eliasar#2396 Arc User

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eliasar#2396
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  • Exactly same situation here. I had high hopes for Bel and was kind of satisfied by what I saw in test server. However, putting amusing 20% daily cap (I would understand and approve 50% or slightly less) with combination of these ridiculous timers completely killed my interest in the new content. So in summary, you have…
  • The shrine is there but only during the quest to aquire class sigil artifact.
  • I recommend Assist Man. Yes, he may be a bit harsh sometimes but he certainly deserves attention as his only intention is to provide information and helping hand to others. https://www.youtube.com/user/TheRealAssistMan
  • I believe that developer team is quite aware of the issue (issues with castle brokenloft were one of the answered questions on reddit) and all we can hope for is fix as soon as its possible. The part with executioner: the stun was always there as part of mechanics, not at all bug. You just need to not look at executioner…
  • Because its highly unlikely to add third paragon and idea of tanking or healing rogue is completely absurd? Giving people a choice between two viable options of middle range /close range combat that are equal/benefiting in different situations is the change that rogues are in desperate need for. If we ignore the fact that…
  • Plus whats left of pvpers is so extremely toxic that people arent quite "allowed" by them to play pvp with them with absence of broken bugged items.
  • So... this is how it ends huh, all the testing and feedback of veteran players who actualy had a lot of good ideas was but a wasted time of theirs. You know, on start of testing I said something like "This can be huge improvement or huge disaster and it depends which path are DEVs going to take", now we all know the…
  • While I understand you pain, I would be rather more concerned about usefullness of our rogue class in general. Right now on preview, I see none.
  • @"noworries#8859" Can we please have explanation or justification why our magnitude on single target powers has been reduced (lashing blade etc.) especialy when we are probably only class in the game without any class mechanics (due insignificant stealth mechanic granting CA that every player can achieve and cap)? Buff of…
  • As I said previously this is huge step for cryptic and game. Im used to keep my sceptical way how to see it but the fact is, lifesteal and currrent 4 support meta in dungeons had to be stopped. Its only up to developer team how they will manage this and all we can do is pray that devs wont do any mistakes while balancing…
  • Just saw announcements and... well... I guess there are things that are quite unexpected... and with even a single mistake during their application to game it got potential to be an act of suicide for neverwinter. Now, hope is probably all we got. :D
  • No, it doesnt. It just justifies people´s frustration. People arent "whinning" because content isnt completeable. People are "whinning" just because unless they are support classes or have few days of time in row to play, they are out of any chance to really enjoy the event. I personaly refuse running with meta parties in…
  • Im afraid you are failing to see the difference between new endgame content and encouraging players into 4 support meta runs this developer team HAS BEEN ACTUALY FIGHTING AGAINST for a while and in order to do that even nerfed one DC path. Now, we are getting event that was supposed to be new hope for line of events that…
  • Everything has been pointing on anything waterdeep related for a while but Im not sure if there is enough time developers and players have before releasing it, my guess is another shortened Chult-like campaign (which means short and weak on story as Barovia and AI are right now). Still, content is important for most of new…
  • No hopes at all. Im just waiting for complete destruction of my main class and buff of already powerfull classes for sake of balance and another extremely bad and generic campaign (at least on part of storyline) followed by new bugs. Because after last few modules, this is most likely the case, that is going to happen.…
  • Exactly. With the fix even mortars are not so bad after all but people have mostly no reason why should they want to run it at all. People got excited at first about: companion, hairstyles. Event starts and.... everything that would be worthwhile of time spent on mortars... was obtainable only by zen while the event…
  • Just completed another codg and everything was just fine. It could be just ghost though it doesnt make much sense. Anyway, thanks for the tip @"cforest#0755" It still should be adressed.
  • Classes can actualy be somewhat balanced, as in any other game with so many classes at least, but DEVs confirmed that not even first step to it is not going to happen (pvp and pve powers) because its too difficult for players to "understand it".
  • But if ghost leaves the host (said cube/skull), the host should die if Im not mistaken. Cube and skull is alive for looong time until skull self-destruct and well... if this happens with cube, there is no way to solve it.
  • Exactly as Im saying, problem isnt piercing, problem is its percentage which makes people frustrated because developers never bothered actualy think about pvp with introducing always even stronger and stronger gear. (In addition with defenses and hitpoints combined with shields, (no I will never stop mentioning that, get…
  • Well we exactly worry about that. Compared to other classes TRs damage, if you remove all self buffs and piercing damage is rather pitiful. Sadly pvpers around know it and I fear and suspect this isnt anymore only about some sort of twisted sport who can think about better nerf. Its just about not having competition, why…
  • So after you intend to nerf basicaly everything about TR in pvp (survivability of LIGHTLY ARMORED MELEE class (deflection), damage by piercing.. and of course dont forget daily spam so recovery or cooldowns too) you want people to stack everything that gets -% in pvp. Maybe you missed the fact, that TR doesnt have huge…
  • Agreed, you dont even have to play K-team challenge to encounter this in msp that has been broken since release (and if I remember correctly developer team tried to fix it, especialy kabal) and its still broken with more problems while fighting Nostura in addition of the old ones (yes I mean "fast melt stopper" when you…
  • You forgot recycled campaign system with only difference of being even more simplified since ravenloft (honestly, I thought it cant be worse than ravenloft storyline, since AI had so much more potential IMO) less friendly towards new players (new and endgame alike). Recycled maps that doesnt even make sense (yes, Im…
  • Problem with pvp isnt repetetiveness, its absolutely horrible absence of any worthwhile rewards. So, for someone sadly for someone luckily so called "real endgame" is as dead as castle bugenloft in req. Nobody is interested to play it as there is nothing to be interested for and whats more, if you try to play it local pvp…
  • If I compare starlight parcels loot (and bag droprate) with all previous years, it has been drasticaly nerfed. Getting constantly blue gear only, that Im normaly seeing on the ground in dread ring (and dont even bother picking up anymore) isnt really rewarding (suggestion: change description of bags and parcels to: drops…
  • This post has been there since 16th. Since that @nitocris83 (just an example) managed to react on quite a lot of threads. There has been more than enough time in not only this thread as there were some created previously either by blur or by someone else. I hope you are right and not naive (in case their unwillingness to…
  • So, we are not going to receive any response from developer team at all, are we? :) Its getting a bit pathetic.
  • Let me say again, you are comparing melee class with no armor and tank/ranged classes. If you ever played TR you must know that in pvp if you get close enough to hit anything, then you are primary target, if you dodge you dodge far too away from target and loose time while getting sniped by everything that moves. And…
  • Yeah so take away deflection out of meleee class that doesnt have huge defense as tank classes, or gwf and see what happens. As result you will get armed target dummy that can take less shots than british tank (counter is on 1). This would be disastrous for trs in pvp in terms of chance to survive if they encounter…