor Xeleth down before the 6th Tankbuster goes off. This means that the Tank must sacrifice himself to make the run to success, otherwise it's a fail…
A good tank knows how to position, personally I always face the group, especially the healer because adds will always go to Healer first.. With good positioning It's easy to intervene the adds before they reach the Healer note. DPS must be aware of the fact that adds goes straight to healer, so they should drop their…
I would like to add here that even when the tank produces enough threat the DPS players must be aware that they can get full aggro in a blink of an eye by certain Boss mechanics (like Tankbuster as an example) because Tanks aggro will be dropping significantly by those kind of mechanics. Keep in mind that dungeon runs are…
Bah, now I cant sell Celestial Enchantments anymore on AH... Expected to sell some for 500 million a piece. Now I need a new bucket of Popcorn (and a diet coke)
I do not agree with this because both are basic events and placed on the right place. It's all about learning the basic mechanics prior stepping in the advanced and master versions..
I had no issues with this quest,, The first time i got jumped with these spawns, but im just a puny tank and killed that spawn.. I went to the next spot, killed the mobs and looted the single crystal what is laying on the ground... Jumped on that car to loot and was ready to make a run right after this group spawned...…
I don't think the Paladin shield should be changed, it's good as the way it is.. It's all about timing and knowledge of mechanics when to apply big shield on tank
@percemer / @AMBASSADORKAEL The red issue visibillity at sisters seems to be visually fixed but still encountering deaths from invisible reds (dot) I am not a programmer but isn't it possible that the visible layer is a bit out of sync with the layer containing the dot. I mean that after the visible red pool is gone that…
Now.. The stuck in floor bug is getting annoying and would like to ask Devs to fix it.. Most players are taller than me but I am a small dwarf and only tip of my head is sticking out of the floor when it happens to me.
I will be more than happy to group with you (as Healer) to find out out if your statement is correct or not. Remember, worm is immune during phases :) What is your ingame info ?
Its actually a very simple mechanic (if everyone is aware of it).. Before entering make a decision where to group up (mostly Door or Stairs) so everyone knows were to go for first Hypo. P1 phase. Worm targets random player so group up on this Hypo (except healer) to share the damage. Then Tank goes in (with healer nearby)…