Part of the problem with wizards is the cooldown to mag ratio. Don't decrease the Mag to fireball. Keep the mag strong. Dont take the umph out of what people have enjoyed for years in the tabletop. Its supposed to be strong.
As he said. Don't give us the half fix. Switch it back to the way it was please. There is no need for this cooldown nonsense. We already have to wait for the power to finish cooldown to switch it, once it's used.
I am not a super numbers guy. i play and go with what feels right. I do try to look up builds on youtube and other sites to have a decent idea of what i want, and what is possible. So i cant disect this like some of you guys do, which is impressive. But from playing this, and looking the way this is done. It just doesnt…
Nerfing the fighters, or any class for that matter, to increase the "challenge" seems like a lazy way to increase the challenge. And even if weapon masters strike would have been toned down a bit, it would have been better to keep, as at least it had the added effect of giving you the hit from behind strike for each hit.…
Why are the encounters seperated like this? Part of what i enjoyed about the guardian fighter was the ability to choose the encounter powers I needed for the situation. If I go swordmaster, I get no enforced threat, or knights challenge, if I go iron vanguard, I lose out on other things. And maybe im missing something, as…
Hey whats up with this? Im fairly new to the game, and when I was finally strong enough to do Castle Ravenloft, there is no more seals of the crown in the chests? Come on now, 30 Seals for a dungeon like that is awfully low. When is this getting fixed?